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authorVito Caputo <vcaputo@pengaru.com>2017-06-02 11:00:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-06-02 11:11:16 -0700
commitcbc6c0eaf45a7ede48465d1f6d6f7e24c14bd9ce (patch)
tree4eeab222cec158eac34cc47505177d9bcf9443af /src/modules/ray/ray_object_point.h
parent84a473d0369c8d676a5a42dcbd11039360668e40 (diff)
ray: plumb depth and camera to objects
To enable prepare to precompute aspects of primary rays which all have a common origin at the camera, bring the camera to ray_object*_prepare() and bring the depth to ray_object*_intersects_ray() for primary ray detection. This is only scaffolding, functionally unchanged.
Diffstat (limited to 'src/modules/ray/ray_object_point.h')
-rw-r--r--src/modules/ray/ray_object_point.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/modules/ray/ray_object_point.h b/src/modules/ray/ray_object_point.h
index 0eddf25..2b58f5f 100644
--- a/src/modules/ray/ray_object_point.h
+++ b/src/modules/ray/ray_object_point.h
@@ -2,6 +2,7 @@
#define _RAY_OBJECT_POINT_H
#include "ray_3f.h"
+#include "ray_camera.h"
#include "ray_object_type.h"
#include "ray_ray.h"
#include "ray_surface.h"
@@ -14,12 +15,12 @@ typedef struct ray_object_point_t {
} ray_object_point_t;
-static void ray_object_point_prepare(ray_object_point_t *point)
+static void ray_object_point_prepare(ray_object_point_t *point, ray_camera_t *camera)
{
}
-static inline int ray_object_point_intersects_ray(ray_object_point_t *point, ray_ray_t *ray, float *res_distance)
+static inline int ray_object_point_intersects_ray(ray_object_point_t *point, unsigned depth, ray_ray_t *ray, float *res_distance)
{
/* TODO: determine a ray:point intersection */
return 0;
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