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authorVito Caputo <vcaputo@pengaru.com>2022-06-10 20:11:23 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-06-10 21:22:09 -0700
commitd5db150801023c307fcbe1cd98b4fd8e2d27b55e (patch)
tree13657dafe98f8e707760fe176a9fa0bd05866b1f /src/modules/sparkler/v3f.h
parent852ccfb6ffef113003378526c422e591d9339b85 (diff)
til: introduce til_frame_plan_t and .cpu_affinity
modules/checkers w/fill_module=$module requires a consistent mapping of cpu to fragnum since it creates a per-cpu til_module_context_t for the fill_module. The existing implementation for threaded rendering maximizes performance by letting *any* scheduled to run thread advance fragnum atomically and render the acquired fragnum indiscriminately. A side effect of this is any given frame, even rendered by the same module, will have a random mapping of cpus/threads to fragnums. With this change, the simple til_module_t.prepare_frame() API of returning a bare fragmenter function is changed to instead return a "frame plan" in til_frame_plan_t. Right now til_frame_plan_t just contains the same fragmenter as before, but also has a .cpu_affinity member for setting if the frame requires a stable relationship of cpu/thread to fragnum. Setting .cpu_affinity should be avoided if unnecessary, and that is the default if you don't mention .cpu_affinity at all when initializing the plan in the ergonomic manner w/designated initializers. This is because the way .cpu_affinity is implemented will leave threads spinning while they poll for *their* next fragnum using atomic intrinsics. There's probably some room for improvement here, but this is good enough for now to get things working and correct.
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