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authorVito Caputo <vcaputo@pengaru.com>2022-04-28 01:46:10 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-05-01 21:02:41 -0700
commita59229c5513e73348c87bcfc5cc4b39a31012437 (patch)
tree09cbc567f883b8f8677f689f658cd747ca360706 /src/modules/blinds/blinds.c
parent7dec62422b3b00f9a347d37f1e7f89e5bbaba0a9 (diff)
til_fb: introduce a fragment texture source
Idea here is to provide texture sources for obtaining pixel colors at the til_fb_put_pixel/fill drawing API, making it possible for at least overlayable modules to serve as mask/stencil operators where their drawn areas are populated by the contents of another fragment produced dynamically, potentially by other modules altogether. This commit adds a texture=modulename option to the compose module for specifying if a texture should be used when compositing, excepting and defaulting to "none" for disabling texturing. A future commit should expand this compose option to accept a potential list of modules for composing the texture in the same way as the main layers= list functions. Something this all immediately makes clear is the need for a better settings syntax, probably in the form of all module setting specifiers optionally being followed by a squence of settings, with support for escaping to handle nested situations.
Diffstat (limited to 'src/modules/blinds/blinds.c')
-rw-r--r--src/modules/blinds/blinds.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/modules/blinds/blinds.c b/src/modules/blinds/blinds.c
index b14997e..0a8342e 100644
--- a/src/modules/blinds/blinds.c
+++ b/src/modules/blinds/blinds.c
@@ -66,8 +66,11 @@ static inline void draw_blind_horizontal(til_fb_fragment_t *fragment, unsigned r
unsigned row_height = fragment->frame_height / count;
unsigned height = roundf(t * (float)row_height);
- for (unsigned y = 0; y < height; y++)
- memset(fragment->buf + ((row * row_height) + y ) * fragment->pitch, 0xff, fragment->width * 4);
+/* XXX FIXME: use faster block style fill/copy if til_fb gets that */
+ for (unsigned y = 0; y < height; y++) {
+ for (unsigned x = 0; x < fragment->width; x++)
+ til_fb_fragment_put_pixel_unchecked(fragment, fragment->x + x, fragment->y + y + row * row_height, 0xffffffff);
+ }
}
@@ -77,8 +80,11 @@ static inline void draw_blind_vertical(til_fb_fragment_t *fragment, unsigned col
unsigned column_width = fragment->frame_width / count;
unsigned width = roundf(t * (float)column_width);
- for (unsigned y = 0; y < fragment->height; y++)
- memset(fragment->buf + y * fragment->pitch + column * column_width, 0xff, width * 4);
+/* XXX FIXME: use faster block style fill/copy if til_fb gets that */
+ for (unsigned y = 0; y < fragment->height; y++) {
+ for (unsigned x = 0; x < width; x++)
+ til_fb_fragment_put_pixel_unchecked(fragment, fragment->x + x + column * column_width, fragment->y + y, 0xffffffff);
+ }
}
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