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authorVito Caputo <vcaputo@pengaru.com>2022-07-15 15:35:02 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-07-15 15:35:02 -0700
commit27263f8abc0233e09b2383ae8af9ebb888f10960 (patch)
treedfa8a49dfa9b70e69e13e5af7fa0d24dcf6e7898 /src/mem_fb.c
parent8bd50ffd4ba81cb9c5197bcae926e177cc7a8987 (diff)
mem_fb: introduce --video=mem; a dummy in-memory video backend
The immediate impetus for adding this is to enable running rototiller even on headless machines just for the sake of getting some FPS measurements. It'd be nice to get a sense for what FPS rototiller would experience on larger modern machines like big EPYC or Threadripper systems. But it seems most of those I can get access to via others running them on work hardware or the like can at most just run it over ssh without any display or risk of disrupting the physical console. But this is probably also useful for testing/debugging purposes, especially since it doesn't bother to synchronize flips on anything not even a timer. So a bunch of display complexity is removed running with video=mem as well as letting the framerate run unbounded. Having said that, it might be nice to add an fps=N setting where mem_fb uses a plain timer for scheduling the flips. Currently the only setting is size=WxH identical to the sdl_fb size= setting, defaulting to 640x480.
Diffstat (limited to 'src/mem_fb.c')
-rw-r--r--src/mem_fb.c166
1 files changed, 166 insertions, 0 deletions
diff --git a/src/mem_fb.c b/src/mem_fb.c
new file mode 100644
index 0000000..a564c1f
--- /dev/null
+++ b/src/mem_fb.c
@@ -0,0 +1,166 @@
+#include <assert.h>
+#include <stdlib.h>
+
+#include "til_fb.h"
+#include "til_settings.h"
+#include "til_util.h"
+
+/* dummy mem_fb backend; render to anonymous memory */
+/* useful for testing/debugging, and benchmarking systems even if headless */
+
+typedef struct mem_fb_page_t mem_fb_page_t;
+
+struct mem_fb_page_t {
+ void *unused;
+ uint32_t buf[];
+};
+
+typedef struct mem_fb_setup_t {
+ til_setup_t til_setup;
+ unsigned width, height;
+} mem_fb_setup_t;
+
+typedef struct mem_fb_t {
+ mem_fb_setup_t setup;
+} mem_fb_t;
+
+
+static int mem_fb_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
+{
+ const char *size;
+ int r;
+
+ r = til_settings_get_and_describe_value(settings,
+ &(til_setting_desc_t){
+ .name = "Virtual window size",
+ .key = "size",
+ .regex = "[1-9][0-9]*[xX][1-9][0-9]*",
+ .preferred = "640x480",
+ .values = NULL,
+ .annotations = NULL
+ },
+ &size,
+ res_setting,
+ res_desc);
+ if (r)
+ return r;
+
+ if (res_setup) {
+ mem_fb_setup_t *setup;
+
+ setup = til_setup_new(sizeof(*setup), (void(*)(til_setup_t *))free);
+ if (!setup)
+ return -ENOMEM;
+
+ /* TODO FIXME: parse errors */
+ sscanf(size, "%ux%u", &setup->width, &setup->height);
+
+ *res_setup = &setup->til_setup;
+ }
+
+ return 0;
+}
+
+
+static int mem_fb_init(const til_setup_t *setup, void **res_context)
+{
+ mem_fb_t *c;
+ int r;
+
+ assert(setup);
+ assert(res_context);
+
+ c = calloc(1, sizeof(mem_fb_t));
+ if (!c) {
+ r = -ENOMEM;
+ goto _err;
+ }
+
+ c->setup = *(mem_fb_setup_t *)setup;
+
+ *res_context = c;
+
+ return 0;
+
+_err:
+ return r;
+}
+
+
+static void mem_fb_shutdown(til_fb_t *fb, void *context)
+{
+ mem_fb_t *c = context;
+
+ assert(c);
+
+ free(c);
+}
+
+
+static int mem_fb_acquire(til_fb_t *fb, void *context, void *page)
+{
+ mem_fb_t *c = context;
+ mem_fb_page_t *p = page;
+
+ return 0;
+}
+
+
+static void mem_fb_release(til_fb_t *fb, void *context)
+{
+}
+
+
+static void * mem_fb_page_alloc(til_fb_t *fb, void *context, til_fb_page_t *res_page)
+{
+ mem_fb_t *c = context;
+ mem_fb_page_t *p;
+
+ p = calloc(1, sizeof(mem_fb_page_t) + c->setup.width * c->setup.height * sizeof(uint32_t));
+ if (!p)
+ return NULL;
+
+ *res_page = (til_fb_page_t){
+ .fragment.buf = p->buf,
+ .fragment.width = c->setup.width,
+ .fragment.frame_width = c->setup.width,
+ .fragment.height = c->setup.height,
+ .fragment.frame_height = c->setup.height,
+ .fragment.pitch = c->setup.width,
+ };
+
+ return p;
+}
+
+
+static int mem_fb_page_free(til_fb_t *fb, void *context, void *page)
+{
+ mem_fb_t *c = context;
+ mem_fb_page_t *p = page;
+
+ free(p);
+
+ return 0;
+}
+
+
+static int mem_fb_page_flip(til_fb_t *fb, void *context, void *page)
+{
+ mem_fb_t *c = context;
+ mem_fb_page_t *p = page;
+
+ /* TODO: add a timer for supporting an fps setting? */
+ return 0;
+}
+
+
+til_fb_ops_t mem_fb_ops = {
+ .setup = mem_fb_setup,
+ .init = mem_fb_init,
+ .shutdown = mem_fb_shutdown,
+ .acquire = mem_fb_acquire,
+ .release = mem_fb_release,
+ .page_alloc = mem_fb_page_alloc,
+ .page_free = mem_fb_page_free,
+ .page_flip = mem_fb_page_flip
+};
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