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authorVito Caputo <vcaputo@pengaru.com>2017-05-27 14:47:58 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-05-27 14:47:58 -0700
commite1276c6e2cdf32772917f903467beafb692bb6ae (patch)
treebbbcdf092a54d465b774c7ddcdbf788474e9acfc /src/modules/ray/ray_object.c
parent0a92d9d6a3b197d15e1b8bad819382b4ee4d544f (diff)
ray: inline ray_object_* switch functions
Diffstat (limited to 'src/modules/ray/ray_object.c')
-rw-r--r--src/modules/ray/ray_object.c98
1 files changed, 0 insertions, 98 deletions
diff --git a/src/modules/ray/ray_object.c b/src/modules/ray/ray_object.c
deleted file mode 100644
index ec3dcd8..0000000
--- a/src/modules/ray/ray_object.c
+++ /dev/null
@@ -1,98 +0,0 @@
-#include <assert.h>
-
-#include "ray_object.h"
-#include "ray_object_light.h"
-#include "ray_object_plane.h"
-#include "ray_object_point.h"
-#include "ray_object_sphere.h"
-#include "ray_ray.h"
-#include "ray_surface.h"
-
-
-/* Prepare an object for rendering.
- * If the object has any pre-calculating to do, this is where it happens.
- * The pre-calculated stuff is object-resident under a _prepared struct member.
- */
-void ray_object_prepare(ray_object_t *object)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_prepare(&object->sphere);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_prepare(&object->point);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_prepare(&object->plane);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_prepare(&object->light);
- default:
- assert(0);
- }
-}
-
-
-/* Determine if a ray intersects object.
- * If the object is intersected, store where along the ray the intersection occurs in res_distance.
- */
-int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_intersects_ray(&object->sphere, ray, res_distance);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_intersects_ray(&object->point, ray, res_distance);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_intersects_ray(&object->plane, ray, res_distance);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_intersects_ray(&object->light, ray, res_distance);
- default:
- assert(0);
- }
-}
-
-
-/* Return the surface normal of object @ point */
-ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_normal(&object->sphere, point);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_normal(&object->point, point);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_normal(&object->plane, point);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_normal(&object->light, point);
- default:
- assert(0);
- }
-}
-
-
-/* Return the surface of object @ point */
-ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_surface(&object->sphere, point);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_surface(&object->point, point);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_surface(&object->plane, point);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_surface(&object->light, point);
- default:
- assert(0);
- }
-}
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