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authorVito Caputo <vcaputo@pengaru.com>2022-04-28 01:46:10 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-05-01 21:02:41 -0700
commita59229c5513e73348c87bcfc5cc4b39a31012437 (patch)
tree09cbc567f883b8f8677f689f658cd747ca360706 /src/modules/montage
parent7dec62422b3b00f9a347d37f1e7f89e5bbaba0a9 (diff)
til_fb: introduce a fragment texture source
Idea here is to provide texture sources for obtaining pixel colors at the til_fb_put_pixel/fill drawing API, making it possible for at least overlayable modules to serve as mask/stencil operators where their drawn areas are populated by the contents of another fragment produced dynamically, potentially by other modules altogether. This commit adds a texture=modulename option to the compose module for specifying if a texture should be used when compositing, excepting and defaulting to "none" for disabling texturing. A future commit should expand this compose option to accept a potential list of modules for composing the texture in the same way as the main layers= list functions. Something this all immediately makes clear is the need for a better settings syntax, probably in the form of all module setting specifiers optionally being followed by a squence of settings, with support for escaping to handle nested situations.
Diffstat (limited to 'src/modules/montage')
-rw-r--r--src/modules/montage/montage.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/modules/montage/montage.c b/src/modules/montage/montage.c
index 8444616..65aabe6 100644
--- a/src/modules/montage/montage.c
+++ b/src/modules/montage/montage.c
@@ -141,17 +141,20 @@ static int montage_fragment_tile(const til_fb_fragment_t *fragment, unsigned til
xoff = x * tile_width;
yoff = y * tile_height;
- res_fragment->buf = fragment->buf + (yoff * fragment->pitch) + xoff;
- res_fragment->x = 0; /* fragment is a new frame */
- res_fragment->y = 0; /* fragment is a new frame */
- res_fragment->width = MIN(fragment->width - xoff, tile_width);
- res_fragment->height = MIN(fragment->height - yoff, tile_height);
- res_fragment->frame_width = res_fragment->width; /* fragment is a new frame */
- res_fragment->frame_height = res_fragment->height; /* fragment is a new frame */
- res_fragment->stride = fragment->stride + (fragment->width - res_fragment->width);
- res_fragment->pitch = fragment->pitch;
- res_fragment->number = number;
- res_fragment->cleared = fragment->cleared;
+ *res_fragment = (til_fb_fragment_t){
+ .texture = fragment->texture,
+ .buf = fragment->buf + (yoff * fragment->pitch) + xoff,
+ .x = 0, /* fragment is a new frame */
+ .y = 0, /* fragment is a new frame */
+ .width = MIN(fragment->width - xoff, tile_width),
+ .height = MIN(fragment->height - yoff, tile_height),
+ .frame_width = MIN(fragment->width - xoff, tile_width), /* fragment is a new frame */
+ .frame_height = MIN(fragment->height - yoff, tile_height), /* fragment is a new frame */
+ .stride = fragment->stride + (fragment->width - MIN(fragment->width - xoff, tile_width)),
+ .pitch = fragment->pitch,
+ .number = number,
+ .cleared = fragment->cleared,
+ };
return 1;
}
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