diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2021-10-01 16:35:08 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2021-10-01 16:35:08 -0700 |
commit | b686b405c6a22b26e9b8082c92ed91513608bea3 (patch) | |
tree | 0000f671501863a8ee9b536ba869221d0f6710f9 /src/modules/sparkler/particles.h | |
parent | d1da5500261e96efe0ede06fbebb32f0e191f3c1 (diff) |
*: librototiller->libtil
Largely mechanical rename of librototiller -> libtil, but
introducing a til_ prefix to all librototiller (now libtil)
functions and types where a rototiller prefix was absent.
This is just a step towards a more libized librototiller, and til
is just a nicer to type/read prefix than rototiller_.
Diffstat (limited to 'src/modules/sparkler/particles.h')
-rw-r--r-- | src/modules/sparkler/particles.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/modules/sparkler/particles.h b/src/modules/sparkler/particles.h index 9d6e3af..1cb737f 100644 --- a/src/modules/sparkler/particles.h +++ b/src/modules/sparkler/particles.h @@ -1,8 +1,9 @@ #ifndef _PARTICLES_H #define _PARTICLES_H +#include "til_fb.h" + #include "bsp.h" -#include "fb.h" #include "list.h" #include "particle.h" @@ -17,14 +18,14 @@ typedef struct particles_t particles_t; typedef struct v3f_t v3f_t; particles_t * particles_new(const particles_conf_t *conf); -void particles_draw(particles_t *particles, fb_fragment_t *fragment); -particle_status_t particles_sim(particles_t *particles, fb_fragment_t *fragment); +void particles_draw(particles_t *particles, til_fb_fragment_t *fragment); +particle_status_t particles_sim(particles_t *particles, til_fb_fragment_t *fragment); void particles_age(particles_t *particles); void particles_free(particles_t *particles); int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops); void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops); void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num); bsp_t * particles_bsp(particles_t *particles); -void particles_draw_line(particles_t *particles, const v3f_t *a, const v3f_t *b, fb_fragment_t *fragment); +void particles_draw_line(particles_t *particles, const v3f_t *a, const v3f_t *b, til_fb_fragment_t *fragment); #endif |