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author | Vito Caputo <vcaputo@pengaru.com> | 2023-08-31 19:03:46 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2023-08-31 19:03:46 -0700 |
commit | 0f4f404b3bc726918ef4e6b772ab7384282fc3c3 (patch) | |
tree | 7dbf8cf914d67b20213a7c18334389c7b1f158f1 /src/modules/sparkler | |
parent | dc6b630ed191cc32399304717f77958c8e18c6ad (diff) |
modules/pixbounce: make pixbounce threaded
Pixbounce isn't a particularly costly thing to render, but when
used as part of a composition, any time wasted with idle CPUs is
CPU time potentially stolen from other layers which could be
utilizing those CPUs.
So in this commit I've done a rather minimal conversion of the
pixbounce code to support threaded rendering. It basically
doubles+ lone pixbounce FPS in --video=mem tests here.
Diffstat (limited to 'src/modules/sparkler')
0 files changed, 0 insertions, 0 deletions