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author | Vito Caputo <vcaputo@pengaru.com> | 2019-11-10 23:33:04 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2019-11-10 23:33:04 -0800 |
commit | d2f5a06b00cf020409ca4916dac6fe3d2564d016 (patch) | |
tree | a78c37d8b5e357d0a9d1213a951161faaba10696 /src/libs/ray/ray_object_sphere.h | |
parent | 814d6614be19e20fe3db12f3c05d5e8dbcfdd0a1 (diff) |
roto: drop roto64, turning roto32 back into roto
Initially I was going to make 32 vs. 64 be a setting, but decided
now that SDL is supported it's fairly likely there will be odd fb
dimensions (arbitrary window sizes). Since this never really brought
anything of significant value, just drop the version that mostly
just demonstrated how to pack multiple pixels into a single u64 write
to the framebuffer more than anything else.
Diffstat (limited to 'src/libs/ray/ray_object_sphere.h')
0 files changed, 0 insertions, 0 deletions