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authorVito Caputo <vcaputo@pengaru.com>2018-03-19 21:39:09 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-03-19 22:02:08 -0700
commitb5bc962e834992eeba2abdd10f6e37ee2ba20295 (patch)
tree11bf58a64208806817c0fcab481588086297ce6c /src/libs/ray/ray_render_object_plane.h
parent3b9a4861d6937a66b03791b5b497e47c52189a7d (diff)
ray: libize raytracer core, introduces src/libs
This is the first step of breaking out all the core rendering stuffs into reusable libraries and making modules purely compositional, consumers of various included rendering/effects libraries. Expect multiple modules leveraging libray for a variety of scenes and such. Also expect compositions mixing the various libraries for more interesting visuals.
Diffstat (limited to 'src/libs/ray/ray_render_object_plane.h')
-rw-r--r--src/libs/ray/ray_render_object_plane.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/libs/ray/ray_render_object_plane.h b/src/libs/ray/ray_render_object_plane.h
new file mode 100644
index 0000000..6e00089
--- /dev/null
+++ b/src/libs/ray/ray_render_object_plane.h
@@ -0,0 +1,61 @@
+#ifndef _RAY_RENDER_OBJECT_PLANE_H
+#define _RAY_RENDER_OBJECT_PLANE_H
+
+#include "ray_3f.h"
+#include "ray_camera.h"
+#include "ray_object_plane.h"
+#include "ray_object_type.h"
+#include "ray_ray.h"
+#include "ray_surface.h"
+
+
+typedef struct ray_render_object_plane_t {
+ ray_object_plane_t object;
+ float primary_dot_plus;
+} ray_render_object_plane_t;
+
+
+static ray_render_object_plane_t ray_render_object_plane_prepare(const ray_object_plane_t *plane, const ray_camera_t *camera)
+{
+ ray_render_object_plane_t prepared = { .object = *plane };
+
+ prepared.primary_dot_plus = ray_3f_dot(&plane->normal, &camera->position) + plane->distance;
+
+ return prepared;
+}
+
+
+static inline int ray_render_object_plane_intersects_ray(ray_render_object_plane_t *plane, unsigned depth, ray_ray_t *ray, float *res_distance)
+{
+ float d = ray_3f_dot(&plane->object.normal, &ray->direction);
+
+ if (d < 0.0f) {
+ float distance = plane->primary_dot_plus;
+
+ if (depth)
+ distance = (ray_3f_dot(&plane->object.normal, &ray->origin) + plane->object.distance);
+
+ distance /= -d;
+ if (distance > 0.0f) {
+ *res_distance = distance;
+
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+
+static inline ray_3f_t ray_render_object_plane_normal(ray_render_object_plane_t *plane, ray_3f_t *point)
+{
+ return plane->object.normal;
+}
+
+
+static inline ray_surface_t ray_render_object_plane_surface(ray_render_object_plane_t *plane, ray_3f_t *point)
+{
+ return plane->object.surface;
+}
+
+#endif
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