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authorVito Caputo <vcaputo@pengaru.com>2022-09-04 23:13:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-09-04 23:13:36 -0700
commitb5a2667f6c94d5a275251bf6cc359480100a651c (patch)
treee68c50d4503a0a063894251b055b4a9a7e6a6713 /src/modules/montage
parent7d174878cc27b1319c246913e71cf6ab8fefcb31 (diff)
til: fixup til_fb_fragment_t.texture fragmenting
Until now when fragmenting with a texture present the texture pointer was simply copied through to the new logical fragment. The problem with that is when sampling pixels from the texture in a nested frame scenario, the locations didn't align with the placement of the logical fragment. With this change when the incoming fragment has a texture, the output fragment gets some uninitialized memory attached in the outgoing fragment's texture pointer. Then the fragmenter is expected to do the same populating of res_fragment->texture it already did for res_fragment, just relative to fragment->texture->{buf,stride,pitch} etc. It's a bit hairy/janky because til_fb_fragment_t.texture is just a pointer to another til_fb_fragment_t. So the ephemeral/logical fragments fragmenting/tiling produces which tend to just be sitting on the stack need to get another til_fb_fragment_t instance somewhere and made available at the ephemeral til_fb_fragment_t's .texture member. We don't want to be allocating and freeing these things constantly, so for now I'm just ad-hoc stowing the pointer of an adjacent on-stack texture fragment in the .texture member when the incoming fragment has a texture. But this is gross because the rest of the fragment contents don't get initialized _at_all_, and currently if the incoming fragment has no texture the res_fragment->texture member isn't even initialized. The fragmenters aren't really supposed to be expecting anything sensible in *res_fragment, but now we're making use of res_fragment->texture *if* fragment->texture is set. This is just gross. So there's a bunch of asserts sprinkled around to help police this fragility for now, but if someone writes new fragmenters there's a good chance this will trip them up.
Diffstat (limited to 'src/modules/montage')
-rw-r--r--src/modules/montage/montage.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/modules/montage/montage.c b/src/modules/montage/montage.c
index eaf8be7..1191a60 100644
--- a/src/modules/montage/montage.c
+++ b/src/modules/montage/montage.c
@@ -120,6 +120,9 @@ static int montage_fragment_tile(const til_fb_fragment_t *fragment, unsigned til
unsigned w = fragment->width / tile_width, h = fragment->height / tile_height;
unsigned x, y, xoff, yoff;
+ assert(fragment);
+ assert(res_fragment);
+
#if 0
/* total coverage isn't important in montage, leave blank gaps */
/* I'm keeping this here for posterity though and to record a TODO:
@@ -142,8 +145,31 @@ static int montage_fragment_tile(const til_fb_fragment_t *fragment, unsigned til
xoff = x * tile_width;
yoff = y * tile_height;
+ if (fragment->texture) {
+ assert(res_fragment->texture);
+ assert(fragment->frame_width == fragment->texture->frame_width);
+ assert(fragment->frame_height == fragment->texture->frame_height);
+ assert(fragment->width == fragment->texture->width);
+ assert(fragment->height == fragment->texture->height);
+ assert(fragment->x == fragment->texture->x);
+ assert(fragment->y == fragment->texture->y);
+
+ *(res_fragment->texture) = (til_fb_fragment_t){
+ .buf = fragment->texture->buf + (yoff * fragment->texture->pitch) + xoff,
+ .x = 0, /* fragment is a new frame */
+ .y = 0, /* fragment is a new frame */
+ .width = MIN(fragment->width - xoff, tile_width),
+ .height = MIN(fragment->height - yoff, tile_height),
+ .frame_width = MIN(fragment->width - xoff, tile_width), /* fragment is a new frame */
+ .frame_height = MIN(fragment->height - yoff, tile_height), /* fragment is a new frame */
+ .stride = fragment->texture->stride + (fragment->width - MIN(fragment->width - xoff, tile_width)),
+ .pitch = fragment->texture->pitch,
+ .cleared = fragment->texture->cleared,
+ };
+ }
+
*res_fragment = (til_fb_fragment_t){
- .texture = fragment->texture,
+ .texture = fragment->texture ? res_fragment->texture : NULL,
.buf = fragment->buf + (yoff * fragment->pitch) + xoff,
.x = 0, /* fragment is a new frame */
.y = 0, /* fragment is a new frame */
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