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authorVito Caputo <vcaputo@pengaru.com>2022-04-25 21:32:45 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-04-25 21:32:45 -0700
commit0c1e61f0a7f949b8ec895ae714349fb781ea40fb (patch)
treedacfbb4dc054ec31efd8ca38ab910a34a2e8f000 /src/modules
parente9adbf5a5788326a9e376da77276d9a96e31c548 (diff)
modules/flui2d: introduce another emitter; "clockgrid"
Inspired by my little fomo match-four game PoC, this is a similar style phased emitter grid layout producing some neat turbulent interactions. Introduces an emitters={figure8,clockgrid} setting, and when clockgrid is used, a clockstep=[.05-.99] for the radians step made from one grid cell's emitter to the next where 1=2PI.
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/flui2d/flui2d.c152
1 files changed, 124 insertions, 28 deletions
diff --git a/src/modules/flui2d/flui2d.c b/src/modules/flui2d/flui2d.c
index 1c2715d..bbd3567 100644
--- a/src/modules/flui2d/flui2d.c
+++ b/src/modules/flui2d/flui2d.c
@@ -17,11 +17,6 @@
* - Vito Caputo <vcaputo@pengaru.com> 10/13/2019
*/
- /* These knobs affect how the simulated fluid behaves */
-#define DEFAULT_VISCOSITY .000000001
-#define DEFAULT_DIFFUSION .00001
-#define DEFAULT_DECAY .0001
-
#define ROOT 128 // Change this to vary the density field resolution
#define SIZE ((ROOT + 2) * (ROOT + 2))
#define IX(i, j) ((i) + (ROOT + 2) * (j))
@@ -174,23 +169,41 @@ static void vel_step(int N, float *u, float *v, float *u0, float *v0, float visc
project(N, u, v, u0, v0);
}
+typedef enum flui2d_emitters_t {
+ FLUI2D_EMITTERS_FIGURE8 = 0, /* this is the original/classic figure eight */
+ FLUI2D_EMITTERS_CLOCKGRID,
+} flui2d_emitters_t;
+
+typedef struct flui2d_setup_t {
+ til_setup_t til_setup;
+ float viscosity;
+ float diffusion;
+ float decay;
+ flui2d_emitters_t emitters;
+ float clockstep;
+} flui2d_setup_t;
typedef struct flui2d_context_t {
- flui2d_t fluid;
- float xf, yf;
+ flui2d_t fluid;
+ flui2d_emitters_t emitters;
+ float clockstep;
+ float xf, yf;
} flui2d_context_t;
-typedef struct flui2d_setup_t {
- til_setup_t til_setup;
- float viscosity;
- float diffusion;
- float decay;
-} flui2d_setup_t;
+#define FLUI2D_DEFAULT_EMITTERS FLUI2D_EMITTERS_FIGURE8
+#define FLUI2D_DEFAULT_CLOCKSTEP .5
+
+ /* These knobs affect how the simulated fluid behaves */
+#define FLUI2D_DEFAULT_VISCOSITY .000000001
+#define FLUI2D_DEFAULT_DIFFUSION .00001
+#define FLUI2D_DEFAULT_DECAY .0001
+
static flui2d_setup_t flui2d_default_setup = {
- .viscosity = DEFAULT_VISCOSITY,
- .diffusion = DEFAULT_DIFFUSION,
- .decay = DEFAULT_DECAY,
+ .viscosity = FLUI2D_DEFAULT_VISCOSITY,
+ .diffusion = FLUI2D_DEFAULT_DIFFUSION,
+ .decay = FLUI2D_DEFAULT_DECAY,
+ .emitters = FLUI2D_DEFAULT_EMITTERS,
};
@@ -208,6 +221,8 @@ static void * flui2d_create_context(unsigned ticks, unsigned num_cpus, til_setup
ctxt->fluid.visc = ((flui2d_setup_t *)setup)->viscosity;
ctxt->fluid.diff = ((flui2d_setup_t *)setup)->diffusion;
ctxt->fluid.decay = ((flui2d_setup_t *)setup)->decay;
+ ctxt->emitters = ((flui2d_setup_t *)setup)->emitters;
+ ctxt->clockstep = ((flui2d_setup_t *)setup)->clockstep;
return ctxt;
}
@@ -230,19 +245,39 @@ static void flui2d_prepare_frame(void *context, unsigned ticks, unsigned n_cpus,
{
flui2d_context_t *ctxt = context;
float r = (ticks % (unsigned)(2 * M_PI * 1000)) * .001f;
- int x = (cos(r) * .4f + .5f) * (float)ROOT; /* figure eight pattern for the added densities */
- int y = (sin(r * 2.f) * .4f + .5f) * (float)ROOT;
*res_fragmenter = flui2d_fragmenter;
- ctxt->fluid.dens_prev[IX(x, y)] = 1.f;
+ switch (ctxt->emitters) {
+ case FLUI2D_EMITTERS_FIGURE8: {
+ int x = (cos(r) * .4f + .5f) * (float)ROOT; /* figure eight pattern for the added densities */
+ int y = (sin(r * 2.f) * .4f + .5f) * (float)ROOT;
- /* This orientation for the added velocities at the added densities isn't trying to
- * emulate any sort of physical relationship to the movement - it's just creating a variety
- * of turbulence. It'd be trivial to make it look like a rocket's jetstream or something.
