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authorVito Caputo <vcaputo@pengaru.com>2017-09-08 19:09:57 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-09-14 17:52:34 -0700
commit7e999e37a5cf65e466091f4d8eeb36a6cea20f52 (patch)
treefa1778c1daf753f46dcc1ca16d492dfa888f6fd3 /src/modules
parent77f6d721564ceba589af14554685821aedfc8462 (diff)
*: use fragment generator
Rather than laying out all fragments in a frame up-front in ray_module_t.prepare_frame(), return a fragment generator (rototiller_fragmenter_t) which produces the numbered fragment as needed. This removes complexity from the serially-executed prepare_frame() and allows the individual fragments to be computed in parallel by the different threads. It also eliminates the need for a fragments array in the rototiller_frame_t, indeed rototiller_frame_t is eliminated altogether.
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/julia/julia.c25
-rw-r--r--src/modules/plasma/plasma.c16
-rw-r--r--src/modules/ray/ray.c34
-rw-r--r--src/modules/roto/roto.c15
-rw-r--r--src/modules/sparkler/sparkler.c14
5 files changed, 83 insertions, 21 deletions
diff --git a/src/modules/julia/julia.c b/src/modules/julia/julia.c
index 3215902..f2fb87d 100644
--- a/src/modules/julia/julia.c
+++ b/src/modules/julia/julia.c
@@ -13,11 +13,12 @@
/* TODO: explore using C99 complex.h and its types? */
typedef struct julia_context_t {
- float rr;
- float realscale;
- float imagscale;
- float creal;
- float cimag;
+ float rr;
+ float realscale;
+ float imagscale;
+ float creal;
+ float cimag;
+ unsigned n_cpus;
} julia_context_t;
static uint32_t colors[] = {
@@ -100,13 +101,21 @@ static inline unsigned julia_iter(float real, float imag, float creal, float cim
}
+static int julia_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
+{
+ julia_context_t *ctxt = context;
+
+ return fb_fragment_divide_single(fragment, ctxt->n_cpus, num, res_fragment);
+}
+
+
/* Prepare a frame for concurrent drawing of fragment using multiple fragments */
-static void julia_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
+static void julia_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
{
julia_context_t *ctxt = context;
- res_frame->n_fragments = n_cpus;
- fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
+ *res_fragmenter = julia_fragmenter;
+ ctxt->n_cpus = n_cpus;
ctxt->rr += .01;
/* Rather than just sweeping creal,cimag from -2.0-+2.0, I try to keep things confined
diff --git a/src/modules/plasma/plasma.c b/src/modules/plasma/plasma.c
index 9746882..b9c5cc4 100644
--- a/src/modules/plasma/plasma.c
+++ b/src/modules/plasma/plasma.c
@@ -26,6 +26,7 @@ static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
typedef struct plasma_context_t {
unsigned rr;
+ unsigned n_cpus;
} plasma_context_t;
static inline uint32_t color2pixel(color_t *color)
@@ -58,8 +59,16 @@ static void plasma_destroy_context(void *context)
}
+static int plasma_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
+{
+ plasma_context_t *ctxt = context;
+
+ return fb_fragment_divide_single(fragment, ctxt->n_cpus, num, res_fragment);
+}
+
+
/* Prepare a frame for concurrent drawing of fragment using multiple fragments */
-static void plasma_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
+static void plasma_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
{
plasma_context_t *ctxt = context;
static int initialized;
@@ -70,9 +79,8 @@ static void plasma_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *
init_plasma(costab, sintab);
}
- res_frame->n_fragments = n_cpus;
- fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
-
+ *res_fragmenter = plasma_fragmenter;
+ ctxt->n_cpus = n_cpus;
ctxt->rr += 3;
}
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c
index 4af9715..f442928 100644
--- a/src/modules/ray/ray.c
+++ b/src/modules/ray/ray.c
@@ -117,12 +117,38 @@ static ray_scene_t scene = {
