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author | Vito Caputo <vcaputo@pengaru.com> | 2023-11-22 08:25:07 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2023-11-22 08:25:07 -0800 |
commit | 40551dcfadf1c6ef1a1d80ad08d35ef4b9557c66 (patch) | |
tree | ab72d964fbeea276a0d20d1cad429aa72e8cf47b /src/libs/ray/ray_render_object_sphere.h | |
parent | 6246ecb19b407d85768a5b1cbba2244ae5624a5d (diff) |
modules/mixer: consider epsilon in fast-path edge cases
Near the fringes of 0,1 it should just be considered 0,1, which
handles rounding error as well as slightly increasing the
quantity of frames the fast path will tend to run on interpolated
fades.
Diffstat (limited to 'src/libs/ray/ray_render_object_sphere.h')
0 files changed, 0 insertions, 0 deletions