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authorVito Caputo <vcaputo@pengaru.com>2017-04-22 12:19:00 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-04-22 12:35:05 -0700
commitd658d6265d5bb09bd48a205941fa74ca6b0580cf (patch)
treedeeccbe1c1b451fcda8dc9636489cde48912eb3c /src/modules/sparkler/particle.h
parent3a55ed3d9470137843729ca5df4222122ad048b5 (diff)
ray: convert to generalized threaded rendering
The ray tracer was already threaded, so this required little change other than making some state global like the previous commits, and calling the underlying non-threaded single-fragment scene renderer function. A future commit will discard the now vestigial ray_threads related code.
Diffstat (limited to 'src/modules/sparkler/particle.h')
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