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author | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:19:00 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:35:05 -0700 |
commit | d658d6265d5bb09bd48a205941fa74ca6b0580cf (patch) | |
tree | deeccbe1c1b451fcda8dc9636489cde48912eb3c /m4 | |
parent | 3a55ed3d9470137843729ca5df4222122ad048b5 (diff) |
ray: convert to generalized threaded rendering
The ray tracer was already threaded, so this required little change other
than making some state global like the previous commits, and calling the
underlying non-threaded single-fragment scene renderer function.
A future commit will discard the now vestigial ray_threads related code.
Diffstat (limited to 'm4')
0 files changed, 0 insertions, 0 deletions