diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2023-09-04 15:06:44 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2023-09-04 20:53:41 -0700 |
commit | bab16b070f95687ec11d43e55f3dd6e69f96a576 (patch) | |
tree | 324246c6582cd74a7240b72f2f3b11a6618b9d40 /src/til.h | |
parent | 9170d08854796f8595c9f6cebe85827a71e86e19 (diff) |
til: support multi-pass rendering
Modules can now use the til_module_t.finish_frame() return value
to trigger re-rendering by returning 1, returning 0 finishes the
frame.
A smattering of til_module_t.finish_frame() implementations were
largely mechanically updated to match this change by returning 0,
since nothing actually uses multi-pass rendering yet.
The impetus for this is experimenting with the flow module doing
two passes of threaded rendering per frame. A first pass to
sample the flow field and update the elements, per-cpu, but
drawing nothing. Then a second pass to render the elements in a
tiled manner.
Diffstat (limited to 'src/til.h')
-rw-r--r-- | src/til.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -30,7 +30,7 @@ struct til_module_t { void (*destroy_context)(til_module_context_t *context); /* destroy gets stream in context, but the render-related functions should always use the passed-in stream so it can potentially change */ void (*prepare_frame)(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan); void (*render_fragment)(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr); - void (*finish_frame)(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr); + int (*finish_frame)(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr); int (*setup)(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup); char *name; char *description; |