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authorVito Caputo <vcaputo@pengaru.com>2021-10-01 16:35:08 -0700
committerVito Caputo <vcaputo@pengaru.com>2021-10-01 16:35:08 -0700
commitb686b405c6a22b26e9b8082c92ed91513608bea3 (patch)
tree0000f671501863a8ee9b536ba869221d0f6710f9 /src/libs
parentd1da5500261e96efe0ede06fbebb32f0e191f3c1 (diff)
*: librototiller->libtil
Largely mechanical rename of librototiller -> libtil, but introducing a til_ prefix to all librototiller (now libtil) functions and types where a rototiller prefix was absent. This is just a step towards a more libized librototiller, and til is just a nicer to type/read prefix than rototiller_.
Diffstat (limited to 'src/libs')
-rw-r--r--src/libs/ray/ray_camera.c4
-rw-r--r--src/libs/ray/ray_camera.h6
-rw-r--r--src/libs/ray/ray_render.c4
-rw-r--r--src/libs/ray/ray_render.h4
-rw-r--r--src/libs/txt/txt.c8
-rw-r--r--src/libs/txt/txt.h4
6 files changed, 15 insertions, 15 deletions
diff --git a/src/libs/ray/ray_camera.c b/src/libs/ray/ray_camera.c
index a0e3d02..4e01877 100644
--- a/src/libs/ray/ray_camera.c
+++ b/src/libs/ray/ray_camera.c
@@ -1,4 +1,4 @@
-#include "fb.h"
+#include "til_fb.h"
#include "ray_camera.h"
#include "ray_euler.h"
@@ -51,7 +51,7 @@ void ray_camera_frame_prepare(const ray_camera_t *camera, unsigned frame_width,
/* Begin a frame's fragment, initializing frame and ray. */
-void ray_camera_fragment_begin(ray_camera_frame_t *frame, fb_fragment_t *fb_fragment, ray_ray_t *res_ray, ray_camera_fragment_t *res_fragment)
+void ray_camera_fragment_begin(ray_camera_frame_t *frame, til_fb_fragment_t *fb_fragment, ray_ray_t *res_ray, ray_camera_fragment_t *res_fragment)
{
res_fragment->frame = frame;
res_fragment->fb_fragment = fb_fragment;
diff --git a/src/libs/ray/ray_camera.h b/src/libs/ray/ray_camera.h
index 0a8af2a..06bb2db 100644
--- a/src/libs/ray/ray_camera.h
+++ b/src/libs/ray/ray_camera.h
@@ -3,7 +3,7 @@
#include <math.h>
-#include "fb.h"
+#include "til_fb.h"
#include "ray_3f.h"
#include "ray_euler.h"
@@ -39,7 +39,7 @@ typedef struct ray_camera_frame_t {
typedef struct ray_camera_fragment_t {
ray_camera_frame_t *frame; /* the frame supplied to fragment_begin() */
- fb_fragment_t *fb_fragment; /* the fragment supplied to fragment_begin() */
+ til_fb_fragment_t *fb_fragment; /* the fragment supplied to fragment_begin() */
ray_ray_t *ray; /* the ray supplied to frame_begin(), which gets updated as we step through the frame. */
ray_3f_t cur_w, cur_e; /* current row's west and east ends */
@@ -49,7 +49,7 @@ typedef struct ray_camera_fragment_t {
void ray_camera_frame_prepare(const ray_camera_t *camera, unsigned frame_width, unsigned frame_height, ray_camera_frame_t *res_frame);
-void ray_camera_fragment_begin(ray_camera_frame_t *frame, fb_fragment_t *fb_fragment, ray_ray_t *res_ray, ray_camera_fragment_t *res_fragment);
+void ray_camera_fragment_begin(ray_camera_frame_t *frame, til_fb_fragment_t *fb_fragment, ray_ray_t *res_ray, ray_camera_fragment_t *res_fragment);
/* Step the ray through the fragment on the x axis, returns 1 when rays remain on this axis, 0 at the end. */
diff --git a/src/libs/ray/ray_render.c b/src/libs/ray/ray_render.c
index dbbfb47..535b71a 100644