static float r;
+typedef struct ray_context_t {
+ unsigned n_cpus;
+} ray_context_t;
+
+static void * ray_create_context(void)
+{
+ return calloc(1, sizeof(ray_context_t));
+}
+
+
+static void ray_destroy_context(void *context)
+{
+ free(context);
+}
+
+
+static int ray_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
+{
+ ray_context_t *ctxt = context;
+
+ return fb_fragment_divide_single(fragment, ctxt->n_cpus * 64, num, res_fragment);
+}
+
+
/* prepare a frame for concurrent rendering */
-static void ray_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
+static void ray_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
{
+ ray_context_t *ctxt = context;
+
/* TODO experiment with tiled fragments vs. rows */
- res_frame->n_fragments = n_cpus * 64;
- fb_fragment_divide(fragment, n_cpus * 64, res_frame->fragments);
+ ctxt->n_cpus = n_cpus;
+ *res_fragmenter = ray_fragmenter;
/* TODO: the camera doesn't need the width and height anymore, the fragment has the frame_width/frame_height */
camera.width = fragment->frame_width,
@@ -161,6 +187,8 @@ static void ray_render_fragment(void *context, fb_fragment_t *fragment)
rototiller_module_t ray_module = {
+ .create_context = ray_create_context,
+ .destroy_context = ray_destroy_context,
.prepare_frame = ray_prepare_frame,
.render_fragment = ray_render_fragment,
.name = "ray",
diff --git a/src/modules/roto/roto.c b/src/modules/roto/roto.c
index 2074414..f076188 100644
--- a/src/modules/roto/roto.c
+++ b/src/modules/roto/roto.c
@@ -25,6 +25,7 @@ typedef struct color_t {
typedef struct roto_context_t {
unsigned r, rr;
+ unsigned n_cpus;
} roto_context_t;
static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
@@ -168,8 +169,16 @@ static void init_roto(uint8_t texture[256][256], int32_t *costab, int32_t *sinta
}
+static int roto_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
+{
+ roto_context_t *ctxt = context;
+
+ return fb_fragment_divide_single(fragment, ctxt->n_cpus, num, res_fragment);
+}
+
+
/* prepare a frame for concurrent rendering */
-static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
+static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
{
roto_context_t *ctxt = context;
static int initialized;
@@ -180,8 +189,8 @@ static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fr
init_roto(texture, costab, sintab);
}
- res_frame->n_fragments = n_cpus;
- fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
+ *res_fragmenter = roto_fragmenter;
+ ctxt->n_cpus = n_cpus;
// This governs the rotation and color cycle.
ctxt->r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(ctxt->rr), FIXED_NEW(16)));
diff --git a/src/modules/sparkler/sparkler.c b/src/modules/sparkler/sparkler.c
index a2210dc..13b1563 100644
--- a/src/modules/sparkler/sparkler.c
+++ b/src/modules/sparkler/sparkler.c
@@ -18,6 +18,7 @@
typedef struct sparkler_context_t {
particles_t *particles;
+ unsigned n_cpus;
} sparkler_context_t;
extern particle_ops_t simple_ops;
@@ -58,12 +59,19 @@ static void sparkler_destroy_context(void *context)
}
-static void sparkler_prepare_frame(void *context, unsigned ncpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
+static int sparkler_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
{
sparkler_context_t *ctxt = context;
- fb_fragment_divide(fragment, ncpus, res_frame->fragments);
- res_frame->n_fragments = ncpus;
+ return fb_fragment_divide_single(fragment, ctxt->n_cpus, num, res_fragment);
+}
+
+static void sparkler_prepare_frame(void *context, unsigned ncpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
+{
+ sparkler_context_t *ctxt = context;
+
+ *res_fragmenter = sparkler_fragmenter;
+ ctxt->n_cpus = ncpus;
particles_sim(ctxt->particles);
particles_add_particles(ctxt->particles, NULL, &simple_ops, INIT_PARTS / 4);
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