- */
- ctxt->fluid.u_prev[IX(x, y)] = cos(r * 3.f) * 10.f;
- ctxt->fluid.v_prev[IX(x, y)] = sin(r * 3.f) * 10.f;
+ ctxt->fluid.dens_prev[IX(x, y)] = 1.f;
+
+ /* This orientation for the added velocities at the added densities isn't trying to
+ * emulate any sort of physical relationship to the movement - it's just creating a variety
+ * of turbulence. It'd be trivial to make it look like a rocket's jetstream or something.
+ */
+ ctxt->fluid.u_prev[IX(x, y)] = cos(r * 3.f) * 10.f;
+ ctxt->fluid.v_prev[IX(x, y)] = sin(r * 3.f) * 10.f;
+ break;
+ }
+
+ case FLUI2D_EMITTERS_CLOCKGRID: {
+#define FLUI2D_CLOCKGRID_SIZE (ROOT>>4)
+#define FLUI2D_CLOCKGRID_STEP (ROOT/FLUI2D_CLOCKGRID_SIZE)
+ for (int y = FLUI2D_CLOCKGRID_STEP; y < ROOT; y += FLUI2D_CLOCKGRID_STEP) {
+ for (int x = FLUI2D_CLOCKGRID_STEP; x < ROOT; x += FLUI2D_CLOCKGRID_STEP, r += ctxt->clockstep * M_PI * 2) {
+ ctxt->fluid.dens_prev[IX(x, y)] = 1.f;
+
+ ctxt->fluid.u_prev[IX(x, y)] = cos(r * 3.f);
+ ctxt->fluid.v_prev[IX(x, y)] = sin(r * 3.f);
+ }
+ }
+ break;
+ }
+ }
/* These are the core of the simulation, and can't currently be threaded using the paper's implementation, so they
* must occur serialized here in prepare_frame. It would be interesting to try refactor the API and tweak the
@@ -319,6 +354,24 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett
".01",
NULL
};
+ const char *emitters;
+ const char *emitters_values[] = {
+ "figure8",
+ "clockgrid",
+ NULL
+ };
+ const char *clockstep;
+ const char *clockstep_values[] = {
+ ".05",
+ ".1",
+ ".25",
+ ".33",
+ ".50",
+ ".66",
+ ".75",
+ ".99",
+ NULL
+ };
int r;
r = til_settings_get_and_describe_value(settings,
@@ -326,7 +379,7 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett
.name = "Fluid viscosity",
.key = "viscosity",
.regex = "\\.[0-9]+",
- .preferred = TIL_SETTINGS_STR(DEFAULT_VISCOSITY),
+ .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_VISCOSITY),
.values = values,
.annotations = NULL
},
@@ -341,7 +394,7 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett
.name = "Fluid diffusion",
.key = "diffusion",
.regex = "\\.[0-9]+",
- .preferred = TIL_SETTINGS_STR(DEFAULT_DIFFUSION),
+ .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_DIFFUSION),
.values = values,
.annotations = NULL
},
@@ -356,7 +409,7 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett
.name = "Fluid decay",
.key = "decay",
.regex = "\\.[0-9]+",
- .preferred = TIL_SETTINGS_STR(DEFAULT_DECAY),
+ .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_DECAY),
.values = decay_values,
.annotations = NULL
},
@@ -366,6 +419,38 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett
if (r)
return r;
+ r = til_settings_get_and_describe_value(settings,
+ &(til_setting_desc_t){
+ .name = "Fluid emitters style",
+ .key = "emitters",
+ .regex = "^(figure8|clockgrid)",
+ .preferred = emitters_values[FLUI2D_DEFAULT_EMITTERS],
+ .values = emitters_values,
+ .annotations = NULL
+ },
+ &emitters,
+ res_setting,
+ res_desc);
+ if (r)
+ return r;
+
+ if (!strcasecmp(emitters, "clockgrid")) {
+ r = til_settings_get_and_describe_value(settings,
+ &(til_setting_desc_t){
+ .name = "Fluid clockgrid emitters clock step",
+ .key = "clockstep",
+ .regex = "\\.[0-9]+",
+ .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_CLOCKSTEP),
+ .values = clockstep_values,
+ .annotations = NULL
+ },
+ &clockstep,
+ res_setting,
+ res_desc);
+ if (r)
+ return r;
+ }
+
if (res_setup) {
flui2d_setup_t *setup;
@@ -384,6 +469,17 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett
return -EINVAL;
}
+ for (int i = 0; emitters_values[i]; i++) {
+ if (!strcasecmp(emitters, emitters_values[i])) {
+ setup->emitters = i;
+
+ break;
+ }
+ }
+
+ if (setup->emitters == FLUI2D_EMITTERS_CLOCKGRID)
+ sscanf(clockstep, "%f", &setup->clockstep);
+
*res_setup = &setup->til_setup;
}
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