--- a/src/libs/ray/ray_render.c
+++ b/src/libs/ray/ray_render.c
@@ -1,7 +1,7 @@
#include <stdlib.h>
#include <math.h>
-#include "fb.h"
+#include "til_fb.h"
#include "ray_camera.h"
#include "ray_color.h"
@@ -200,7 +200,7 @@ static inline ray_color_t trace_ray(ray_render_t *render, ray_ray_t *primary_ray
}
-void ray_render_trace_fragment(ray_render_t *render, fb_fragment_t *fb_fragment)
+void ray_render_trace_fragment(ray_render_t *render, til_fb_fragment_t *fb_fragment)
{
uint32_t *buf = fb_fragment->buf;
ray_camera_fragment_t fragment;
diff --git a/src/libs/ray/ray_render.h b/src/libs/ray/ray_render.h
index 69daf86..e6597d1 100644
--- a/src/libs/ray/ray_render.h
+++ b/src/libs/ray/ray_render.h
@@ -1,7 +1,7 @@
#ifndef _RAY_RENDER_H
#define _RAY_RENDER_H
-#include "fb.h"
+#include "til_fb.h"
#include "ray_camera.h"
#include "ray_scene.h"
@@ -10,6 +10,6 @@ typedef struct ray_render_t ray_render_t;
ray_render_t * ray_render_new(const ray_scene_t *scene, const ray_camera_t *camera, unsigned frame_width, unsigned frame_height);
void ray_render_free(ray_render_t *render);
-void ray_render_trace_fragment(ray_render_t *render, fb_fragment_t *fb_fragment);
+void ray_render_trace_fragment(ray_render_t *render, til_fb_fragment_t *fb_fragment);
#endif
diff --git a/src/libs/txt/txt.c b/src/libs/txt/txt.c
index e42d8c2..02b753f 100644
--- a/src/libs/txt/txt.c
+++ b/src/libs/txt/txt.c
@@ -2,7 +2,7 @@
#include <stdarg.h>
#include <stdlib.h>
-#include "fb.h"
+#include "til_fb.h"
#include "ascii/ascii.h"
#include "txt.h"
@@ -153,19 +153,19 @@ static int overlaps(int x1, int y1, unsigned w1, unsigned h1, int x2, int y2, un
}
-static inline void draw_char(fb_fragment_t *fragment, uint32_t color, int x, int y, char c)
+static inline void draw_char(til_fb_fragment_t *fragment, uint32_t color, int x, int y, char c)
{
/* TODO: this could be optimized to skip characters with no overlap */
for (int i = 0; i < ASCII_HEIGHT; i++) {
for (int j = 0; j < ASCII_WIDTH; j++) {
if (ascii_chars[c][i * ASCII_WIDTH + j])
- fb_fragment_put_pixel_checked(fragment, x + j, y + i, color);
+ til_fb_fragment_put_pixel_checked(fragment, x + j, y + i, color);
}
}
}
-void txt_render_fragment(txt_t *txt, fb_fragment_t *fragment, uint32_t color, int x, int y, txt_align_t alignment)
+void txt_render_fragment(txt_t *txt, til_fb_fragment_t *fragment, uint32_t color, int x, int y, txt_align_t alignment)
{
int jx, jy, col, row;
char c, *str;
diff --git a/src/libs/txt/txt.h b/src/libs/txt/txt.h
index 8c68e30..a924b25 100644
--- a/src/libs/txt/txt.h
+++ b/src/libs/txt/txt.h
@@ -3,7 +3,7 @@
#include <stdint.h>
-typedef struct fb_fragment_t fb_fragment_t;
+typedef struct til_fb_fragment_t til_fb_fragment_t;
typedef struct txt_t txt_t;
typedef enum txt_halign_t {
@@ -28,6 +28,6 @@ typedef struct txt_align_t {
txt_t * txt_new(const char *str);
txt_t * txt_newf(const char *fmt, ...);
txt_t * txt_free(txt_t *txt);
-void txt_render_fragment(txt_t *txt, fb_fragment_t *fragment, uint32_t color, int x, int y, txt_align_t alignment);
+void txt_render_fragment(txt_t *txt, til_fb_fragment_t *fragment, uint32_t color, int x, int y, txt_align_t alignment);
#endif
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