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authorVito Caputo <vcaputo@pengaru.com>2023-09-04 15:06:44 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-09-04 20:53:41 -0700
commitbab16b070f95687ec11d43e55f3dd6e69f96a576 (patch)
tree324246c6582cd74a7240b72f2f3b11a6618b9d40 /src/modules/ray
parent9170d08854796f8595c9f6cebe85827a71e86e19 (diff)
til: support multi-pass rendering
Modules can now use the til_module_t.finish_frame() return value to trigger re-rendering by returning 1, returning 0 finishes the frame. A smattering of til_module_t.finish_frame() implementations were largely mechanically updated to match this change by returning 0, since nothing actually uses multi-pass rendering yet. The impetus for this is experimenting with the flow module doing two passes of threaded rendering per frame. A first pass to sample the flow field and update the elements, per-cpu, but drawing nothing. Then a second pass to render the elements in a tiled manner.
Diffstat (limited to 'src/modules/ray')
-rw-r--r--src/modules/ray/ray.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c
index ea44491..4c4bdd0 100644
--- a/src/modules/ray/ray.c
+++ b/src/modules/ray/ray.c
@@ -187,11 +187,13 @@ static void ray_render_fragment(til_module_context_t *context, til_stream_t *str
}
-static void ray_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr)
+static int ray_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr)
{
ray_context_t *ctxt = (ray_context_t *)context;
ray_render_free(ctxt->render);
+
+ return 0;
}
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