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authorVito Caputo <vcaputo@pengaru.com>2017-06-02 11:28:45 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-06-02 11:28:45 -0700
commita2ca88eba63a98b50a5a7d037d476a9b041c5413 (patch)
tree8ec724237c8e000f7bc99f2c39fa9c9a4173c251 /src/modules/ray/ray_object_light.h
parent90d3a46622d9af4dd9a1ade5cd3491810c3cc3ab (diff)
ray: precompute primary ray for ray_object_sphere_t
This gets rid of some computation on the primary ray:plane intersection tests The branches on depth suck though... I'm leaning towards specialized primary ray intersection test functions.
Diffstat (limited to 'src/modules/ray/ray_object_light.h')
0 files changed, 0 insertions, 0 deletions
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