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authorVito Caputo <vcaputo@gnugeneration.com>2017-01-18 17:14:52 -0800
committerVito Caputo <vcaputo@gnugeneration.com>2017-01-18 17:31:44 -0800
commit524db0cf19648e3c7c78d3e73103b7a0bdcd6bfc (patch)
tree6fd682629904a210927797c92d956c208666b03a /modules/sparkler
parentee2073d4e411555aba878277131b56f7eb562c84 (diff)
*: move source into src/ subdir
Restoring some organizational sanity since adopting autotools.
Diffstat (limited to 'modules/sparkler')
-rw-r--r--modules/sparkler/Makefile.am4
-rw-r--r--modules/sparkler/bsp.c584
-rw-r--r--modules/sparkler/bsp.h28
-rw-r--r--modules/sparkler/burst.c111
-rw-r--r--modules/sparkler/chunker.c225
-rw-r--r--modules/sparkler/chunker.h11
-rw-r--r--modules/sparkler/container.h11
-rw-r--r--modules/sparkler/draw.h32
-rw-r--r--modules/sparkler/list.h252
-rw-r--r--modules/sparkler/particle.c14
-rw-r--r--modules/sparkler/particle.h79
-rw-r--r--modules/sparkler/particles.c342
-rw-r--r--modules/sparkler/particles.h21
-rw-r--r--modules/sparkler/rocket.c144
-rw-r--r--modules/sparkler/simple.c113
-rw-r--r--modules/sparkler/spark.c63
-rw-r--r--modules/sparkler/sparkler.c53
-rw-r--r--modules/sparkler/sparkler.h8
-rw-r--r--modules/sparkler/v3f.h157
-rw-r--r--modules/sparkler/xplode.c82
20 files changed, 0 insertions, 2334 deletions
diff --git a/modules/sparkler/Makefile.am b/modules/sparkler/Makefile.am
deleted file mode 100644
index 13d8e8a..0000000
--- a/modules/sparkler/Makefile.am
+++ /dev/null
@@ -1,4 +0,0 @@
-noinst_LIBRARIES = libsparkler.a
-libsparkler_a_SOURCES = bsp.c bsp.h burst.c chunker.c chunker.h container.h draw.h list.h particle.c particle.h particles.c particles.h rocket.c simple.c spark.c sparkler.c sparkler.h v3f.h xplode.c
-libsparkler_a_CFLAGS = @ROTOTILLER_CFLAGS@ -ffast-math
-libsparkler_a_CPPFLAGS = @ROTOTILLER_CFLAGS@ -I../../
diff --git a/modules/sparkler/bsp.c b/modules/sparkler/bsp.c
deleted file mode 100644
index 381e922..0000000
--- a/modules/sparkler/bsp.c
+++ /dev/null
@@ -1,584 +0,0 @@
-#include <assert.h>
-#include <stdio.h>
-#include <stdint.h>
-#include <stdlib.h>
-
-#include "bsp.h"
-
-
-/* octree-based bsp for faster proximity searches */
-/* meanings:
- * octrant = "octo" analog of a quadrant, an octree is a quadtree with an additional dimension (Z/3d)
- * bv = bounding volume
- * bsp = binary space partition
- * occupant = the things being indexed by the bsp (e.g. a particle, or its position)
- */
-
-
-/* FIXME: these are not tuned at all, and should really all be parameters to bsp_new() instead */
-#define BSP_GROWBY 16
-#define BSP_MAX_OCCUPANTS 64
-#define BSP_MAX_DEPTH 16
-
-#define MAX(_a, _b) (_a > _b ? _a : _b)
-#define MIN(_a, _b) (_a < _b ? _a : _b)
-
-
-struct bsp_node_t {
- v3f_t center; /* center point about which the bounding volume's 3d-space is divided */
- bsp_node_t *parent; /* parent bounding volume, NULL when root node */
- bsp_node_t *octrants; /* NULL when a leaf, otherwise an array of 8 bsp_node_t's */
- list_head_t occupants; /* list of occupants in this volume when a leaf node */
- unsigned n_occupants; /* number of ^^ */
-};
-
-#define OCTRANTS \
- octrant(OCT_XL_YL_ZL, (1 << 2 | 1 << 1 | 1)) \
- octrant(OCT_XR_YL_ZL, ( 1 << 1 | 1)) \
- octrant(OCT_XL_YR_ZL, (1 << 2 | 1)) \
- octrant(OCT_XR_YR_ZL, ( 1)) \
- octrant(OCT_XL_YL_ZR, (1 << 2 | 1 << 1 )) \
- octrant(OCT_XR_YL_ZR, ( 1 << 1 )) \
- octrant(OCT_XL_YR_ZR, (1 << 2 )) \
- octrant(OCT_XR_YR_ZR, 0)
-
-#define octrant(_sym, _val) _sym = _val,
-typedef enum _octrant_idx_t {
- OCTRANTS
-} octrant_idx_t;
-#undef octrant
-
-/* bsp lookup state, encapsulated for preservation across composite
- * lookup-dependent operations, so they can potentially avoid having
- * to redo the lookup. i.e. lookup caching.
- */
-typedef struct _bsp_lookup_t {
- int depth;
- v3f_t left;
- v3f_t right;
- bsp_node_t *bv;
- octrant_idx_t oidx;
-} bsp_lookup_t;
-
-struct bsp_t {
- bsp_node_t root;
- list_head_t free;
- bsp_lookup_t lookup_cache;
-};
-
-
-static inline const char * octstr(octrant_idx_t oidx)
-{
-#define octrant(_sym, _val) #_sym,
- static const char *octrant_strs[] = {
- OCTRANTS
- };
-#undef octrant
-
- return octrant_strs[oidx];
-}
-
-
-static inline void _bsp_print(bsp_node_t *node)
-{
- static int depth = 0;
-
- fprintf(stderr, "%-*s %i: %p\n", depth, " ", depth, node);
- if (node->octrants) {
- int i;
-
- for (i = 0; i < 8; i++) {
- fprintf(stderr, "%-*s %i: %s: %p\n", depth, " ", depth, octstr(i), &node->octrants[i]);
- depth++;
- _bsp_print(&node->octrants[i]);
- depth--;
- }
- }
-}
-
-
-/* Print a bsp tree to stderr (debugging) */
-void bsp_print(bsp_t *bsp)
-{
- _bsp_print(&bsp->root);
-}
-
-
-/* Initialize the lookup cache to the root */
-static inline void bsp_init_lookup_cache(bsp_t *bsp) {
- bsp->lookup_cache.bv = &bsp->root;
- bsp->lookup_cache.depth = 0;
- v3f_set(&bsp->lookup_cache.left, -1.0, -1.0, -1.0); /* TODO: the bsp AABB should be supplied to bsp_new() */
- v3f_set(&bsp->lookup_cache.right, 1.0, 1.0, 1.0);
-}
-
-
-/* Invalidate/reset the bsp's lookup cache TODO: make conditional on a supplied node being cached? */
-static inline void bsp_invalidate_lookup_cache(bsp_t *bsp) {
- if (bsp->lookup_cache.bv != &bsp->root) {
- bsp_init_lookup_cache(bsp);
- }
-}
-
-
-/* Create a new bsp octree. */
-bsp_t * bsp_new(void)
-{
- bsp_t *bsp;
-
- bsp = calloc(1, sizeof(bsp_t));
- if (!bsp) {
- return NULL;
- }
-
- INIT_LIST_HEAD(&bsp->root.occupants);
- INIT_LIST_HEAD(&bsp->free);
- bsp_init_lookup_cache(bsp);
-
- return bsp;
-}
-
-
-/* Free a bsp octree */
-void bsp_free(bsp_t *bsp)
-{
- /* TODO: free everything ... */
- free(bsp);
-}
-
-
-/* lookup a position's containing leaf node in the bsp tree, store resultant lookup state in *lookup_res */
-static inline void bsp_lookup_position(bsp_t *bsp, bsp_node_t *root, v3f_t *position, bsp_lookup_t *lookup_res)
-{
- bsp_lookup_t res = bsp->lookup_cache;
-
- if (res.bv->parent) {
- /* When starting from a cached (non-root) lookup, we must verify our position falls within the cached bv */
- if (position->x < res.left.x || position->x > res.right.x ||
- position->y < res.left.y || position->y > res.right.y ||
- position->z < res.left.z || position->z > res.right.z) {
- bsp_invalidate_lookup_cache(bsp);
- res = bsp->lookup_cache;
- }
- }
-
- while (res.bv->octrants) {
- res.oidx = OCT_XR_YR_ZR;
- if (position->x <= res.bv->center.x) {
- res.oidx |= (1 << 2);
- res.right.x = res.bv->center.x;
- } else {
- res.left.x = res.bv->center.x;
- }
-
- if (position->y <= res.bv->center.y) {
- res.oidx |= (1 << 1);
- res.right.y = res.bv->center.y;
- } else {
- res.left.y = res.bv->center.y;
- }
-
- if (position->z <= res.bv->center.z) {
- res.oidx |= 1;
- res.right.z = res.bv->center.z;
- } else {
- res.left.z = res.bv->center.z;
- }
-
- res.bv = &res.bv->octrants[res.oidx];
- res.depth++;
- }
-
- *lookup_res = bsp->lookup_cache = res;
-}
-
-
-/* Add an occupant to a bsp tree, use provided node lookup *l if supplied */
-static inline void _bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position, bsp_lookup_t *l)
-{
- bsp_lookup_t _lookup;
-
- /* if no explicitly cached lookup result was provided, perform the lookup now (which may still be cached). */
- if (!l) {
- l = &_lookup;
- bsp_lookup_position(bsp, &bsp->root, position, l);
- }
-
- assert(l);
- assert(l->bv);
-
- occupant->position = position;
-
-#define map_occupant2octrant(_occupant, _bv, _octrant) \
- _octrant = OCT_XR_YR_ZR; \
- if (_occupant->position->x <= _bv->center.x) { \
- _octrant |= (1 << 2); \
- } \
- if (_occupant->position->y <= _bv->center.y) { \
- _octrant |= (1 << 1); \
- } \
- if (_occupant->position->z <= _bv->center.z) { \
- _octrant |= 1; \
- }
-
- if (l->bv->n_occupants >= BSP_MAX_OCCUPANTS && l->depth < BSP_MAX_DEPTH) {
- int i;
- list_head_t *t, *_t;
- bsp_node_t *bv = l->bv;
-
- /* bv is full and shallow enough, subdivide it. */
-
- /* ensure the free list has something for us */
- if (list_empty(&bsp->free)) {
- bsp_node_t *t;
-
- /* TODO: does using the chunker instead make sense here? */
- t = calloc(sizeof(bsp_node_t), 8 * BSP_GROWBY);
- for (i = 0; i < 8 * BSP_GROWBY; i += 8) {
- list_add(&t[i].occupants, &bsp->free);
- }
- }
-
- /* take an octrants array from the free list */
- bv->octrants = list_entry(bsp->free.next, bsp_node_t, occupants);
- list_del(&bv->octrants[0].occupants);
-
- /* initialize the octrants */
- for (i = 0; i < 8; i++) {
- INIT_LIST_HEAD(&bv->octrants[i].occupants);
- bv->octrants[i].n_occupants = 0;
- bv->octrants[i].parent = bv;
- bv->octrants[i].octrants = NULL;
- }
-
- /* set the center point in each octrant which places the partitioning hyperplane */
- /* XXX: note this is pretty unreadable due to reusing the earlier computed values
- * where the identical computation is required.
