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author | Vito Caputo <vcaputo@pengaru.com> | 2020-01-08 20:22:36 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-01-08 20:24:01 -0800 |
commit | 728f54b0f7b471e784782c65f41c6f307a056bba (patch) | |
tree | f6e31b9f56ee968a9a402a13798384545adfa032 /src/libs/puddle/Makefile.am | |
parent | 6628eefdf9f157388e9e755194a6066b6f389e1b (diff) |
libs/puddle: add a classic 2D raindrop sim lib
These were commonish in the 90s demo days, done as a library to encourage
use by different modules.
You can simply render this directly onto a frame buffer like the old days,
or sample it as a height map or density field for more complex compositions.
Diffstat (limited to 'src/libs/puddle/Makefile.am')
-rw-r--r-- | src/libs/puddle/Makefile.am | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/libs/puddle/Makefile.am b/src/libs/puddle/Makefile.am new file mode 100644 index 0000000..faacb49 --- /dev/null +++ b/src/libs/puddle/Makefile.am @@ -0,0 +1,3 @@ +noinst_LIBRARIES = libpuddle.a +libpuddle_a_SOURCES = puddle.c puddle.h +libpuddle_a_CPPFLAGS = -I@top_srcdir@/src |