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authorVito Caputo <vcaputo@pengaru.com>2017-04-22 08:04:21 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-04-22 12:25:53 -0700
commit90ad3469f3772218ce1842cf79cbc8235368bba2 (patch)
tree13e2dd4fdf987e9e47797580578ea911d3020571 /TODO
parent5ba408fd9ce88a3635f745930cf09cb47a1400a2 (diff)
rototiller: add threaded rendering
This is a simple worker thread implementation derived from the ray_threads code in the ray module. The ray_threads code should be discarded in a future commit now that rototiller can render fragments using threads. If a module supplies a prepare_frame() method, then it is called per-frame to prepare a rototiller_frame_t which specifies how to divvy up the page into fragments. Those fragments are then dispatched to a thread per CPU which call the module's rendering function in parallel. There is no coupling of the number of fragments in a frame to the number of threads/CPUs. Some modules may benefit from the locality of tile-based rendering, so the fragments are simply dispatched across the available CPUs in a striped fashion. Helpers will be added later to the fb interface for tiling fragments, which modules desiring tiled rendering may utilize in their prepare_frame() methods. This commit does not modify any modules to become threaded, it only adds the scaffolding.
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