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authorVito Caputo <vcaputo@pengaru.com>2018-02-18 11:53:17 -0800
committerVito Caputo <vcaputo@pengaru.com>2018-02-22 14:14:08 -0800
commit6e687a50a93ae780b5a7cbc03193f40f6e80eaa6 (patch)
tree42aa4a2f4acf0f411c9d5e50b35886385b1634ac /src/fb.h
parentbdd87e11c050819fea910bcc36865b84b59733ad (diff)
*: embrace new generic settings paradigm
This should probably be split into multiple commits, but for simplicity sake it's all cut over at once. drm_fb.c sees major changes, migrating the remaining drm-specific bits from drmsetup into it, behind the settings API. rototiller.c sees a bunch of scaffolding surrounding the settings API and wiring it up into the commandline handling and renderers and video backends. fb.[ch] see minor changes as settings get plumbed to the backend drmsetup.[ch] goes bye bye
Diffstat (limited to 'src/fb.h')
-rw-r--r--src/fb.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/fb.h b/src/fb.h
index 4ca5a49..3f313b2 100644
--- a/src/fb.h
+++ b/src/fb.h
@@ -4,6 +4,8 @@
#include <stdint.h>
#include <string.h>
+#include "settings.h"
+
/* All renderers should target fb_fragment_t, which may or may not represent
* a full-screen mmap. Helpers are provided for subdividing fragments for
* concurrent renderers.
@@ -28,6 +30,9 @@ typedef struct fb_page_t {
/* Supply this struct to fb_new() with the appropriate context */
typedef struct fb_ops_t {
+ int (*setup)(settings_t *settings, setting_desc_t **next);
+ void * (*init)(settings_t *settings);
+ void (*shutdown)(void *context);
int (*acquire)(void *context, void *page);
void (*release)(void *context);
void * (*page_alloc)(void *context, fb_page_t *res_page);
@@ -41,7 +46,7 @@ fb_page_t * fb_page_get(fb_t *fb);
void fb_page_put(fb_t *fb, fb_page_t *page);
void fb_free(fb_t *fb);
void fb_get_put_pages_count(fb_t *fb, unsigned *count);
-fb_t * fb_new(const fb_ops_t *ops, void *context, int n_pages);
+fb_t * fb_new(const fb_ops_t *ops, settings_t *settings, int n_pages);
void fb_fragment_divide(fb_fragment_t *fragment, unsigned n_fragments, fb_fragment_t fragments[]);
int fb_fragment_slice_single(const fb_fragment_t *fragment, unsigned n_fragments, unsigned num, fb_fragment_t *res_fragment);
int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, unsigned num, fb_fragment_t *res_fragment);
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