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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
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+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Makefile.am b/Makefile.am
new file mode 100644
index 0000000..af437a6
--- /dev/null
+++ b/Makefile.am
@@ -0,0 +1 @@
+SUBDIRS = src
diff --git a/bootstrap b/bootstrap
new file mode 100755
index 0000000..99f6f06
--- /dev/null
+++ b/bootstrap
@@ -0,0 +1,5 @@
+#!/bin/sh
+
+aclocal \
+&& automake --gnu --add-missing \
+&& autoconf
diff --git a/configure.ac b/configure.ac
new file mode 100644
index 0000000..bc889ed
--- /dev/null
+++ b/configure.ac
@@ -0,0 +1,13 @@
+AC_INIT([libix2], [1.0], [vcaputo@pengaru.com])
+AM_INIT_AUTOMAKE([-Wall -Werror foreign])
+AC_PROG_CC
+AM_PROG_CC_C_O
+AM_PROG_AR
+AC_PROG_RANLIB
+AM_SILENT_RULES([yes])
+
+AC_CONFIG_FILES([
+ Makefile
+ src/Makefile
+])
+AC_OUTPUT
diff --git a/src/Makefile.am b/src/Makefile.am
new file mode 100644
index 0000000..c2387f2
--- /dev/null
+++ b/src/Makefile.am
@@ -0,0 +1,2 @@
+noinst_LIBRARIES = libix2.a
+libix2_a_SOURCES = list.h ix2.c ix2.h
diff --git a/src/ix2.c b/src/ix2.c
new file mode 100644
index 0000000..fcdeb79
--- /dev/null
+++ b/src/ix2.c
@@ -0,0 +1,632 @@
+/*
+ * Copyright (C) 2018 Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* 2d spatial index - implemented as a quadtree */
+
+/* There are various outstanding TODO items littered throughout this code,
+ * it's usable as-is but by no means finished or optimized.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include "ix2.h"
+#include "list.h"
+
+typedef struct v2f_t {
+ float x, y;
+} v2f_t;
+
+typedef struct aabb_t {
+ v2f_t min, max;
+} aabb_t;
+
+typedef struct ix2_node_t ix2_node_t;
+
+typedef struct ix2_object_t {
+ list_head_t references; /* list of all ix2_node references to this object */
+ list_head_t hits; /* node on hit list for non-point searches, to prevent potential double hits like when an object and search both span nodes */
+ /* XXX: note this makes non-point searches non-reentrant! i.e. you can't perform another non-point search on the same ix2
+ * from a search callback operating on the same ix2. TODO investigate efficient solutions. An obvious one is to simply put
+ * multiple of these nodes in every object and support a small number of simultaneous non-point searches, which may suffice.
+ */
+ aabb_t aabb; /* AABB of this object */
+ float aabb_len_sq; /* length(aabb.max - aabb.min)^2 TODO: this isn't utilized yet, optimization potential */
+ void *object; /* user handle linking this object to the index */
+} ix2_object_t;
+
+typedef struct ix2_object_ref_t {
+ list_head_t objects; /* node on ix2_node objects list */
+ list_head_t references; /* node on ix2_object references list */
+ ix2_object_t *object; /* object being referenced */
+ ix2_node_t *node; /* node referencing object */
+} ix2_object_ref_t;
+
+struct ix2_node_t {
+ v2f_t center; /* spatial center point of ix2_node */
+ ix2_node_t *children; /* array of 4 child quadrants when not a leaf, NULL when a leaf */
+ unsigned n_objects; /* number of objects in leaf when !children */
+ list_head_t objects; /* list of all objects in leaf when !children */
+};
+
+typedef struct ix2_t {
+ aabb_t aabb; /* spatial bounds of ix2 root */
+ unsigned max_per_node; /* maximum number of objects to put in a node until max_depth reached */
+ unsigned max_depth; /* maximum depth of ix2 tree where nodes cease being divided further */
+ ix2_node_t root; /* root node of ix2 quadtree */
+} ix2_t;
+
+static ix2_object_t * add_object(ix2_t *ix2, unsigned *depth, ix2_node_t *node, aabb_t *node_aabb, ix2_object_t *object, ix2_object_ref_t **reference_cache);
+
+
+/* Check if point resides within aabb */
+static inline int aabb_contains_point(aabb_t *aabb, v2f_t *point)
+{
+ assert(aabb);
+ assert(point);
+
+ if (point->x < aabb->min.x)
+ return 0;
+
+ if (point->x > aabb->max.x)
+ return 0;
+
+ if (point->y < aabb->min.y)
+ return 0;
+
+ if (point->y > aabb->max.y)
+ return 0;
+
+ return 1;
+}
+
+
+/* check if a and b overlap */
+static inline int aabb_overlap(aabb_t *a, aabb_t *b)
+{
+ assert(a);
+ assert(b);
+
+ return (a->min.x <= b->max.x &&
+ a->max.x >= b->min.x &&
+ a->min.y <= b->max.y &&
+ a->max.y >= b->min.y);
+}
+
+
+/* initialize a node centered in aabb */
+static void init_node(ix2_node_t *node, aabb_t *aabb)
+{
+ assert(node);
+ assert(aabb);
+
+ INIT_LIST_HEAD(&node->objects);
+
