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authorVito Caputo <vcaputo@pengaru.com>2025-06-28 11:44:58 -0700
committerVito Caputo <vcaputo@pengaru.com>2025-06-28 11:44:58 -0700
commit5b14012c8a1ab6ae60f340ce253463c0b4e81791 (patch)
tree714a0f97ef6e8a272deb78b8f07b327c7cd0a03e /README
parent6d1f5785f94832a659be23860c1f76eeaa345f8a (diff)
README: refresh modules listHEADmaster
Been stale for a while now...
Diffstat (limited to 'README')
-rw-r--r--README77
1 files changed, 42 insertions, 35 deletions
diff --git a/README b/README
index 219e6bb..911a566 100644
--- a/README
+++ b/README
@@ -51,47 +51,54 @@ Quickly jump sections of this text by searching forward/reverse for ---
tool `rototiller` without any flags. This enters an interactive setup
mode, beginning with selecting the module to use from a list.
- Here's what's output as of writing this document:
+ Here's what's output as of last updating this document:
```
$ build/src/rototiller
/module:
Renderer module:
- 0: blinds: Retro 80s-inspired window blinds (threaded)
- 1: checkers: Checker-patterned overlay (threaded)
- 2: compose: Layered modules compositor
- 3: drizzle: Classic 2D rain effect (threaded (poorly))
- 4: flow: 3D flow field (threaded)
- 5: flui2d: Fluid dynamics simulation in 2D (threaded (poorly))
- 6: julia: Julia set fractal morpher (threaded)
- 7: meta2d: Classic 2D metaballs (threaded)
- 8: mixer: Module blender (threaded)
- 9: moire: 2D Moire interference patterns (threaded)
- 10: montage: Rototiller montage (threaded)
- 11: pixbounce: Pixmap bounce (threaded)
- 12: plasma: Oldskool plasma effect (threaded)
- 13: plato: Platonic solids rendered in 3D
- 14: ray: Ray tracer (threaded)
- 15: rkt: GNU Rocket module sequencer
- 16: roto: Anti-aliased tiled texture rotation (threaded)
- 17: rtv: Rototiller TV
- 18: shapes: Procedural 2D shapes (threaded)
- 19: snow: TV snow / white noise (threaded)
- 20: sparkler: Particle system with spatial interactions (threaded (poorly))
- 21: spiro: Spirograph emulator
- 22: stars: Basic starfield
- 23: strobe: Strobe light (threaded)
- 24: submit: Cellular automata conquest game sim (threaded (poorly))
- 25: swab: Colorful perlin-noise visualization (threaded)
- 26: swarm: "Boids"-inspired particle swarm in 3D
- 27: voronoi: Voronoi diagram (threaded)
- 28: blank: Blanker (built-in)
- 29: none: Disabled (built-in)
- 30: noop: Nothing-doer (built-in)
- 31: ref: Context referencer (built-in)
- Enter a value 0-31 [17 (rtv)]:
- ```
+ 0: book: Flipbook module
+ 1: blinds: Retro 80s-inspired window blinds (threaded)
+ 2: checkers: Checker-patterned overlay (threaded)
+ 3: compose: Layered modules compositor
+ 4: drizzle: Classic 2D rain effect (threaded (poorly))
+ 5: droste: Droste effect (threaded)
+ 6: flow: 3D flow field (threaded)
+ 7: flui2d: Fluid dynamics simulation in 2D (threaded (poorly))
+ 8: julia: Julia set fractal morpher (threaded)
+ 9: meta2d: Classic 2D metaballs (threaded)
+ 10: mixer: Module blender (threaded)
+ 11: moire: 2D Moire interference patterns (threaded)
+ 12: montage: Rototiller montage (threaded)
+ 13: pan: Simple panning effect (threaded)
+ 14: pixbounce: Pixmap bounce (threaded)
+ 15: plasma: Oldskool plasma effect (threaded)
+ 16: plato: Platonic solids rendered in 3D
+ 17: playit: .IT tracked music file player
+ 18: ray: Ray tracer (threaded)
+ 19: rkt: GNU Rocket module sequencer
+ 20: roto: Anti-aliased tiled texture rotation (threaded)
+ 21: rtv: Rototiller TV
+ 22: shapes: Procedural 2D shapes (threaded)
+ 23: snow: TV snow / white noise (threaded)
+ 24: sparkler: Particle system with spatial interactions (threaded (poorly))
+ 25: spiro: Spirograph emulator
+ 26: spokes: Twisted spokes
+ 27: stars: Basic starfield
+ 28: strobe: Strobe light (threaded)
+ 29: submit: Cellular automata conquest game sim (threaded (poorly))
+ 30: swab: Colorful perlin-noise visualization (threaded)
+ 31: swarm: "Boids"-inspired particle swarm in 3D
+ 32: voronoi: Voronoi diagram (threaded)
+ 33: asc: ASCII text (built-in)
+ 34: blank: Blanker (built-in)
+ 35: none: Disabled (built-in)
+ 36: noop: Nothing-doer (built-in)
+ 37: pre: Pre-render hook registration (built-in)
+ 38: ref: Context referencer (built-in)
+ Enter a value 0-38 [21 (rtv)]:
+ ```
Most modules are simple rendering modules, implementing a single
real-time graphics algorithm.
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