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authorVito Caputo <vcaputo@pengaru.com>2017-05-12 15:17:52 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-05-12 18:34:40 -0700
commit73ef51a819138e50b3d0b162d61a9f272fe07d01 (patch)
tree21c76ee677da8cd15b229af4715078dbbc1da796 /src/modules/ray/ray_scene.h
parent6ebf0d428b25a8b4a2dee9af7a91c38b1f8ff124 (diff)
ray: add ray_scene_prepare() object precomputing
Just embed a _prepared struct in the object where precomputed stuff can be cached. Gets called once before rendering, which ends up calling the object-specific ray_object_$type_prepare() methods per object.
Diffstat (limited to 'src/modules/ray/ray_scene.h')
-rw-r--r--src/modules/ray/ray_scene.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/modules/ray/ray_scene.h b/src/modules/ray/ray_scene.h
index 9a31d80..d8a1e7a 100644
--- a/src/modules/ray/ray_scene.h
+++ b/src/modules/ray/ray_scene.h
@@ -20,6 +20,7 @@ typedef struct ray_scene_t {
float ambient_brightness;
} ray_scene_t;
+void ray_scene_prepare(ray_scene_t *scene);
void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment);
#endif
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