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authorVito Caputo <vcaputo@pengaru.com>2023-09-02 23:37:28 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-09-04 20:53:36 -0700
commit9170d08854796f8595c9f6cebe85827a71e86e19 (patch)
tree85fd5ed8783f78133a1e57a093f2a9f8f085baa8 /src/til_fb.c
parent952e4ac7ea69bb42e266516d78ed72ed68499d3f (diff)
til,til_fb: introduce a noop_per_cpu fragmenter
This is intended to perhaps be of use for threaded rendering that don't actually produce pixels during their render phase, but still need n_cpus fragments to dispatch the parallel work keying off the fragment.number. Such a renderer might then put its pixels on-screen serially @ finish_frame(), or maybe the rendering functions will get a return value to trigger multi-pass rendering on the same tick.
Diffstat (limited to 'src/til_fb.c')
-rw-r--r--src/til_fb.c50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/til_fb.c b/src/til_fb.c
index b6e98dd..78bae4d 100644
--- a/src/til_fb.c
+++ b/src/til_fb.c
@@ -646,6 +646,56 @@ void * til_fb_context(til_fb_t *fb)
/* helpers for fragmenting incrementally */
+int til_fb_fragment_noop_single(const til_fb_fragment_t *fragment, unsigned n_fragments, unsigned number, til_fb_fragment_t *res_fragment)
+{
+ assert(fragment);
+ assert(res_fragment);
+
+ if (number >= n_fragments)
+ return 0;
+
+ if (fragment->texture) {
+ assert(res_fragment->texture);
+ assert(fragment->frame_width == fragment->texture->frame_width);
+ assert(fragment->frame_height == fragment->texture->frame_height);
+ assert(fragment->width == fragment->texture->width);
+ assert(fragment->height == fragment->texture->height);
+ assert(fragment->x == fragment->texture->x);
+ assert(fragment->y == fragment->texture->y);
+
+ *(res_fragment->texture) = (til_fb_fragment_t){
+ .buf = fragment->texture->buf,
+ .x = fragment->x,
+ .y = fragment->y,
+ .width = fragment->width,
+ .height = fragment->height,
+ .frame_width = fragment->frame_width,
+ .frame_height = fragment->frame_height,
+ .stride = fragment->texture->stride,
+ .pitch = fragment->texture->pitch,
+ .cleared = fragment->texture->cleared,
+ };
+ }
+
+ *res_fragment = (til_fb_fragment_t){
+ .texture = fragment->texture ? res_fragment->texture : NULL,
+ .buf = fragment->buf,
+ .x = fragment->x,
+ .y = fragment->y,
+ .width = fragment->width,
+ .height = fragment->height,
+ .frame_width = fragment->frame_width,
+ .frame_height = fragment->frame_height,
+ .stride = fragment->stride,
+ .pitch = fragment->pitch,
+ .number = number,
+ .cleared = fragment->cleared,
+ };
+
+ return 1;
+}
+
+
int til_fb_fragment_slice_single(const til_fb_fragment_t *fragment, unsigned n_fragments, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned slice = MAX(fragment->height / n_fragments, 1);
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