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authorVito Caputo <vcaputo@pengaru.com>2023-10-25 23:00:48 -0700
committerVito Caputo <vcaputo@pengaru.com>2025-08-06 13:56:27 -0700
commit692a052c6303cfbd9daecbcec99c54441f6b3af2 (patch)
tree5b82256d776b9382032b937f767c6eb7eefad2d4 /src/modules
parent52392a728c51825e5a26b46f381a21dc6a8961a2 (diff)
modules/submit: give transparent an advantage as overlayHEADmaster
This makes transparent "winning" more likely, ~ensuring what's below gets screen time. I'm not sure if it's a keeper. Maybe it should be a setting if transparent is biased to win/lose/none as overlay.
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/submit/submit.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/modules/submit/submit.c b/src/modules/submit/submit.c
index 753b8bb..415f795 100644
--- a/src/modules/submit/submit.c
+++ b/src/modules/submit/submit.c
@@ -323,6 +323,7 @@ static void submit_destroy_context(til_module_context_t *context)
static void submit_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
submit_context_t *ctxt = (submit_context_t *)context;
+ til_fb_fragment_t *fragment = *fragment_ptr;
*res_frame_plan = (til_frame_plan_t){ .fragmenter = til_fragmenter_tile64 };
@@ -335,6 +336,9 @@ static void submit_prepare_frame(til_module_context_t *context, til_stream_t *st
for (int i = 0; i < NUM_PLAYERS; i++) {
int moves = rand_r(&ctxt->til_module_context.seed) % TICKS_PER_FRAME;
+ if (fragment->cleared && colors[i + 1].a == 0.f)
+ moves = MIN(TICKS_PER_FRAME, moves + (TICKS_PER_FRAME / 10));
+
for (int j = 0; j < moves; j++)
grid_player_plan(ctxt->players[i], ctxt->seq++,
rand_r(&ctxt->til_module_context.seed) % GRID_SIZE,
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