- */
- bv->octrants[OCT_XR_YR_ZR].center.x = (l->right.x - bv->center.x) * .5f + bv->center.x;
- bv->octrants[OCT_XR_YR_ZR].center.y = (l->right.y - bv->center.y) * .5f + bv->center.y;
- bv->octrants[OCT_XR_YR_ZR].center.z = (l->right.z - bv->center.z) * .5f + bv->center.z;
-
- bv->octrants[OCT_XR_YR_ZL].center.x = bv->octrants[OCT_XR_YR_ZR].center.x;
- bv->octrants[OCT_XR_YR_ZL].center.y = bv->octrants[OCT_XR_YR_ZR].center.y;
- bv->octrants[OCT_XR_YR_ZL].center.z = (bv->center.z - l->left.z) * .5f + l->left.z;
-
- bv->octrants[OCT_XR_YL_ZR].center.x = bv->octrants[OCT_XR_YR_ZR].center.x;
- bv->octrants[OCT_XR_YL_ZR].center.y = (bv->center.y - l->left.y) * .5f + l->left.y;
- bv->octrants[OCT_XR_YL_ZR].center.z = bv->octrants[OCT_XR_YR_ZR].center.z;
-
- bv->octrants[OCT_XR_YL_ZL].center.x = bv->octrants[OCT_XR_YR_ZR].center.x;
- bv->octrants[OCT_XR_YL_ZL].center.y = bv->octrants[OCT_XR_YL_ZR].center.y;
- bv->octrants[OCT_XR_YL_ZL].center.z = bv->octrants[OCT_XR_YR_ZL].center.z;
-
- bv->octrants[OCT_XL_YR_ZR].center.x = (bv->center.x - l->left.x) * .5f + l->left.x;
- bv->octrants[OCT_XL_YR_ZR].center.y = bv->octrants[OCT_XR_YR_ZR].center.y;
- bv->octrants[OCT_XL_YR_ZR].center.z = bv->octrants[OCT_XR_YR_ZR].center.z;
-
- bv->octrants[OCT_XL_YR_ZL].center.x = bv->octrants[OCT_XL_YR_ZR].center.x;
- bv->octrants[OCT_XL_YR_ZL].center.y = bv->octrants[OCT_XR_YR_ZR].center.y;
- bv->octrants[OCT_XL_YR_ZL].center.z = bv->octrants[OCT_XR_YR_ZL].center.z;
-
- bv->octrants[OCT_XL_YL_ZR].center.x = bv->octrants[OCT_XL_YR_ZR].center.x;
- bv->octrants[OCT_XL_YL_ZR].center.y = bv->octrants[OCT_XR_YL_ZR].center.y;
- bv->octrants[OCT_XL_YL_ZR].center.z = bv->octrants[OCT_XR_YR_ZR].center.z;
-
- bv->octrants[OCT_XL_YL_ZL].center.x = bv->octrants[OCT_XL_YR_ZR].center.x;
- bv->octrants[OCT_XL_YL_ZL].center.y = bv->octrants[OCT_XR_YL_ZR].center.y;
- bv->octrants[OCT_XL_YL_ZL].center.z = bv->octrants[OCT_XR_YR_ZL].center.z;
-
- /* migrate the occupants into the appropriate octrants */
- list_for_each_safe(t, _t, &bv->occupants) {
- octrant_idx_t oidx;
- bsp_occupant_t *o = list_entry(t, bsp_occupant_t, occupants);
-
- map_occupant2octrant(o, bv, oidx);
- list_move(t, &bv->octrants[oidx].occupants);
- o->leaf = &bv->octrants[oidx];
- bv->octrants[oidx].n_occupants++;
- }
- bv->n_occupants = 0;
-
- /* a new leaf assumes the bv position for the occupant to be added into */
- map_occupant2octrant(occupant, bv, l->oidx);
- l->bv = &bv->octrants[l->oidx];
- l->depth++;
- }
-
-#undef map_occupant2octrant
-
- occupant->leaf = l->bv;
- list_add(&occupant->occupants, &l->bv->occupants);
- l->bv->n_occupants++;
-
- assert(occupant->leaf);
-}
-
-
-/* add an occupant to a bsp tree */
-void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position)
-{
- _bsp_add_occupant(bsp, occupant, position, NULL);
-}
-
-
-/* Delete an occupant from a bsp tree.
- * Set reservation to prevent potentially freeing a node made empty by our delete that
- * we have a reference to (i.e. a cached lookup result, see bsp_move_occupant()).
- */
-static inline void _bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant, bsp_node_t *reservation)
-{
- if (occupant->leaf->octrants) {
- fprintf(stderr, "BUG: deleting occupant(%p) from non-leaf bv(%p)\n", occupant, occupant->leaf);
- }
-
- /* delete the occupant */
- list_del(&occupant->occupants);
- occupant->leaf->n_occupants--;
-
- if (list_empty(&occupant->leaf->occupants)) {
- bsp_node_t *parent_bv;
-
- if (occupant->leaf->n_occupants) {
- fprintf(stderr, "BUG: bv_occupants empty but n_occupants=%u\n", occupant->leaf->n_occupants);
- }
-
- /* leaf is now empty, since nodes are allocated as clusters of 8, they aren't freed unless all nodes in the cluster are empty.
- * Determine if they're all empty, and free the parent's octrants as a set.
- * Repeat this process up the chain of parents, repeatedly converting empty parents into leaf nodes.
- * TODO: maybe just use the chunker instead?
- */
-
- for (parent_bv = occupant->leaf->parent; parent_bv && parent_bv != reservation; parent_bv = parent_bv->parent) {
- int i;
-
- /* are _all_ the parent's octrants freeable? */
- for (i = 0; i < 8; i++) {
- if (&parent_bv->octrants[i] == reservation ||
- parent_bv->octrants[i].octrants ||
- !list_empty(&parent_bv->octrants[i].occupants)) {
- goto _out;
- }
- }
-
- /* "freeing" really just entails putting the octrants cluster of nodes onto the free list */
- list_add(&parent_bv->octrants[0].occupants, &bsp->free);
- parent_bv->octrants = NULL;
- bsp_invalidate_lookup_cache(bsp);
- }
- }
-
-_out:
- occupant->leaf = NULL;
-}
-
-
-/* Delete an occupant from a bsp tree. */
-void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant)
-{
- _bsp_delete_occupant(bsp, occupant, NULL);
-}
-
-
-/* Move an occupant within a bsp tree to a new position */
-void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position)
-{
- bsp_lookup_t lookup_res;
-
- if (v3f_equal(occupant->position, position)) {
- return;
- }
-
- /* TODO: now that there's a cache maintained in bsp->lookup_cache as well,
- * this feels a bit vestigial, see about consolidating things. We still
- * need to be able to pin lookup_res.bv in the delete, but why not just use
- * the one in bsp->lookup_cache.bv then stop having lookup_position return
- * a result at all???? this bsp isn't concurrent/threaded, so it doens't
- * really matter.
- */
- bsp_lookup_position(bsp, &bsp->root, occupant->position, &lookup_res);
- if (lookup_res.bv == occupant->leaf) {
- /* leaf unchanged, do nothing past lookup. */
- occupant->position = position;
- return;
- }
-
- _bsp_delete_occupant(bsp, occupant, lookup_res.bv);
- _bsp_add_occupant(bsp, occupant, position, &lookup_res);
-}
-
-
-static inline float square(float v)
-{
- return v * v;
-}
-
-
-typedef enum overlaps_t {
- OVERLAPS_NONE, /* objects are completely separated */
- OVERLAPS_PARTIALLY, /* objects surfaces one another */
- OVERLAPS_A_IN_B, /* first object is fully within the second */
- OVERLAPS_B_IN_A, /* second object is fully within the first */
-} overlaps_t;
-
-
-/* Returns wether the axis-aligned bounding box (AABB) overlaps the sphere.
- * Absolute vs. partial overlaps are distinguished, since it's an important optimization
- * to know if the sphere falls entirely within one partition of the octree.
