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authorVito Caputo <vcaputo@pengaru.com>2018-05-14 14:03:15 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-05-14 14:03:15 -0700
commit2ea4749161db6d8856407938911f1abfcf714b9d (patch)
tree1e9a0b134ebe7cb3ce138a1b9e2b923ac262940c /src/test.c
*: initial commit
libix2 implements a simple spatial index of objects described by 2D axis-aligned bounding boxes (AABB). It does so by internally utilizing a traditional quadtree data structure. At this time only simple AABB and point search queries are supported, with a simple per-match callback interface. It may make sense to in the future add support for indexing other 2D shapes than AABBs, like circles. It would also make senes to add more interesting search queries like radial ranges and such. The intended use is for broad-phase collision detection in 2D games.
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diff --git a/src/test.c b/src/test.c
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+++ b/src/test.c
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+/*
+ * Copyright (C) 2018 Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+
+#include <ix2.h>
+
+typedef struct v2f_t {
+ float x, y;
+} v2f_t;
+
+typedef struct aabb_t {
+ v2f_t min, max;
+} aabb_t;
+
+
+ix2_search_status_t cb(void *cb_context, ix2_object_t *ix2_object, aabb_t *ix2_object_aabb, void *object)
+{
+ fprintf(stderr, "found %p ix2_object=%p ix2_object_aabb=%f,%f ... %f,%f\n", cb_context, ix2_object,
+ ix2_object_aabb->min.x, ix2_object_aabb->min.y, ix2_object_aabb->max.x, ix2_object_aabb->max.y);
+
+ return IX2_SEARCH_CONTINUE;
+}
+
+typedef struct object_t {
+ aabb_t aabb;
+ ix2_object_t *ix;
+} object_t;
+
+int main(int argc, char *argv[])
+{
+ object_t objects[] = {
+ { .aabb = {{ -1.f, -1.f }, { 1.f, 1.f }} },
+ { .aabb = {{ -.2f, -.2f }, { -.1f, -.1f }} },
+ { .aabb = {{ -.2f, .2f }, { -.1f, .3f }} },
+ { .aabb = {{ .1f, .1f }, { .2f, .2f }} },
+ { .aabb = {{ -.2f, -.2f }, { .1f, .1f }} },
+ { .aabb = {{ -.1f, -.1f }, { .2f, .2f }} },
+ };
+ aabb_t aabb = {{ -1.f, -1.f }, {1.f, 1.f }};
+
+ ix2_object_t *o, *j;
+ ix2_t *ix2;
+
+ ix2 = ix2_new(&aabb, 2, 8);
+ if (!ix2) {
+ fprintf(stderr, "unable to create index\n");
+ return 1;
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++) {
+ objects[i].ix = ix2_insert_object(ix2, &objects[i].aabb, &objects[i]);
+ if (!o) {
+ fprintf(stderr, "unable to insert object %i\n", i);
+ return 1;
+ }
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++) {
+ /* TODO: actually verify the expected objects are hit */
+ if (!ix2_search_by_point(ix2, &objects[i].aabb.min, cb, &objects[i])) {
+ fprintf(stderr, "unable to lookup object %i by min point\n", i);
+ return 1;
+ }
+
+ if (!ix2_search_by_point(ix2, &objects[i].aabb.max, cb, &objects[i])) {
+ fprintf(stderr, "unable to lookup object %i by max point\n", i);
+ return 1;
+ }
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++) {
+ /* TODO: actually verify the expected objects are hit */
+ if (!ix2_search_by_aabb(ix2, &objects[i].aabb, cb, &objects[i])) {
+ fprintf(stderr, "unable to lookup object %i by perfect aabb\n", i);
+ return 1;
+ }
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++)
+ ix2_remove_object(ix2, objects[i].ix);
+
+ ix2_free(ix2);
+
+ return 0;
+}
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