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authorVito Caputo <vcaputo@pengaru.com>2017-09-12 14:11:01 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-09-12 20:29:42 -0700
commitcf586253932e04f3c5a2be2c3d6d3ff5b1301ce0 (patch)
treec02dde6f9b92216012012d1492e1f0c81c316bae /src/modules/ray/ray_scene.c
parentadb76b79d39a185be4659193baff0cb1fe043506 (diff)
ray: don't assume x_alpha is 0 at begin or y_step
Currently fragments always start at the left edge of the frame, but when switching to a tiling fragmenter this is no longer true and causes visible errors.
Diffstat (limited to 'src/modules/ray/ray_scene.c')
0 files changed, 0 insertions, 0 deletions
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