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authorVito Caputo <vcaputo@pengaru.com>2018-03-19 21:39:09 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-03-19 22:02:08 -0700
commitb5bc962e834992eeba2abdd10f6e37ee2ba20295 (patch)
tree11bf58a64208806817c0fcab481588086297ce6c /src/libs/ray/ray_color.h
parent3b9a4861d6937a66b03791b5b497e47c52189a7d (diff)
ray: libize raytracer core, introduces src/libs
This is the first step of breaking out all the core rendering stuffs into reusable libraries and making modules purely compositional, consumers of various included rendering/effects libraries. Expect multiple modules leveraging libray for a variety of scenes and such. Also expect compositions mixing the various libraries for more interesting visuals.
Diffstat (limited to 'src/libs/ray/ray_color.h')
-rw-r--r--src/libs/ray/ray_color.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/libs/ray/ray_color.h b/src/libs/ray/ray_color.h
new file mode 100644
index 0000000..9fe62c1
--- /dev/null
+++ b/src/libs/ray/ray_color.h
@@ -0,0 +1,29 @@
+#ifndef _RAY_COLOR_H
+#define _RAY_COLOR_H
+
+#include <stdint.h>
+
+#include "ray_3f.h"
+
+typedef ray_3f_t ray_color_t;
+
+/* convert a vector into a packed, 32-bit rgb pixel value */
+static inline uint32_t ray_color_to_uint32_rgb(ray_color_t color) {
+ uint32_t pixel;
+
+ /* doing this all per-pixel, ugh. */
+
+ if (color.x > 1.0f) color.x = 1.0f;
+ if (color.y > 1.0f) color.y = 1.0f;
+ if (color.z > 1.0f) color.z = 1.0f;
+
+ pixel = (uint32_t)(color.x * 255.0f);
+ pixel <<= 8;
+ pixel |= (uint32_t)(color.y * 255.0f);
+ pixel <<= 8;
+ pixel |= (uint32_t)(color.z * 255.0f);
+
+ return pixel;
+}
+
+#endif
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