- */
-static inline overlaps_t aabb_overlaps_sphere(v3f_t *aabb_min, v3f_t *aabb_max, v3f_t *sphere_center, float sphere_radius)
-{
- /* This implementation is based on James Arvo's from Graphics Gems pg. 335 */
- float r2 = square(sphere_radius);
- float dface = INFINITY;
- float dmin = 0;
- float dmax = 0;
- float a, b;
-
-#define per_dimension(_center, _box_max, _box_min) \
- a = square(_center - _box_min); \
- b = square(_center - _box_max); \
- \
- dmax += MAX(a, b); \
- if (_center >= _box_min && _center <= _box_max) { \
- /* sphere center within box */ \
- dface = MIN(dface, MIN(a, b)); \
- } else { \
- /* sphere center outside the box */ \
- dface = 0; \
- dmin += MIN(a, b); \
- }
-
- per_dimension(sphere_center->x, aabb_max->x, aabb_min->x);
- per_dimension(sphere_center->y, aabb_max->y, aabb_min->y);
- per_dimension(sphere_center->z, aabb_max->z, aabb_min->z);
-
- if (dmax < r2) {
- /* maximum distance to box smaller than radius, box is inside
- * the sphere */
- return OVERLAPS_A_IN_B;
- }
-
- if (dface > r2) {
- /* sphere center is within box (non-zero dface), and dface is
- * greater than sphere diameter, sphere is inside the box. */
- return OVERLAPS_B_IN_A;
- }
-
- if (dmin <= r2) {
- /* minimum distance from sphere center to box is smaller than
- * sphere's radius, surfaces intersect */
- return OVERLAPS_PARTIALLY;
- }
-
- return OVERLAPS_NONE;
-}
-
-
-typedef struct bsp_search_sphere_t {
- v3f_t *center;
- float radius_min;
- float radius_max;
- void (*cb)(bsp_t *, list_head_t *, void *);
- void *cb_data;
-} bsp_search_sphere_t;
-
-
-static overlaps_t _bsp_search_sphere(bsp_t *bsp, bsp_node_t *node, bsp_search_sphere_t *search, v3f_t *aabb_min, v3f_t *aabb_max)
-{
- overlaps_t res;
- v3f_t oaabb_min, oaabb_max;
-
- /* if the radius_max search doesn't overlap aabb_min:aabb_max at all, simply return. */
- res = aabb_overlaps_sphere(aabb_min, aabb_max, search->center, search->radius_max);
- if (res == OVERLAPS_NONE) {
- return res;
- }
-
- /* if the radius_max absolutely overlaps the AABB, we must see if the AABB falls entirely within radius_min so we can skip it. */
- if (res == OVERLAPS_A_IN_B) {
- res = aabb_overlaps_sphere(aabb_min, aabb_max, search->center, search->radius_min);
- if (res == OVERLAPS_A_IN_B) {
- /* AABB is entirely within radius_min, skip it. */
- return OVERLAPS_NONE;
- }
-
- if (res == OVERLAPS_NONE) {
- /* radius_min didn't overlap, radius_max overlapped aabb 100%, it's entirely within the range. */
- res = OVERLAPS_A_IN_B;
- } else {
- /* radius_min overlapped partially.. */
- res = OVERLAPS_PARTIALLY;
- }
- }
-
- /* if node is a leaf, call search->cb with the occupants, then return. */
- if (!node->octrants) {
- search->cb(bsp, &node->occupants, search->cb_data);
- return res;
- }
-
- /* node is a parent, recur on each octrant with appropriately adjusted aabb_min:aabb_max values */
- /* if any of the octrants absolutely overlaps the search sphere, skip the others by returning. */
-#define search_octrant(_oid, _aabb_min, _aabb_max) \
- res = _bsp_search_sphere(bsp, &node->octrants[_oid], search, _aabb_min, _aabb_max); \
- if (res == OVERLAPS_B_IN_A) { \
- return res; \
- }
-
- /* OCT_XL_YL_ZL and OCT_XR_YR_ZR AABBs don't require tedious composition */
- search_octrant(OCT_XL_YL_ZL, aabb_min, &node->center);
- search_octrant(OCT_XR_YR_ZR, &node->center, aabb_max);
-
- /* the rest are stitched together requiring temp storage and tedium */
- v3f_set(&oaabb_min, node->center.x, aabb_min->y, aabb_min->z);
- v3f_set(&oaabb_max, aabb_max->x, node->center.y, node->center.z);
- search_octrant(OCT_XR_YL_ZL, &oaabb_min, &oaabb_max);
-
- v3f_set(&oaabb_min, aabb_min->x, node->center.y, aabb_min->z);
- v3f_set(&oaabb_max, node->center.x, aabb_max->y, node->center.z);
- search_octrant(OCT_XL_YR_ZL, &oaabb_min, &oaabb_max);
-
- v3f_set(&oaabb_min, node->center.x, node->center.y, aabb_min->z);
- v3f_set(&oaabb_max, aabb_max->x, aabb_max->y, node->center.z);
- search_octrant(OCT_XR_YR_ZL, &oaabb_min, &oaabb_max);
-
- v3f_set(&oaabb_min, aabb_min->x, aabb_min->y, node->center.z);
- v3f_set(&oaabb_max, node->center.x, node->center.y, aabb_max->z);
- search_octrant(OCT_XL_YL_ZR, &oaabb_min, &oaabb_max);
-
- v3f_set(&oaabb_min, node->center.x, aabb_min->y, node->center.z);
- v3f_set(&oaabb_max, aabb_max->x, node->center.y, aabb_max->z);
- search_octrant(OCT_XR_YL_ZR, &oaabb_min, &oaabb_max);
-
- v3f_set(&oaabb_min, aabb_min->x, node->center.y, node->center.z);
- v3f_set(&oaabb_max, node->center.x, aabb_max->y, aabb_max->z);
- search_octrant(OCT_XL_YR_ZR, &oaabb_min, &oaabb_max);
-
-#undef search_octrant
-
- /* since early on an OVERLAPS_NONE short-circuits the function, and
- * OVERLAPS_ABSOLUTE also causes short-circuits, if we arrive here it's
- * a partial overlap
- */
- return OVERLAPS_PARTIALLY;
-}
-
-
-/* search the bsp tree for leaf nodes which intersect the space between radius_min and radius_max of a sphere @ center */
-/* for every leaf node found to intersect the sphere, cb is called with the leaf node's occupants list head */
-/* the callback cb must then further filter the occupants as necessary. */
-void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data)
-{
- bsp_search_sphere_t search = {
- .center = center,
- .radius_min = radius_min,
- .radius_max = radius_max,
- .cb = cb,
- .cb_data = cb_data,
- };
- v3f_t aabb_min = v3f_init(-1.0f, -1.0f, -1.0f);
- v3f_t aabb_max = v3f_init(1.0f, 1.0f, 1.0f);
-
- _bsp_search_sphere(bsp, &bsp->root, &search, &aabb_min, &aabb_max);
-}
diff --git a/modules/sparkler/bsp.h b/modules/sparkler/bsp.h
deleted file mode 100644
index f5ce303..0000000
--- a/modules/sparkler/bsp.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef _BSP_H
-#define _BSP_H
-
-#include <stdint.h>
-
-#include "list.h"
-#include "v3f.h"
-
-typedef struct bsp_t bsp_t;
-typedef struct bsp_node_t bsp_node_t;
-
-/* Embed this in anything you want spatially indexed by the bsp tree. */
-/* TODO: it would be nice to make this opaque, but it's a little annoying. */
-typedef struct bsp_occupant_t {
- bsp_node_t *leaf; /* leaf node containing this occupant */
- list_head_t occupants; /* node on containing leaf node's list of occupants */
- v3f_t *position; /* position of occupant to be partitioned */
-} bsp_occupant_t;
-
-bsp_t * bsp_new(void);
-void bsp_free(bsp_t *bsp);
-void bsp_print(bsp_t *bsp);
-void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position);
-void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant);
-void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position);
-void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data);
-
-#endif
diff --git a/modules/sparkler/burst.c b/modules/sparkler/burst.c
deleted file mode 100644
index 828ca02..0000000
--- a/modules/sparkler/burst.c
+++ /dev/null
@@ -1,111 +0,0 @@
-#include <stdlib.h>
-
-#include "bsp.h"
-#include "container.h"
-#include "particle.h"
-#include "particles.h"
-
-
-/* a "burst" (shockwave) particle type */
-/* this doesn't draw anything, it just pushes neighbors away in an increasing radius */
-
-#define BURST_FORCE 0.01f
-#define BURST_MAX_LIFETIME 8
-
-typedef struct _burst_ctxt_t {
- int longevity;
- int lifetime;
-} burst_ctxt_t;
-
-
-static int burst_init(particles_t *particles, particle_t *p)
-{
- burst_ctxt_t *ctxt = p->ctxt;
-
- ctxt->longevity = ctxt->lifetime = BURST_MAX_LIFETIME;
- p->props->velocity = 0; /* burst should be stationary */
- p->props->mass = 0; /* no mass prevents gravity's effects */
-
- return 1;
-}
-
-
-static inline void thrust_part(particle_t *burst, particle_t *victim, float distance_sq)
-{
- v3f_t direction = v3f_sub(&victim->props->position, &burst->props->position);
-
- /* TODO: normalize is expensive, see about removing these. */
- direction = v3f_normalize(&direction);
- victim->props->direction = v3f_add(&victim->props->direction, &direction);
- victim->props->direction = v3f_normalize(&victim->props->direction);
-
- victim->props->velocity += BURST_FORCE;
-}
-
-
-typedef struct burst_sphere_t {
- particle_t *center;
- float radius_min;
- float radius_max;
-} burst_sphere_t;
-
-
-static void burst_cb(bsp_t *bsp, list_head_t *occupants, void *_s)
-{
- burst_sphere_t *s = _s;
- bsp_occupant_t *o;
- float rmin_sq = s->radius_min * s->radius_min;
- float rmax_sq = s->radius_max * s->radius_max;
-
- /* XXX: to avoid having a callback per-particle, bsp_occupant_t was
- * moved to the public particle, and the particle-specific
- * implementations directly perform bsp-accelerated searches. Another
- * wart caused by this is particles_bsp().
- */
- list_for_each_entry(o, occupants, occupants) {
- particle_t *p = container_of(o, particle_t, occupant);
- float d_sq;
-
- if (p == s->center) {
- /* leave ourselves alone */
- continue;
- }
-
- d_sq = v3f_distance_sq(&s->center->props->position, &p->props->position);
-
- if (d_sq > rmin_sq && d_sq < rmax_sq) {
- /* displace the part relative to the burst origin */
- thrust_part(s->center, p, d_sq);
- }
-
- }
-}
-
-
-static particle_status_t burst_sim(particles_t *particles, particle_t *p)
-{
- burst_ctxt_t *ctxt = p->ctxt;
- bsp_t *bsp = particles_bsp(particles); /* XXX see note above about bsp_occupant_t */
- burst_sphere_t s;
-
- if (!ctxt->longevity || (ctxt->longevity--) <= 0) {
- return PARTICLE_DEAD;
- }
-
- /* affect neighbors for the shock-wave */
- s.radius_min = (1.0f - ((float)ctxt->longevity / ctxt->lifetime)) * 0.075f;
- s.radius_max = s.radius_min + .01f;
- s.center = p;
- bsp_search_sphere(bsp, &p->props->position, s.radius_min, s.radius_max, burst_cb, &s);
-
- return PARTICLE_ALIVE;
-}
-
-
-particle_ops_t burst_ops = {
- .context_size = sizeof(burst_ctxt_t),
- .sim = burst_sim,
- .init = burst_init,
- .draw = NULL,
- .cleanup = NULL,
- };
diff --git a/modules/sparkler/chunker.c b/modules/sparkler/chunker.c
deleted file mode 100644
index ca072eb..0000000
--- a/modules/sparkler/chunker.c
+++ /dev/null
@@ -1,225 +0,0 @@
-#include <assert.h>
-#include <stddef.h>
-#include <stdlib.h>
-#include <stdint.h>
-#include <string.h>
-
-#include "chunker.h"
-#include "container.h"
-#include "list.h"
-
-/* Everything associated with the particles tends to be short-lived.
