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authorVito Caputo <vcaputo@pengaru.com>2021-02-08 04:49:41 -0800
committerVito Caputo <vcaputo@pengaru.com>2021-02-08 04:55:11 -0800
commitaadd3f1c3b2f299d9e68335f34a98dad2c730ea6 (patch)
tree0556336cc6126c4e824f1c27f3b3938fb2d1c455 /src/libs/din/v3f.h
parentbad854ca397cd784c4b4d8f7ff9adf1190ce16cd (diff)
modules/swarm: implement a particles swarm module
Just a fun little swarm based loosely on 80s-era boids It would be interesting to make stuff like the # of particles and the weights runtime configurable, or exposed as knobs. Using a Z-buffer for occlusions and perhaps shading by depth might make a significant improvement on the visual quality. It might also be interesting to draw the particles as lines connecting their current position with their previous, instead as pixels. Or fat pixels like stars...
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