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authorVito Caputo <vcaputo@gnugeneration.com>2023-08-30 13:45:07 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-08-30 13:49:54 -0700
commit20d097ab1fe8ef5b62f4169f4353cc0074c27e4b (patch)
tree412f1069b7a3fa3953df02b54302bbdca3ddf6fb /src/modules/sparkler/particles.h
parenta634b2df74222be85a03b1895ee10135822031c3 (diff)
sparkler: parameterize particles
Having everything in fixed defines severely constrains the diversity of particle behaviors and appearances. This commit has been sitting around bitrotting since 2017, but now that there's all this settings infra. and randomizing via rtv, it seems worth landing, so I've rebased and am merging to prevent a bitrot->rebase recurrence. As-is, this commit ~minimally establishes a somewhat streamlined parameterizing mechanism w/X-Macro patterns, while wiring up a few of the obvious use cases surrounding xplode/burst, colorizing the default sparkler explosions while at it. It appears that when I first hacked this up I did some experimentation with parameters as well, so there are some tweaks to the behavior as opposed to a strict conversion of the fixed defines to parameters. They seem minor enough to just leave be. Plus a few minor optimizations like converting divides to multiplies were in there. Future commits can now wire up settings to choose from parameter presets for different sparklers...
Diffstat (limited to 'src/modules/sparkler/particles.h')
-rw-r--r--src/modules/sparkler/particles.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modules/sparkler/particles.h b/src/modules/sparkler/particles.h
index a419e2c..d3add36 100644
--- a/src/modules/sparkler/particles.h
+++ b/src/modules/sparkler/particles.h
@@ -23,9 +23,9 @@ void particles_draw(particles_t *particles, til_fb_fragment_t *fragment);
particle_status_t particles_sim(particles_t *particles, til_fb_fragment_t *fragment);
void particles_age(particles_t *particles);
void particles_free(particles_t *particles);
-int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops);
-void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops);
-void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num);
+int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops, unsigned n_params, ...);
+void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops, unsigned n_params, ...);
+void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, unsigned num, unsigned n_params, ...);
bsp_t * particles_bsp(particles_t *particles);
void particles_draw_line(particles_t *particles, const v3f_t *a, const v3f_t *b, til_fb_fragment_t *fragment);
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