diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 10:20:35 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 10:20:35 -0700 |
commit | 69e3a23a89b0b4567de92c004946113ce2db0151 (patch) | |
tree | e96bfb95a6cba9cef77af77413a0c1763e038fc3 /src/modules/ray/ray_scene.c | |
parent | 2878f5ca93eb04239f30312a927fd9e8c4aaf5e4 (diff) |
ray: simplify trace_ray inner loop slightly
Remove unnecessary nearest_object check, the distance comparison alone
is sufficient when initialized to INFINITY.
Diffstat (limited to 'src/modules/ray/ray_scene.c')
-rw-r--r-- | src/modules/ray/ray_scene.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/modules/ray/ray_scene.c b/src/modules/ray/ray_scene.c index eb18d08..50da28a 100644 --- a/src/modules/ray/ray_scene.c +++ b/src/modules/ray/ray_scene.c @@ -155,8 +155,7 @@ static ray_color_t trace_ray(ray_scene_t *scene, ray_ray_t *ray, unsigned depth) if (ray_object_intersects_ray(&scene->objects[i], ray, &distance)) { /* Is it the nearest intersection? */ - if (!nearest_object || - distance < nearest_object_distance) { + if (distance < nearest_object_distance) { nearest_object = &scene->objects[i]; nearest_object_distance = distance; } |