- *
- * They come and go frequently in large numbers. This implements a very basic
- * chunked allocator which prioritizes efficient allocation and freeing over
- * low waste of memory. We malloc chunks at a time, doling out elements from
- * the chunk sequentially as requested until the chunk is cannot fulfill an
- * allocation, then we just retire the chunk, add a new chunk and continue.
- *
- * When allocations are freed, we simply decrement the refcount for its chunk,
- * leaving the chunk pinned with holes accumulating until its refcount reaches
- * zero, at which point the chunk is made available for allocations again.
- *
- * This requires a reference to the chunk be returned with every allocation.
- * It may be possible to reduce the footprint of this by using a relative
- * offset to the chunk start instead, but that would probably be more harmful
- * to the alignment.
- *
- * This has some similarities to a slab allocator...
- */
-
-#define CHUNK_ALIGNMENT 8192 /* XXX: this may be unnecessary, callers should be able to ideally size their chunkers */
-#define ALLOC_ALIGNMENT 8 /* allocations within the chunk need to be aligned since their size affects subsequent allocation offsets */
-#define ALIGN(_size, _alignment) (((_size) + _alignment - 1) & ~(_alignment - 1))
-
-typedef struct chunk_t {
- chunker_t *chunker; /* chunker chunk belongs to */
- list_head_t chunks; /* node on free/pinned list */
- uint32_t n_refs; /* number of references (allocations) to this chunk */
- unsigned next_offset; /* next available offset for allocation */
- uint8_t mem[]; /* usable memory from this chunk */
-} chunk_t;
-
-typedef struct allocation_t {
- chunk_t *chunk; /* chunk this allocation came from */
- uint8_t mem[]; /* usable memory from this allocation */
-} allocation_t;
-
-struct chunker_t {
- chunk_t *chunk; /* current chunk allocations come from */
- unsigned chunk_size; /* size chunks are allocated in */
- list_head_t free_chunks; /* list of completely free chunks */
- list_head_t pinned_chunks; /* list of chunks pinned because they have an outstanding allocation */
-};
-
-
-/* Add a reference to a chunk. */
-static inline void chunk_ref(chunk_t *chunk)
-{
- assert(chunk);
- assert(chunk->chunker);
-
- chunk->n_refs++;
-
- assert(chunk->n_refs != 0);
-}
-
-
-/* Remove reference from a chunk, move to free list when no references remain. */
-static inline void chunk_unref(chunk_t *chunk)
-{
- assert(chunk);
- assert(chunk->chunker);
- assert(chunk->n_refs > 0);
-
- chunk->n_refs--;
- if (chunk->n_refs == 0) {
- list_move(&chunk->chunks, &chunk->chunker->free_chunks);
- }
-}
-
-
-/* Return allocated size of the chunk */
-static inline unsigned chunk_alloc_size(chunker_t *chunker)
-{
- assert(chunker);
-
- return (sizeof(chunk_t) + chunker->chunk_size);
-}
-
-
-/* Get a new working chunk, retiring and replacing chunker->chunk. */
-static void chunker_new_chunk(chunker_t *chunker)
-{
- chunk_t *chunk;
-
- assert(chunker);
-
- if (chunker->chunk) {
- chunk_unref(chunker->chunk);
- chunker->chunk = NULL;
- }
-
- if (!list_empty(&chunker->free_chunks)) {
- chunk = list_entry(chunker->free_chunks.next, chunk_t, chunks);
- list_del(&chunk->chunks);
- } else {
- /* No free chunks, must ask libc for memory */
- chunk = malloc(chunk_alloc_size(chunker));
- }
-
- /* Note a chunk is pinned from the moment it's created, and a reference
- * is added to represent chunker->chunk, even though no allocations
- * occurred yet.
- */
- chunk->n_refs = 1;
- chunk->next_offset = 0;
- chunk->chunker = chunker;
- chunker->chunk = chunk;
- list_add(&chunk->chunks, &chunker->pinned_chunks);
-}
-
-
-/* Create a new chunker. */
-chunker_t * chunker_new(unsigned chunk_size)
-{
- chunker_t *chunker;
-
- chunker = calloc(1, sizeof(chunker_t));
- if (!chunker) {
- return NULL;
- }
-
- INIT_LIST_HEAD(&chunker->free_chunks);
- INIT_LIST_HEAD(&chunker->pinned_chunks);
-
- /* XXX: chunker->chunk_size does not include the size of the chunk_t container */
- chunker->chunk_size = ALIGN(chunk_size, CHUNK_ALIGNMENT);
-
- return chunker;
-}
-
-
-/* Allocate non-zeroed memory from a chunker. */
-void * chunker_alloc(chunker_t *chunker, unsigned size)
-{
- allocation_t *allocation;
-
- assert(chunker);
- assert(size <= chunker->chunk_size);
-
- size = ALIGN(sizeof(allocation_t) + size, ALLOC_ALIGNMENT);
-
- if (!chunker->chunk || size + chunker->chunk->next_offset > chunker->chunk_size) {
- /* Retire this chunk, time for a new one */
- chunker_new_chunk(chunker);
- }
-
- if (!chunker->chunk) {
- return NULL;
- }
-
- chunk_ref(chunker->chunk);
- allocation = (allocation_t *)&chunker->chunk->mem[chunker->chunk->next_offset];
- chunker->chunk->next_offset += size;
- allocation->chunk = chunker->chunk;
-
- assert(chunker->chunk->next_offset <= chunker->chunk_size);
-
- return allocation->mem;
-}
-
-
-/* Free memory allocated from a chunker. */
-void chunker_free(void *ptr)
-{
- allocation_t *allocation = container_of(ptr, allocation_t, mem);
-
- assert(ptr);
-
- chunk_unref(allocation->chunk);
-}
-
-
-/* Free a chunker and it's associated allocations. */
-void chunker_free_chunker(chunker_t *chunker)
-{
- chunk_t *chunk, *_chunk;
-
- assert(chunker);
-
- if (chunker->chunk) {
- chunk_unref(chunker->chunk);
- }
-
- assert(list_empty(&chunker->pinned_chunks));
-
- list_for_each_entry_safe(chunk, _chunk, &chunker->free_chunks, chunks) {
- free(chunk);
- }
-
- free(chunker);
-}
-
-/* TODO: add pinned chunk iterator interface for cache-friendly iterating across
- * chunk contents.
- * The idea is that at times when the performance is really important, the
- * chunks will be full of active particles, because it's the large numbers
- * which slows us down. At those times, it's beneficial to not walk linked
- * lists of structs to process them, instead we just process all the elements
- * of the chunk as an array and assume everything is active. The type of
- * processing being done in this fashion is benign to perform on an unused
- * element, as long as there's no dangling pointers being dereferenced. If
- * there's references, a status field could be maintained in the entry to say
- * if it's active, then simply skip processing of the inactive elements. This
- * tends to be more cache-friendly than chasing pointers. A linked list
- * heirarchy of particles is still maintained for the parent:child
- * relationships under the assumption that some particles will make use of the
- * tracked descendants, though nothing has been done with it yet.
- *
- * The current implementation of the _particle_t is variable length, which precludes
- * this optimization. However, breaking out the particle_props_t into a separate
- * chunker would allow running particles_age() across the props alone directly
- * within the pinned chunks. The other passes are still done heirarchically,
- * and require the full particle context.
- */
diff --git a/modules/sparkler/chunker.h b/modules/sparkler/chunker.h
deleted file mode 100644
index ac53cec..0000000
--- a/modules/sparkler/chunker.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef _CHUNKER_H
-#define _CHUNKER_H
-
-typedef struct chunker_t chunker_t;
-
-chunker_t * chunker_new(unsigned chunk_size);
-void * chunker_alloc(chunker_t *chunker, unsigned size);
-void chunker_free(void *mem);
-void chunker_free_chunker(chunker_t *chunker);
-
-#endif
diff --git a/modules/sparkler/container.h b/modules/sparkler/container.h
deleted file mode 100644
index a3779e8..0000000
--- a/modules/sparkler/container.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef _CONTAINER_H
-#define _CONTAINER_H
-
-#include <stddef.h>
-
-#ifndef container_of
-#define container_of(_ptr, _type, _member) \
- (_type *)((void *)(_ptr) - offsetof(_type, _member))
-#endif
-
-#endif
diff --git a/modules/sparkler/draw.h b/modules/sparkler/draw.h
deleted file mode 100644
index 5010374..0000000
--- a/modules/sparkler/draw.h
+++ /dev/null
@@ -1,32 +0,0 @@
-#ifndef _DRAW_H
-#define _DRAW_H
-
-#include <stdint.h>
-
-#include "fb.h"
-
-/* helper for scaling rgb colors and packing them into an pixel */
-static inline uint32_t makergb(uint32_t r, uint32_t g, uint32_t b, float intensity)
-{
- r = (((float)intensity) * r);
- g = (((float)intensity) * g);
- b = (((float)intensity) * b);
-
- return (((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff));
-}
-
-static inline int draw_pixel(fb_fragment_t *f, int x, int y, uint32_t pixel)
-{
- uint32_t *pixels = f->buf;
-
- if (y < 0 || y >= f->height || x < 0 || x >= f->width) {
- return 0;
- }
-
- /* FIXME this assumes stride is aligned to 4 */
- pixels[(y * (f->width + (f->stride >> 2))) + x] = pixel;
-
- return 1;
-}
-
-#endif
diff --git a/modules/sparkler/list.h b/modules/sparkler/list.h
deleted file mode 100644
index 48bca36..0000000
--- a/modules/sparkler/list.h
+++ /dev/null
@@ -1,252 +0,0 @@
-#ifndef __LIST_H
-#define __LIST_H
-
-/* linux kernel linked list interface */
-
-/*
- * Simple doubly linked list implementation.
- *
- * Some of the internal functions ("__xxx") are useful when
- * manipulating whole lists rather than single entries, as
- * sometimes we already know the next/prev entries and we can
- * generate better code by using them directly rather than
- * using the generic single-entry routines.
- */
-
-typedef struct list_head {
- struct list_head *next, *prev;
-} list_head_t;
-
-#define LIST_HEAD_INIT(name) { &(name), &(name) }
-
-#define LIST_HEAD(name) \
- struct list_head name = LIST_HEAD_INIT(name)
-
-#define INIT_LIST_HEAD(ptr) do { \
- (ptr)->next = (ptr); (ptr)->prev = (ptr); \
-} while (0)
-
-/*
- * Insert a new entry between two known consecutive entries.
