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authorVito Caputo <vcaputo@pengaru.com>2017-06-03 23:48:44 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-06-03 23:48:44 -0700
commit3206fc10cb2cf01e61232a04f68917b0c244e552 (patch)
treeee254da5c3a2f5dea65d5ad3ac8ad3ce6ac76b55 /src/modules/ray/ray_object_plane.h
parent902e535fce76b7790a4c010651b2233ed3945781 (diff)
ray: convert from recursive to iterative tracing
Small speedup, I personally find the code cleaner this way too. Everything in the hot path should now be inlined, no function calls.
Diffstat (limited to 'src/modules/ray/ray_object_plane.h')
-rw-r--r--src/modules/ray/ray_object_plane.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/ray/ray_object_plane.h b/src/modules/ray/ray_object_plane.h
index 5fcc619..490238c 100644
--- a/src/modules/ray/ray_object_plane.h
+++ b/src/modules/ray/ray_object_plane.h
@@ -32,7 +32,7 @@ static inline int ray_object_plane_intersects_ray(ray_object_plane_t *plane, uns
if (d >= 0.00001f) {
float distance = plane->_prepared.primary_dot_plus;
- if (depth != 1)
+ if (depth)
distance = (ray_3f_dot(&plane->normal, &ray->origin) + plane->distance);
distance /= d;
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