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authorVito Caputo <vcaputo@pengaru.com>2023-01-22 16:02:44 -0800
committerVito Caputo <vcaputo@pengaru.com>2023-01-22 16:41:20 -0800
commitecb780f1478c00d28f81c7141de9e0f2c8971e9b (patch)
tree7feae978bc7e1c7c63e8406ce972ce63c8c5a05c /src/modules/blinds
parent348eaf96c8b38795319d785a0b1f1749ffb1a55a (diff)
modules/blinds: add taps for T,step,count
Part of me wants to give the blinds arbitrary angle instead of the vert/horiz options. But part of the beauty of blinds is the jaggy-free aliasing-free sharp edges by virtue of always being orthonormal using whole pixels. Maybe in the future there could be a orientation setting where you pick horiz/vert/angular. Then only when angular does it get a theta tap and use angled blinds with anti-aliased imperfect edges...
Diffstat (limited to 'src/modules/blinds')
-rw-r--r--src/modules/blinds/blinds.c32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/modules/blinds/blinds.c b/src/modules/blinds/blinds.c
index a2cf181..f8c2597 100644
--- a/src/modules/blinds/blinds.c
+++ b/src/modules/blinds/blinds.c
@@ -7,6 +7,8 @@
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
+#include "til_stream.h"
+#include "til_tap.h"
/* Copyright (C) 2017-2022 Vito Caputo <vcaputo@pengaru.com> */
@@ -27,6 +29,15 @@ typedef struct blinds_setup_t {
typedef struct blinds_context_t {
til_module_context_t til_module_context;
+ struct {
+ til_tap_t t, step, count;
+ } taps;
+
+ struct {
+ float t, step, count;
+ } vars;
+
+ float *t, *step, *count;
blinds_setup_t setup;
} blinds_context_t;
@@ -48,6 +59,10 @@ static til_module_context_t * blinds_create_context(const til_module_t *module,
if (!ctxt)
return NULL;
+ ctxt->taps.t = til_tap_init_float(ctxt, &ctxt->t, 1, &ctxt->vars.t, "T");
+ ctxt->taps.step = til_tap_init_float(ctxt, &ctxt->step, 1, &ctxt->vars.step, "step");
+ ctxt->taps.count = til_tap_init_float(ctxt, &ctxt->count, 1, &ctxt->vars.count, "count");
+
ctxt->setup = *(blinds_setup_t *)setup;
return &ctxt->til_module_context;
@@ -88,18 +103,27 @@ static void blinds_render_fragment(til_module_context_t *context, til_stream_t *
blinds_context_t *ctxt = (blinds_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
- float r = til_ticks_to_rads(ticks);
unsigned blind;
+ float t;
+
+ if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.t))
+ *ctxt->t = til_ticks_to_rads(ticks);
+
+ if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.step))
+ *ctxt->step = .1f;
+
+ if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.count))
+ *ctxt->count = ctxt->setup.count;
til_fb_fragment_clear(fragment);
- for (blind = 0; blind < ctxt->setup.count; blind++, r += .1) {
+ for (t = *ctxt->t, blind = 0; blind < (unsigned)*ctxt->count; blind++, t += *ctxt->step) {
switch (ctxt->setup.orientation) {
case BLINDS_ORIENTATION_HORIZONTAL:
- draw_blind_horizontal(fragment, blind, ctxt->setup.count, 1.f - fabsf(cosf(r)));
+ draw_blind_horizontal(fragment, blind, ctxt->setup.count, 1.f - fabsf(cosf(t)));
break;
case BLINDS_ORIENTATION_VERTICAL:
- draw_blind_vertical(fragment, blind, ctxt->setup.count, 1.f - fabsf(cosf(r)));
+ draw_blind_vertical(fragment, blind, ctxt->setup.count, 1.f - fabsf(cosf(t)));
break;
}
}
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