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authorVito Caputo <vcaputo@pengaru.com>2017-09-13 13:55:22 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-09-13 13:59:19 -0700
commit121846b0e35607bf8b48d5ce304a65e2657be455 (patch)
tree7877e16b4b4949d65f3fc46373c5850cb72b4f88 /src/modules/ray/ray_scene.h
parentcf586253932e04f3c5a2be2c3d6d3ff5b1301ce0 (diff)
ray: cleanup ray_camera_frame_t fragments
Previously every fb_fragment_t (and thus thread) was constructing its own ray_camera_frame_t view into the scene, duplicating some work. Instead introduce ray_camera_fragment_t to encapsulate the truly per-fragment state and make ray_scene_render_fragment() operate on just this stuff with a reference to a shared ray_camera_frame_t prepared once per-frame. Some minor ray_camera.c cleanups sneak in as well (prefer multiply instead of divide, whitespace cleanups...)
Diffstat (limited to 'src/modules/ray/ray_scene.h')
-rw-r--r--src/modules/ray/ray_scene.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/modules/ray/ray_scene.h b/src/modules/ray/ray_scene.h
index 98928ee..1fe736c 100644
--- a/src/modules/ray/ray_scene.h
+++ b/src/modules/ray/ray_scene.h
@@ -20,11 +20,12 @@ typedef struct ray_scene_t {
float ambient_brightness;
struct {
- ray_color_t ambient_light;
+ ray_color_t ambient_light;
+ ray_camera_frame_t frame;
} _prepared;
} ray_scene_t;
void ray_scene_prepare(ray_scene_t *scene, ray_camera_t *camera);
-void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment);
+void ray_scene_render_fragment(ray_scene_t *scene, fb_fragment_t *fb_fragment);
#endif
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