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authorVito Caputo <vcaputo@pengaru.com>2018-03-19 21:39:09 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-03-19 22:02:08 -0700
commitb5bc962e834992eeba2abdd10f6e37ee2ba20295 (patch)
tree11bf58a64208806817c0fcab481588086297ce6c /src/libs/ray/ray_surface.h
parent3b9a4861d6937a66b03791b5b497e47c52189a7d (diff)
ray: libize raytracer core, introduces src/libs
This is the first step of breaking out all the core rendering stuffs into reusable libraries and making modules purely compositional, consumers of various included rendering/effects libraries. Expect multiple modules leveraging libray for a variety of scenes and such. Also expect compositions mixing the various libraries for more interesting visuals.
Diffstat (limited to 'src/libs/ray/ray_surface.h')
-rw-r--r--src/libs/ray/ray_surface.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/libs/ray/ray_surface.h b/src/libs/ray/ray_surface.h
new file mode 100644
index 0000000..2e7544b
--- /dev/null
+++ b/src/libs/ray/ray_surface.h
@@ -0,0 +1,15 @@
+#ifndef _RAY_MATERIAL_H
+#define _RAY_MATERIAL_H
+
+#include "ray_3f.h"
+#include "ray_color.h"
+
+/* Surface properties we expect every object to be able to introspect */
+typedef struct ray_surface_t {
+ ray_color_t color;
+ float specular;
+ float highlight_exponent;
+ float diffuse;
+} ray_surface_t;
+
+#endif
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