- *
- * This is only for internal list manipulation where we know
- * the prev/next entries already!
- */
-static inline void __list_add(struct list_head *new,
- struct list_head *prev,
- struct list_head *next)
-{
- next->prev = new;
- new->next = next;
- new->prev = prev;
- prev->next = new;
-}
-
-/**
- * list_add - add a new entry
- * @new: new entry to be added
- * @head: list head to add it after
- *
- * Insert a new entry after the specified head.
- * This is good for implementing stacks.
- */
-static inline void list_add(struct list_head *new, struct list_head *head)
-{
- __list_add(new, head, head->next);
-}
-
-/**
- * list_add_tail - add a new entry
- * @new: new entry to be added
- * @head: list head to add it before
- *
- * Insert a new entry before the specified head.
- * This is useful for implementing queues.
- */
-static inline void list_add_tail(struct list_head *new, struct list_head *head)
-{
- __list_add(new, head->prev, head);
-}
-
-/*
- * Delete a list entry by making the prev/next entries
- * point to each other.
- *
- * This is only for internal list manipulation where we know
- * the prev/next entries already!
- */
-static inline void __list_del(struct list_head *prev, struct list_head *next)
-{
- next->prev = prev;
- prev->next = next;
-}
-
-/**
- * list_del - deletes entry from list.
- * @entry: the element to delete from the list.
- * Note: list_empty on entry does not return true after this, the entry is in an undefined state.
- */
-static inline void list_del(struct list_head *entry)
-{
- __list_del(entry->prev, entry->next);
- entry->next = (void *) 0;
- entry->prev = (void *) 0;
-}
-
-/**
- * list_del_init - deletes entry from list and reinitialize it.
- * @entry: the element to delete from the list.
- */
-static inline void list_del_init(struct list_head *entry)
-{
- __list_del(entry->prev, entry->next);
- INIT_LIST_HEAD(entry);
-}
-
-/**
- * list_move - delete from one list and add as another's head
- * @list: the entry to move
- * @head: the head that will precede our entry
- */
-static inline void list_move(struct list_head *list, struct list_head *head)
-{
- __list_del(list->prev, list->next);
- list_add(list, head);
-}
-
-/**
- * list_move_tail - delete from one list and add as another's tail
- * @list: the entry to move
- * @head: the head that will follow our entry
- */
-static inline void list_move_tail(struct list_head *list,
- struct list_head *head)
-{
- __list_del(list->prev, list->next);
- list_add_tail(list, head);
-}
-
-/**
- * list_empty - tests whether a list is empty
- * @head: the list to test.
- */
-static inline int list_empty(struct list_head *head)
-{
- return head->next == head;
-}
-
-static inline void __list_splice(struct list_head *list,
- struct list_head *head)
-{
- struct list_head *first = list->next;
- struct list_head *last = list->prev;
- struct list_head *at = head->next;
-
- first->prev = head;
- head->next = first;
-
- last->next = at;
- at->prev = last;
-}
-
-/**
- * list_splice - join two lists
- * @list: the new list to add.
- * @head: the place to add it in the first list.
- */
-static inline void list_splice(struct list_head *list, struct list_head *head)
-{
- if (!list_empty(list))
- __list_splice(list, head);
-}
-
-/**
- * list_splice_init - join two lists and reinitialise the emptied list.
- * @list: the new list to add.
- * @head: the place to add it in the first list.
- *
- * The list at @list is reinitialised
- */
-static inline void list_splice_init(struct list_head *list,
- struct list_head *head)
-{
- if (!list_empty(list)) {
- __list_splice(list, head);
- INIT_LIST_HEAD(list);
- }
-}
-
-/**
- * list_entry - get the struct for this entry
- * @ptr: the &struct list_head pointer.
- * @type: the type of the struct this is embedded in.
- * @member: the name of the list_struct within the struct.
- */
-#define list_entry(ptr, type, member) \
- ((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member)))
-
-/**
- * list_for_each - iterate over a list
- * @pos: the &struct list_head to use as a loop counter.
- * @head: the head for your list.
- */
-#define list_for_each(pos, head) \
- for (pos = (head)->next; pos != (head); \
- pos = pos->next)
-/**
- * list_for_each_prev - iterate over a list backwards
- * @pos: the &struct list_head to use as a loop counter.
- * @head: the head for your list.
- */
-#define list_for_each_prev(pos, head) \
- for (pos = (head)->prev; pos != (head); \
- pos = pos->prev)
-
-/**
- * list_for_each_safe - iterate over a list safe against removal of list entry
- * @pos: the &struct list_head to use as a loop counter.
- * @n: another &struct list_head to use as temporary storage
- * @head: the head for your list.
- */
-#define list_for_each_safe(pos, n, head) \
- for (pos = (head)->next, n = pos->next; pos != (head); \
- pos = n, n = pos->next)
-
-/**
- * list_for_each_entry - iterate over list of given type
- * @pos: the type * to use as a loop counter.
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
-#define list_for_each_entry(pos, head, member) \
- for (pos = list_entry((head)->next, typeof(*pos), member); \
- &pos->member != (head); \
- pos = list_entry(pos->member.next, typeof(*pos), member))
-
-/**
- * list_for_each_entry_prev - iterate over list of given type backwards
- * @pos: the type * to use as a loop counter.
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
-#define list_for_each_entry_prev(pos, head, member) \
- for (pos = list_entry((head)->prev, typeof(*pos), member); \
- &pos->member != (head); \
- pos = list_entry(pos->member.prev, typeof(*pos), member))
-
-
-/**
- * list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
- * @pos: the type * to use as a loop counter.
- * @n: another type * to use as temporary storage
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
-#define list_for_each_entry_safe(pos, n, head, member) \
- for (pos = list_entry((head)->next, typeof(*pos), member), \
- n = list_entry(pos->member.next, typeof(*pos), member); \
- &pos->member != (head); \
- pos = n, n = list_entry(n->member.next, typeof(*n), member))
-
-
-#endif
diff --git a/modules/sparkler/particle.c b/modules/sparkler/particle.c
deleted file mode 100644
index 0e3d2c8..0000000
--- a/modules/sparkler/particle.c
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "particle.h"
-
-/* convert a particle to a new type */
-void particle_convert(particles_t *particles, particle_t *p, particle_props_t *props, particle_ops_t *ops)
-{
- particle_cleanup(particles, p);
- if (props) {
- *p->props = *props;
- }
- if (ops) {
- p->ops = ops;
- }
- particle_init(particles, p);
-}
diff --git a/modules/sparkler/particle.h b/modules/sparkler/particle.h
deleted file mode 100644
index 95c117e..0000000
--- a/modules/sparkler/particle.h
+++ /dev/null
@@ -1,79 +0,0 @@
-#ifndef _PARTICLE_H
-#define _PARTICLE_H
-
-#include "bsp.h"
-#include "fb.h"
-#include "v3f.h"
-
-typedef struct particle_props_t {
- v3f_t position; /* position in 3d space */
- v3f_t direction; /* trajectory in 3d space */
- float velocity; /* linear velocity */
- float mass; /* mass of particle */
- float drag; /* drag of particle */
- int of_use:1; /* are these properties of use/meaningful? */
-} particle_props_t;
-
-typedef enum particle_status_t {
- PARTICLE_ALIVE,
- PARTICLE_DEAD
-} particle_status_t;
-
-typedef struct particle_t particle_t;
-typedef struct particles_t particles_t;
-
-typedef struct particle_ops_t {
- unsigned context_size; /* size of the particle context (0 for none) */
- int (*init)(particles_t *, particle_t *); /* initialize the particle, called after allocating context (optional) */
- void (*cleanup)(particles_t *, particle_t *); /* cleanup function, called before freeing context (optional) */
- particle_status_t (*sim)(particles_t *, particle_t *); /* simulate the particle for another cycle (required) */
- void (*draw)(particles_t *, particle_t *, int, int, fb_fragment_t *); /* draw the particle, 3d->2d projection has been done already (optional) */
-} particle_ops_t;
-
-struct particle_t {
- bsp_occupant_t occupant; /* occupant node in the bsp tree */
- particle_props_t *props;
- particle_ops_t *ops;
- void *ctxt;
-};
-
-
-//#define rand_within_range(_min, _max) ((rand() % (_max - _min)) + _min)
-// the style of random number generator used by c libraries has less entropy in the lower bits meaning one shouldn't just use modulo, while this is slower, the results do seem a little different.
