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author | Vito Caputo <vcaputo@pengaru.com> | 2020-09-17 01:08:57 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2021-01-17 18:51:36 -0800 |
commit | b02bf111ab873aad70c169e2159ee96c8aea690b (patch) | |
tree | 27317d2f05d73b15677ad000066b547832030f42 /src/libs/ray/ray_surface.h | |
parent | c962c3deb21b0faec28fdabb460649b68c250eb6 (diff) |
plato: regular convex polyhedrons in 3D
plato implements very simple software-rendered 3D models of
the five convex regular polyhedra / Platonic solids
Some TODO items:
- procedurally generate vertices at runtime
- add hidden surface removal setting (Z-buffer?)
- add flat shaded rendering setting
- add gouraud shading, maybe phong too?
- show dual polyhedra
This was more about slapping together a minimal 3D wireframe
software renderer than anything to do with polyhedra, convex
regular polyhedra just seemed like an excellent substrate since
they're so simple to model.
Diffstat (limited to 'src/libs/ray/ray_surface.h')
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