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author | Vito Caputo <vcaputo@pengaru.com> | 2023-09-04 15:06:44 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2023-09-04 20:53:41 -0700 |
commit | bab16b070f95687ec11d43e55f3dd6e69f96a576 (patch) | |
tree | 324246c6582cd74a7240b72f2f3b11a6618b9d40 /src/libs/ray/ray_scene.h | |
parent | 9170d08854796f8595c9f6cebe85827a71e86e19 (diff) |
til: support multi-pass rendering
Modules can now use the til_module_t.finish_frame() return value
to trigger re-rendering by returning 1, returning 0 finishes the
frame.
A smattering of til_module_t.finish_frame() implementations were
largely mechanically updated to match this change by returning 0,
since nothing actually uses multi-pass rendering yet.
The impetus for this is experimenting with the flow module doing
two passes of threaded rendering per frame. A first pass to
sample the flow field and update the elements, per-cpu, but
drawing nothing. Then a second pass to render the elements in a
tiled manner.
Diffstat (limited to 'src/libs/ray/ray_scene.h')
0 files changed, 0 insertions, 0 deletions