-#define rand_within_range(_min, _max) (int)(((float)_min) + ((float)rand() / (float)RAND_MAX) * (_max - _min))
-
-#define INHERIT_OPS NULL
-#define INHERIT_PROPS NULL
-
-
-static inline int particle_init(particles_t *particles, particle_t *p) {
- if (p->ops->init) {
- return p->ops->init(particles, p);
- }
-
- return 1;
-}
-
-
-static inline void particle_cleanup(particles_t *particles, particle_t *p) {
- if (p->ops->cleanup) {
- p->ops->cleanup(particles, p);
- }
-}
-
-
-static inline particle_status_t particle_sim(particles_t *particles, particle_t *p) {
- return p->ops->sim(particles, p);
-}
-
-
-static inline void particle_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) {
- if (p->ops->draw) {
- p->ops->draw(particles, p, x, y, f);
- }
-}
-
-
-void particle_convert(particles_t *particles, particle_t *p, particle_props_t *props, particle_ops_t *ops);
-
-#endif
diff --git a/modules/sparkler/particles.c b/modules/sparkler/particles.c
deleted file mode 100644
index 0eb260e..0000000
--- a/modules/sparkler/particles.c
+++ /dev/null
@@ -1,342 +0,0 @@
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include <math.h>
-#include <stdlib.h>
-#include <time.h>
-
-#include "fb.h"
-
-#include "chunker.h"
-#include "container.h"
-#include "bsp.h"
-#include "list.h"
-#include "particle.h"
-#include "particles.h"
-#include "v3f.h"
-
-#define ZCONST 0.4f
-
-/* private particle with all the particles bookkeeping... */
-typedef struct _particle_t {
- list_head_t siblings; /* sibling particles */
- list_head_t children; /* children particles */
-
- particle_props_t props; /* we reference this in the public particle, I might change
- * the way props are allocated so coding everything to use a
- * reference for now. It may make sense to have props allocated
- * separately via their own chunker, and perform some mass operations
- * against the list of chunks rather than chasing the pointers of
- * the particle heirarchy. TODO
- */
- particle_t public; /* the public particle_t is embedded */
-
- uint8_t context[]; /* particle type-specific context [public.ops.context_size] */
-} _particle_t;
-
-struct particles_t {
- chunker_t *chunker; /* chunker for variably-sized particle allocation (includes context) */
- list_head_t active; /* top-level active list of particles heirarchy */
- bsp_t *bsp; /* bsp spatial index of the particles */
-};
-
-
-/* create a new particle system */
-particles_t * particles_new(void)
-{
- particles_t *particles;
-
- particles = calloc(1, sizeof(particles_t));
- if (!particles) {
- return NULL;
- }
-
- particles->chunker = chunker_new(sizeof(_particle_t) * 128);
- if (!particles->chunker) {
- return NULL;
- }
-
- particles->bsp = bsp_new();
- if (!particles->bsp) {
- return NULL;
- }
-
- INIT_LIST_HEAD(&particles->active);
-
- return particles;
-}
-
-
-/* TODO: add a public interface for destroying particles? for now we just return PARTICLE_DEAD in the sim */
-static inline void _particles_free_particle(particles_t *particles, _particle_t *p)
-{
- assert(p);
-
- particle_cleanup(particles, &p->public);
- chunker_free(p);
-}
-
-
-static inline void _particles_free(particles_t *particles, list_head_t *list)
-{
- _particle_t *p, *_p;
-
- assert(particles);
- assert(list);
-
- list_for_each_entry_safe(p, _p, list, siblings) {
- _particles_free(particles, &p->children);
- _particles_free_particle(particles, p);
- }
-}
-
-
-/* free up all the particles */
-void particles_free(particles_t *particles)
-{
- assert(particles);
-
- _particles_free(particles, &particles->active);
-}
-
-
-/* reclaim a dead particle, moving it to the free list */
-static void particles_reap_particle(particles_t *particles, _particle_t *particle)
-{
- assert(particles);
- assert(particle);
-
- if (!list_empty(&particle->children)) {
- /* adopt any orphaned children using the global parts list */
- list_splice(&particle->children, &particles->active);
- }
-
- list_del(&particle->siblings);
- bsp_delete_occupant(particles->bsp, &particle->public.occupant);
- _particles_free_particle(particles, particle);
-}
-
-
-/* add a particle to the specified list */
-static inline int _particles_add_particle(particles_t *particles, list_head_t *list, particle_props_t *props, particle_ops_t *ops)
-{
- _particle_t *p;
-
- assert(particles);
- assert(ops);
- assert(list);
-
- p = chunker_alloc(particles->chunker, sizeof(_particle_t) + ops->context_size);
- if (!p) {
- return 0;
- }
-
- INIT_LIST_HEAD(&p->children);
- INIT_LIST_HEAD(&p->siblings);
-
- /* inherit the parent's properties and ops if they're not explicitly provided */
- if (props) {
- p->props = *props;
- } else {
- p->props.of_use = 0;
- }
-
- p->public.props = &p->props;
- p->public.ops = ops;
-
- if (ops->context_size) {
- p->public.ctxt = p->context;
- }
-
- if (!particle_init(particles, &p->public)) {
- /* XXX FIXME this shouldn't be normal, we don't want to allocate
- * particles that cannot be initialized. the rockets today set a cap
- * by failing initialization, that's silly. */
- chunker_free(p);
- return 0;
- }
-
- p->public.props->of_use = 1;
- list_add(&p->siblings, list);
- bsp_add_occupant(particles->bsp, &p->public.occupant, &p->props.position);
-
- return 1;
-}
-
-
-/* add a new "top-level" particle of the specified props and ops taking from the provided parts list */
-int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops)
-{
- assert(particles);
-
- return _particles_add_particle(particles, &particles->active, props, ops);
-}
-
-
-/* spawn a new child particle from a parent, initializing it via inheritance if desired */
-void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops)
-{
- _particle_t *p = container_of(parent, _particle_t, public);
-
- assert(particles);
- assert(parent);
-
- _particles_add_particle(particles, &p->children, props ? props : parent->props, ops ? ops : parent->ops);
-}
-
-
-/* plural version of particle_add(); adds multiple "top-level" particles of uniform props and ops */
-void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num)
-{
- int i;
-
- assert(particles);
-
- for (i = 0; i < num; i++) {
- _particles_add_particle(particles, &particles->active, props, ops);
- }
-}
-
-
-/* Simple accessor to get the bsp pointer, the bsp is special because we don't want to do
- * callbacks per-occupant, so the bsp_occupant_t and search functions are used directly by
- * the per-particle code needing nearest-neighbor search. that requires an accessor since
- * particles_t is opaque. This seemed less shitty than opening up particles_t.
- */
-bsp_t * particles_bsp(particles_t *particles)
-{
- assert(particles);
- assert(particles->bsp);
-
- return particles->bsp;
-}
-
-
-static inline void _particles_draw(particles_t *particles, list_head_t *list, fb_fragment_t *fragment)
-{
- float w2 = fragment->width * .5f, h2 = fragment->height * .5f;
- _particle_t *p;
-
- assert(particles);
- assert(list);
- assert(fragment);
-
- list_for_each_entry(p, list, siblings) {
- int x, y;
-
- /* project the 3d coordinates onto the 2d plane */
- x = (p->props.position.x / (p->props.position.z - ZCONST) * w2) + w2;
- y = (p->props.position.y / (p->props.position.z - ZCONST) * h2) + h2;
-
- particle_draw(particles, &p->public, x, y, fragment);
-
- if (!list_empty(&p->children)) {
- _particles_draw(particles, &p->children, fragment);
- }
- }
-}
-
-
-/* draw all of the particles, currently called in heirarchical order */
-void particles_draw(particles_t *particles, fb_fragment_t *fragment)
-{
- assert(particles);
-
- _particles_draw(particles, &particles->active, fragment);
-}
-
-
-static inline particle_status_t _particles_sim(particles_t *particles, list_head_t *list)
-{
- particle_status_t ret = PARTICLE_DEAD, s;
- _particle_t *p, *_p;
-
- assert(particles);
- assert(list);
-
- list_for_each_entry_safe(p, _p, list, siblings) {
- if ((s = particle_sim(particles, &p->public)) == PARTICLE_ALIVE) {
- ret = PARTICLE_ALIVE;
-
- if (!list_empty(&p->children) &&
- _particles_sim(particles, &p->children) == PARTICLE_ALIVE) {
- ret = PARTICLE_ALIVE;
- }
- } else {
- particles_reap_particle(particles, p);
- }
- }
-
- return ret;
-}
-
-
-/* simulate the particles, call the sim method of every particle in the heirarchy, this is what makes the particles dynamic */
-/* if any paticle is still living, we return PARTICLE_ALIVE, to inform the caller when everything's dead */
-particle_status_t particles_sim(particles_t *particles)
-{
- assert(particles);
-
- return _particles_sim(particles, &particles->active);
-}
-
-
-static inline void _particles_age(particles_t *particles, list_head_t *list)
-{
- _particle_t *p;
-
- assert(particles);
- assert(list);
-
- /* TODO: since this *only* involves the properties struct, if they were
- * allocated from a separate slab containing only properties, it'd be
- * more efficient to iterate across property arrays and skip inactive
- * entries. This heirarchical pointer-chasing recursion isn't
- * particularly good for cache utilization.
- */
- list_for_each_entry(p, list, siblings) {
-#if 1
- if (p->props.mass > 0.0f) {
- /* gravity, TODO: mass isn't applied. */
- static v3f_t gravity = v3f_init(0.0f, -0.05f, 0.0f);
-
- p->props.direction = v3f_add(&p->props.direction, &gravity);
- p->props.direction = v3f_normalize(&p->props.direction);
- }
-#endif
-
-#if 1
- /* some drag/resistance proportional to velocity TODO: integrate mass */
- if (p->props.velocity > 0.0f) {
- p->props.velocity -= ((p->props.velocity * p->props.velocity * p->props.drag));
