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authorVito Caputo <vcaputo@pengaru.com>2017-09-08 19:09:57 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-09-14 17:52:34 -0700
commit7e999e37a5cf65e466091f4d8eeb36a6cea20f52 (patch)
treefa1778c1daf753f46dcc1ca16d492dfa888f6fd3 /src/threads.h
parent77f6d721564ceba589af14554685821aedfc8462 (diff)
*: use fragment generator
Rather than laying out all fragments in a frame up-front in ray_module_t.prepare_frame(), return a fragment generator (rototiller_fragmenter_t) which produces the numbered fragment as needed. This removes complexity from the serially-executed prepare_frame() and allows the individual fragments to be computed in parallel by the different threads. It also eliminates the need for a fragments array in the rototiller_frame_t, indeed rototiller_frame_t is eliminated altogether.
Diffstat (limited to 'src/threads.h')
-rw-r--r--src/threads.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/threads.h b/src/threads.h
index f7eec81..152661f 100644
--- a/src/threads.h
+++ b/src/threads.h
@@ -11,7 +11,7 @@ typedef struct threads_t threads_t;
threads_t * threads_create();
void threads_destroy(threads_t *threads);
-void threads_frame_submit(threads_t *threads, rototiller_frame_t *frame, void (*render_fragment_func)(void *context, fb_fragment_t *fragment), void *context);
+void threads_frame_submit(threads_t *threads, fb_fragment_t *fragment, rototiller_fragmenter_t fragmenter, void (*render_fragment_func)(void *context, fb_fragment_t *fragment), void *context);
void threads_wait_idle(threads_t *threads);
unsigned threads_num_threads(threads_t *threads);
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