- if (p->props.velocity < 0.0f) {
- p->props.velocity = 0;
- }
- }
-#endif
-
- /* regular movement */
- if (p->props.velocity > 0.0f) {
- v3f_t movement = v3f_mult_scalar(&p->props.direction, p->props.velocity);
-
- p->props.position = v3f_add(&p->props.position, &movement);
- bsp_move_occupant(particles->bsp, &p->public.occupant, &p->props.position);
- }
-
- if (!list_empty(&p->children)) {
- _particles_age(particles, &p->children);
- }
- }
-}
-
-
-/* advance time for all the particles (move them), this doesn't currently invoke any part-specific helpers, it's just applying
- * physics-type stuff, moving particles according to their velocities, directions, mass, drag, gravity etc... */
-void particles_age(particles_t *particles)
-{
- assert(particles);
-
- _particles_age(particles, &particles->active);
-}
diff --git a/modules/sparkler/particles.h b/modules/sparkler/particles.h
deleted file mode 100644
index 689934b..0000000
--- a/modules/sparkler/particles.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#ifndef _PARTICLES_H
-#define _PARTICLES_H
-
-#include "bsp.h"
-#include "fb.h"
-#include "list.h"
-#include "particle.h"
-
-typedef struct particles_t particles_t;
-
-particles_t * particles_new(void);
-void particles_draw(particles_t *particles, fb_fragment_t *fragment);
-particle_status_t particles_sim(particles_t *particles);
-void particles_age(particles_t *particles);
-void particles_free(particles_t *particles);
-int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops);
-void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops);
-void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num);
-bsp_t * particles_bsp(particles_t *particles);
-
-#endif
diff --git a/modules/sparkler/rocket.c b/modules/sparkler/rocket.c
deleted file mode 100644
index 6b9dc5e..0000000
--- a/modules/sparkler/rocket.c
+++ /dev/null
@@ -1,144 +0,0 @@
-#include <stdlib.h>
-
-#include "draw.h"
-#include "particle.h"
-#include "particles.h"
-
-/* a "rocket" particle type */
-#define ROCKET_MAX_DECAY_RATE 20
-#define ROCKET_MIN_DECAY_RATE 2
-#define ROCKET_MAX_LIFETIME 500
-#define ROCKET_MIN_LIFETIME 300
-#define ROCKETS_MAX 20
-#define ROCKETS_XPLODE_MIN_SIZE 2000
-#define ROCKETS_XPLODE_MAX_SIZE 8000
-
-extern particle_ops_t burst_ops;
-extern particle_ops_t spark_ops;
-extern particle_ops_t xplode_ops;
-
-static unsigned rockets_cnt;
-
-typedef struct rocket_ctxt_t {
- int decay_rate;
- int longevity;
- v3f_t wander;
- float last_velocity; /* cache velocity to sense violent accelerations and explode when they happen */
-} rocket_ctxt_t;
-
-
-static int rocket_init(particles_t *particles, particle_t *p)
-{
- rocket_ctxt_t *ctxt = p->ctxt;
-
- if (rockets_cnt >= ROCKETS_MAX) {
- return 0;
- }
- rockets_cnt++;
-
- ctxt->decay_rate = rand_within_range(ROCKET_MIN_DECAY_RATE, ROCKET_MAX_DECAY_RATE);
- ctxt->longevity = rand_within_range(ROCKET_MIN_LIFETIME, ROCKET_MAX_LIFETIME);
-
- ctxt->wander.x = (float)(rand_within_range(0, 628) - 314) / 10000.0f;
- ctxt->wander.y = (float)(rand_within_range(0, 628) - 314) / 10000.0f;
- ctxt->wander.z = (float)(rand_within_range(0, 628) - 314) / 10000.0f;
- ctxt->wander = v3f_normalize(&ctxt->wander);
-
- ctxt->last_velocity = p->props->velocity;
- p->props->drag = 0.4;
- p->props->mass = 0.8;
-
- return 1;
-}
-
-
-static particle_status_t rocket_sim(particles_t *particles, particle_t *p)
-{
- rocket_ctxt_t *ctxt = p->ctxt;
- int i, n_sparks;
-
- if (!ctxt->longevity ||
- (ctxt->longevity -= ctxt->decay_rate) <= 0 ||
- p->props->velocity - ctxt->last_velocity > p->props->velocity * .05) { /* explode if accelerated too hard (burst) */
- int n_xplode;
- /* on death we explode */
-
- ctxt->longevity = 0;
-
- /* add a burst shockwave particle at our location
- * TODO: need way to supply particle-type-specific parameters at spawn (burst size should derive from n_xplode)
- */
- particles_spawn_particle(particles, p, NULL, &burst_ops);
-
- /* add a bunch of new explosion particles */
- /* TODO: also particle-type-specific parameters, colors! rocket bursts should be able to vary the color. */
- n_xplode = rand_within_range(ROCKETS_XPLODE_MIN_SIZE, ROCKETS_XPLODE_MAX_SIZE);
- for (i = 0; i < n_xplode; i++) {
- particle_props_t props = *p->props;
- particle_ops_t *ops = &xplode_ops;
-
- props.direction.x = ((float)(rand_within_range(0, 314159 * 2) - 314159) / 100000.0);
- props.direction.y = ((float)(rand_within_range(0, 314159 * 2) - 314159) / 100000.0);
- props.direction.z = ((float)(rand_within_range(0, 314159 * 2) - 314159) / 100000.0);
- props.direction = v3f_normalize(&props.direction);
-
- //props->velocity = ((float)rand_within_range(100, 200) / 100000.0);
- props.velocity = ((float)rand_within_range(100, 300) / 100000.0);
- particles_spawn_particle(particles, p, &props, ops);
- }
- return PARTICLE_DEAD;
- }
-
-#if 1
- /* FIXME: this isn't behaving as intended */
- p->props->direction = v3f_add(&p->props->direction, &ctxt->wander);
- p->props->direction = v3f_normalize(&p->props->direction);
-#endif
- p->props->velocity += .00003;
-
- /* spray some sparks behind the rocket */
- n_sparks = rand_within_range(10, 40);
- for (i = 0; i < n_sparks; i++) {
- particle_props_t props = *p->props;
-
- props.direction = v3f_negate(&props.direction);
-
- props.direction.x += (float)(rand_within_range(0, 40) - 20) / 100.0;
- props.direction.y += (float)(rand_within_range(0, 40) - 20) / 100.0;
- props.direction.z += (float)(rand_within_range(0, 40) - 20) / 100.0;
- props.direction = v3f_normalize(&props.direction);
-
- props.velocity = (float)rand_within_range(10, 50) / 100000.0;
- particles_spawn_particle(particles, p, &props, &spark_ops);
- }
-
- ctxt->last_velocity = p->props->velocity;
-
- return PARTICLE_ALIVE;
-}
-
-
-static void rocket_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f)
-{
- rocket_ctxt_t *ctxt = p->ctxt;
-
- if (!draw_pixel(f, x, y, 0xff0000)) {
- /* kill off parts that wander off screen */
- ctxt->longevity = 0;
- }
-}
-
-
-static void rocket_cleanup(particles_t *particles, particle_t *p)
-{
- rockets_cnt--;
-}
-
-
-particle_ops_t rocket_ops = {
- .context_size = sizeof(rocket_ctxt_t),
- .sim = rocket_sim,
- .init = rocket_init,
- .draw = rocket_draw,
- .cleanup = rocket_cleanup,
- };
diff --git a/modules/sparkler/simple.c b/modules/sparkler/simple.c
deleted file mode 100644
index e453e46..0000000
--- a/modules/sparkler/simple.c
+++ /dev/null
@@ -1,113 +0,0 @@
-#include <stdlib.h>
-
-#include "draw.h"
-#include "particle.h"
-#include "particles.h"
-
-
-/* a "simple" particle type */
-#define SIMPLE_MAX_DECAY_RATE 20
-#define SIMPLE_MIN_DECAY_RATE 2
-#define SIMPLE_MAX_LIFETIME 110
-#define SIMPLE_MIN_LIFETIME 30
-#define SIMPLE_MAX_SPAWN 15
-#define SIMPLE_MIN_SPAWN 2
-
-extern particle_ops_t rocket_ops;
-
-typedef struct _simple_ctxt_t {
- int decay_rate;
- int longevity;
- int lifetime;
-} simple_ctxt_t;
-
-
-static int simple_init(particles_t *particles, particle_t *p)
-{
- simple_ctxt_t *ctxt = p->ctxt;
-
- ctxt->decay_rate = rand_within_range(SIMPLE_MIN_DECAY_RATE, SIMPLE_MAX_DECAY_RATE);
- ctxt->lifetime = ctxt->longevity = rand_within_range(SIMPLE_MIN_LIFETIME, SIMPLE_MAX_LIFETIME);
-
- if (!p->props->of_use) {
- /* everything starts from the bottom center */
- p->props->position.x = 0;
- p->props->position.y = 0;
- p->props->position.z = 0;
-
- /* TODO: direction random-ish within the range of a narrow upward facing cone */
- p->props->direction.x = (float)(rand_within_range(0, 6) - 3) * .1f;
- p->props->direction.y = 1.0f + (float)(rand_within_range(0, 6) - 3) * .1f;
- p->props->direction.z = (float)(rand_within_range(0, 6) - 3) * .1f;
- p->props->direction = v3f_normalize(&p->props->direction);
-
- p->props->velocity = (float)rand_within_range(300, 800) / 100000.0;
-
- p->props->drag = 0.03;
- p->props->mass = 0.3;
- p->props->of_use = 1;
- } /* else { we've been given properties, manipulate them or run with them? } */
-
- return 1;
-}
-
-
-static particle_status_t simple_sim(particles_t *particles, particle_t *p)
-{
- simple_ctxt_t *ctxt = p->ctxt;
-
- /* a particle is free to manipulate its children list when aging, but not itself or its siblings */
- /* return PARTICLE_DEAD to remove kill yourself, do not age children here, the age pass will recurse
- * into children and age them independently _after_ their parents have been aged
- */
- if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) {
- ctxt->longevity = 0;
- return PARTICLE_DEAD;
- }
-
- /* create particles inheriting our type based on some silly conditions, with some tweaks to their direction */
- if (ctxt->longevity == 42 || (ctxt->longevity > 500 && !(ctxt->longevity % 50))) {
- int i, num = rand_within_range(SIMPLE_MIN_SPAWN, SIMPLE_MAX_SPAWN);
-
- for (i = 0; i < num; i++) {
- particle_props_t props = *p->props;
- particle_ops_t *ops = INHERIT_OPS;
-
- if (i == (SIMPLE_MAX_SPAWN - 2)) {
- ops = &rocket_ops;
- props.velocity = (float)rand_within_range(60, 100) / 1000000.0;
- } else {
- props.velocity = (float)rand_within_range(30, 100) / 10000.0;
- }
-
- props.direction.x += (float)(rand_within_range(0, 315 * 2) - 315) / 100.0;
- props.direction.y += (float)(rand_within_range(0, 315 * 2) - 315) / 100.0;
- props.direction.z += (float)(rand_within_range(0, 315 * 2) - 315) / 100.0;
- props.direction = v3f_normalize(&props.direction);
-
- particles_spawn_particle(particles, p, &props, ops); // XXX
- }
- }
-
- return PARTICLE_ALIVE;
-}
-
-
-static void simple_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f)
-{
- simple_ctxt_t *ctxt = p->ctxt;
-
- if (!draw_pixel(f, x, y, makergb(0xff, 0xff, 0xff, ((float)ctxt->longevity / ctxt->lifetime)))) {
- /* immediately kill off stars that wander off screen */
- ctxt->longevity = 0;
- }
-}
-
-
-particle_ops_t simple_ops = {
- .context_size = sizeof(simple_ctxt_t),
- .sim = simple_sim,
- .init = simple_init,
- .draw = simple_draw,
- .cleanup = NULL,
- };
diff --git a/modules/sparkler/spark.c b/modules/sparkler/spark.c
deleted file mode 100644
index ea68ac2..0000000
--- a/modules/sparkler/spark.c
+++ /dev/null
@@ -1,63 +0,0 @@
-#include <stdlib.h>
-
-#include "draw.h"
-#include "particle.h"
-#include "particles.h"
-
-/* a "spark" particle type, emitted from behind rockets */
-#define SPARK_MAX_DECAY_RATE 20
-#define SPARK_MIN_DECAY_RATE 2
-#define SPARK_MAX_LIFETIME 150
-#define SPARK_MIN_LIFETIME 1
-
-typedef struct _spark_ctxt_t {
- int decay_rate;
- int longevity;
- int lifetime;
-} spark_ctxt_t;
-
-
-static int spark_init(particles_t *particles, particle_t *p)
-{
- spark_ctxt_t *ctxt = p->ctxt;
-
- p->props->drag = 20.0;
- p->props->mass = 0.1;
- ctxt->decay_rate = rand_within_range(SPARK_MIN_DECAY_RATE, SPARK_MAX_DECAY_RATE);
- ctxt->lifetime = ctxt->longevity = rand_within_range(SPARK_MIN_LIFETIME, SPARK_MAX_LIFETIME);
-
- return 1;
-}
-
-
-static particle_status_t spark_sim(particles_t *particles, particle_t *p)
-{
- spark_ctxt_t *ctxt = p->ctxt;
-
- if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) {
- ctxt->longevity = 0;
- return PARTICLE_DEAD;
- }
-
- return PARTICLE_ALIVE;
-}
-
-
-static void spark_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f)
-{
- spark_ctxt_t *ctxt = p->ctxt;
-
- if (!draw_pixel(f, x, y, makergb(0xff, 0xa0, 0x20, ((float)ctxt->longevity / ctxt->lifetime)))) {
- /* offscreen */
- ctxt->longevity = 0;
- }
-}
-
-
-particle_ops_t spark_ops = {
- .context_size = sizeof(spark_ctxt_t),
- .sim = spark_sim,
- .init = spark_init,
- .draw = spark_draw,
- .cleanup = NULL,
- };
diff --git a/modules/sparkler/sparkler.c b/modules/sparkler/sparkler.c
deleted file mode 100644
index 0bb0fcf..0000000
--- a/modules/sparkler/sparkler.c
+++ /dev/null
@@ -1,53 +0,0 @@
-#include <stdlib.h>
-#include <string.h>
-#include <sys/types.h>
-#include <time.h>
-#include <unistd.h>
-
-#include "fb.h"
-#include "rototiller.h"
-#include "util.h"
-
-#include "particles.h"
-
-/* particle system gadget (C) Vito Caputo <vcaputo@pengaru.com> 2/15/2014 */
-/* 1/10/2015 added octree bsp (though not yet leveraged) */
-/* 11/25/2016 refactor and begun adapting to rototiller */
-
-#define INIT_PARTS 100
-
-extern particle_ops_t simple_ops;
-
-
-/* Render a 3D particle system */
-static void sparkler(fb_fragment_t *fragment)
-{
- static particles_t *particles;
- static int initialized;
- uint32_t *buf = fragment->buf;
-
- if (!initialized) {
- srand(time(NULL) + getpid());
-
- particles = particles_new();
- particles_add_particles(particles, NULL, &simple_ops, INIT_PARTS);
-
- initialized = 1;
- }
-
- memset(buf, 0, ((fragment->width << 2) + fragment->stride) * fragment->height);
-
- particles_age(particles);
- particles_draw(particles, fragment);
- particles_sim(particles);
- particles_add_particles(particles, NULL, &simple_ops, INIT_PARTS / 4);
-}
-
-
-rototiller_renderer_t sparkler_renderer = {
- .render = sparkler,
- .name = "sparkler",
- .description = "Particle system with spatial interactions",
- .author = "Vito Caputo <vcaputo@pengaru.com>",
- .license = "GPLv2",
-};
diff --git a/modules/sparkler/sparkler.h b/modules/sparkler/sparkler.h
deleted file mode 100644
index 3beb610..0000000
--- a/modules/sparkler/sparkler.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#ifndef _SPARKLER_H
-#define _SPARKLER_H
-
-#include "fb.h"
-
-void sparkler(fb_fragment_t *fragment);
-
-#endif
diff --git a/modules/sparkler/v3f.h b/modules/sparkler/v3f.h
deleted file mode 100644
index 8bf7e24..0000000
--- a/modules/sparkler/v3f.h
+++ /dev/null
@@ -1,157 +0,0 @@
-#ifndef _V3F_H
-#define _V3F_H
-
-#include <math.h>
-
-typedef struct v3f_t {
- float x, y, z;
-} v3f_t;
-
-#define v3f_set(_v3f, _x, _y, _z) \
- (_v3f)->x = _x; \
- (_v3f)->y = _y; \
- (_v3f)->z = _z;
-
-#define v3f_init(_x, _y, _z) \
- { \
- .x = _x, \
- .y = _y, \
- .z = _z, \
- }
-
-/* return if a and b are equal */
-static inline int v3f_equal(v3f_t *a, v3f_t *b)
-{
- return (a->x == b->x && a->y == b->y && a->z == b->z);
-}
-
-
-/* return the result of (a + b) */
-static inline v3f_t v3f_add(v3f_t *a, v3f_t *b)
-{
- v3f_t res = v3f_init(a->x + b->x, a->y + b->y, a->z + b->z);
-
- return res;
-}
-
-
-/* return the result of (a - b) */
-static inline v3f_t v3f_sub(v3f_t *a, v3f_t *b)
-{
- v3f_t res = v3f_init(a->x - b->x, a->y - b->y, a->z - b->z);
-
- return res;
-}
-
-
-/* return the result of (-v) */
-static inline v3f_t v3f_negate(v3f_t *v)
-{
- v3f_t res = v3f_init(-v->x, -v->y, -v->z);
-
- return res;
-}
-
-
-/* return the result of (a * b) */
-static inline v3f_t v3f_mult(v3f_t *a, v3f_t *b)
-{
- v3f_t res = v3f_init(a->x * b->x, a->y * b->y, a->z * b->z);
-
- return res;
-}
-
-
-/* return the result of (v * scalar) */
-static inline v3f_t v3f_mult_scalar(v3f_t *v, float scalar)
-{
- v3f_t res = v3f_init( v->x * scalar, v->y * scalar, v->z * scalar);
-
- return res;
-}
-
-
-/* return the result of (uv / scalar) */
-static inline v3f_t v3f_div_scalar(v3f_t *v, float scalar)
-{
- v3f_t res = v3f_init(v->x / scalar, v->y / scalar, v->z / scalar);
-
- return res;
-}
-
-
-/* return the result of (a . b) */
-static inline float v3f_dot(v3f_t *a, v3f_t *b)
-{
- return a->x * b->x + a->y * b->y + a->z * b->z;
-}
-
-
-/* return the length of the supplied vector */
-static inline float v3f_length(v3f_t *v)
-{
- return sqrtf(v3f_dot(v, v));
-}
-
-
-/* return the normalized form of the supplied vector */
-static inline v3f_t v3f_normalize(v3f_t *v)
-{
- v3f_t nv;
- float f;
-
- f = 1.0f / v3f_length(v);
-
- v3f_set(&nv, f * v->x, f * v->y, f * v->z);
-
- return nv;
-}
-
-
-/* return the distance squared between two arbitrary points */
-static inline float v3f_distance_sq(v3f_t *a, v3f_t *b)
-{
- return powf(a->x - b->x, 2) + powf(a->y - b->y, 2) + powf(a->z - b->z, 2);
-}
-
-
-/* return the distance between two arbitrary points */
-/* (consider using v3f_distance_sq() instead if possible, sqrtf() is slow) */
-static inline float v3f_distance(v3f_t *a, v3f_t *b)
-{
- return sqrtf(v3f_distance_sq(a, b));
-}
-
-
-/* return the cross product of two unit vectors */
-static inline v3f_t v3f_cross(v3f_t *a, v3f_t *b)
-{
- v3f_t product = v3f_init(a->y * b->z - a->z * b->y, a->z * b->x - a->x * b->z, a->x * b->y - a->y * b->x);
-
- return product;
-}
-
-
-/* return the linearly interpolated vector between the two vectors at point alpha (0-1.0) */
-static inline v3f_t v3f_lerp(v3f_t *a, v3f_t *b, float alpha)
-{
- v3f_t lerp_a, lerp_b;
-
- lerp_a = v3f_mult_scalar(a, 1.0f - alpha);
- lerp_b = v3f_mult_scalar(b, alpha);
-
- return v3f_add(&lerp_a, &lerp_b);
-}
-
-
-/* return the normalized linearly interpolated vector between the two vectors at point alpha (0-1.0) */
-static inline v3f_t v3f_nlerp(v3f_t *a, v3f_t *b, float alpha)
-{
- v3f_t lerp;
-
- lerp = v3f_lerp(a, b, alpha);
-
- return v3f_normalize(&lerp);
-}
-
-#endif
diff --git a/modules/sparkler/xplode.c b/modules/sparkler/xplode.c
deleted file mode 100644
index 24a436e..0000000
--- a/modules/sparkler/xplode.c
+++ /dev/null
@@ -1,82 +0,0 @@
-#include <stdlib.h>
-
-#include "draw.h"
-#include "particle.h"
-#include "particles.h"
-
-/* a "xplode" particle type, emitted by rockets in large numbers at the end of their lifetime */
-#define XPLODE_MAX_DECAY_RATE 10
-#define XPLODE_MIN_DECAY_RATE 5
-#define XPLODE_MAX_LIFETIME 150
-#define XPLODE_MIN_LIFETIME 5
-
-extern particle_ops_t spark_ops;
-particle_ops_t xplode_ops;
-
-typedef struct _xplode_ctxt_t {
- int decay_rate;
- int longevity;
- int lifetime;
-} xplode_ctxt_t;
-
-
-static int xplode_init(particles_t *particles, particle_t *p)
-{
- xplode_ctxt_t *ctxt = p->ctxt;
-
- ctxt->decay_rate = rand_within_range(XPLODE_MIN_DECAY_RATE, XPLODE_MAX_DECAY_RATE);
- ctxt->lifetime = ctxt->longevity = rand_within_range(XPLODE_MIN_LIFETIME, XPLODE_MAX_LIFETIME);
-
- p->props->drag = 10.9;
- p->props->mass = 0.3;
-
- return 1;
-}
-
-
-static particle_status_t xplode_sim(particles_t *particles, particle_t *p)
-{
- xplode_ctxt_t *ctxt = p->ctxt;
-
- if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) {
- ctxt->longevity = 0;
- return PARTICLE_DEAD;
- }
-
- /* litter some small sparks behind the explosion particle */
- if (!(ctxt->lifetime % 30)) {
- particle_props_t props = *p->props;
-
- props.velocity = (float)rand_within_range(10, 50) / 10000.0;
- particles_spawn_particle(particles, p, &props, &xplode_ops);
- }
-
- return PARTICLE_ALIVE;
-}
-
-
-static void xplode_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f)
-{
- xplode_ctxt_t *ctxt = p->ctxt;
- uint32_t color;
-
- if (ctxt->longevity == ctxt->lifetime) {
- color = makergb(0xff, 0xff, 0xa0, 1.0);
- } else {
- color = makergb(0xff, 0xff, 0x00, ((float)ctxt->longevity / ctxt->lifetime));
- }
-
- if (!draw_pixel(f, x, y, color)) {
- /* offscreen */
- ctxt->longevity = 0;
- }
-}
-
-
-particle_ops_t xplode_ops = {
- .context_size = sizeof(xplode_ctxt_t),
- .sim = xplode_sim,
- .init = xplode_init,
- .draw = xplode_draw,
- .cleanup = NULL,
- };
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