+ node->center.x = aabb->min.x;
+ node->center.y = aabb->min.y;
+ node->center.x += .5f * (aabb->max.x - aabb->min.x);
+ node->center.y += .5f * (aabb->max.y - aabb->min.y);
+}
+
+
+/* initialize a quadrants aabb_t array from a parent node aabb and center point */
+static void init_quadrants(aabb_t *quadrants, aabb_t *parent_aabb, v2f_t *quadrants_center)
+{
+ assert(quadrants);
+ assert(parent_aabb);
+ assert(quadrants_center);
+/*
+ +-+-+
+ |0|1|
+ +-+-+
+ |2|3|
+ +-+-+
+*/
+ quadrants[0].min.x = parent_aabb->min.x;
+ quadrants[0].min.y = quadrants_center->y;
+ quadrants[0].max.x = quadrants_center->x;
+ quadrants[0].max.y = parent_aabb->max.y;
+
+ quadrants[1].min.x = quadrants_center->x;
+ quadrants[1].min.y = quadrants_center->y;
+ quadrants[1].max.x = parent_aabb->max.x;
+ quadrants[1].max.y = parent_aabb->max.y;
+
+ quadrants[2].min.x = parent_aabb->min.x;
+ quadrants[2].min.y = parent_aabb->min.y;
+ quadrants[2].max.x = quadrants_center->x;
+ quadrants[2].max.y = quadrants_center->y;
+
+ quadrants[3].min.x = quadrants_center->x;
+ quadrants[3].min.y = parent_aabb->min.y;
+ quadrants[3].max.x = parent_aabb->max.x;
+ quadrants[3].max.y = quadrants_center->y;
+}
+
+
+/* Unlink a single object reference, disconnecting it from the object and node */
+static void unlink_object_ref(ix2_object_ref_t *ref)
+{
+ assert(ref);
+
+ /* TODO: is there an actual need to maintain and detect the unlinked state w/NULL ptrs? */
+ if (!ref->node)
+ return;
+
+ list_del(&ref->objects);
+ list_del(&ref->references);
+ ref->node->n_objects--;
+ ref->object = NULL;
+ ref->node = NULL;
+}
+
+
+/* Unlink an object from the index, unlinking all node references.
+ * If references_cache is NULL, all unlinked references are freed.
+ * Otherwise, the unlinked references are added to the references_cache list.
+ */
+static void unlink_object(ix2_object_t *object, list_head_t *references_cache)
+{
+ ix2_object_ref_t *ref, *_ref;
+
+ assert(object);
+
+ list_for_each_entry_safe(ref, _ref, &object->references, references) {
+ unlink_object_ref(ref);
+
+ if (references_cache) {
+ list_add_tail(&ref->references, references_cache);
+ continue;
+ }
+
+ free(ref);
+ }
+}
+
+
+/* Link an object into a node.
+ * If ref is not NULL, it's an existing reference to move to a new node rather than allocating a new one.
+ * Returns the reference on success, NULL on failure
+ * On falure the supplied object is left intact.
+ */
+static ix2_object_ref_t * link_object(ix2_object_t *object, ix2_node_t *node, ix2_object_ref_t **cached_ref)
+{
+ ix2_object_ref_t *ref = NULL;
+
+ assert(object);
+ assert(node);
+
+ if (cached_ref && *cached_ref) {
+ ref = *cached_ref;
+ *cached_ref = NULL;
+ unlink_object_ref(ref);
+ }
+
+ if (!ref)
+ ref = calloc(1, sizeof(ix2_object_ref_t));
+
+ if (!ref)
+ return NULL;
+
+ list_add_tail(&ref->references, &object->references);
+ list_add_tail(&ref->objects, &node->objects);
+ ref->object = object;
+ ref->node = node;
+ node->n_objects++;
+
+ return ref;
+}
+
+
+/* Compute the diagonal length of the aabb, leaving it squared */
+static inline float aabb_len_sq(aabb_t *aabb)
+{
+ float len_sq;
+
+ assert(aabb);
+
+ /* TODO: import the full v2f.h and do this with v2f_sub() && v2f_dot()? */
+ len_sq = (aabb->max.x - aabb->min.x) * (aabb->max.x - aabb->min.x);
+ len_sq += (aabb->max.y - aabb->min.y) * (aabb->max.y - aabb->min.y);
+
+ return len_sq;
+}
+
+
+/* remove an object */
+static void remove_object(ix2_object_t *object)
+{
+ assert(object);
+
+ unlink_object(object, NULL);
+ free(object);
+}
+
+
+/* Split node and distribute objects referenced from node->objects into a
+ * newly created node->children.
+ */
+ix2_node_t * split_node(ix2_t *ix2, unsigned *depth, ix2_node_t *node, aabb_t *node_aabb)
+{
+ aabb_t quadrants[4];
+ ix2_object_ref_t *r, *_r;
+ int i;
+
+ assert(ix2);
+ assert(depth);
+ assert(node);
+ assert(!node->children);
+ assert(node_aabb);
+
+ /* allocate and setup the children nodes */
+ node->children = calloc(4, sizeof(ix2_node_t));
+ if (!node->children)
+ goto _fail;
+
+ init_quadrants(quadrants, node_aabb, &node->center);
+ for (i = 0; i < 4; i++)
+ init_node(&node->children[i], &quadrants[i]);
+
+ /* distribute objects across node->children, removing node->objects
+ * references along the way. The references are supplied
+ */
+ list_for_each_entry_safe(r, _r, &node->objects, objects) {
+ ix2_object_t *o = r->object;
+
+ /* XXX: this can probably be done more efficiently */
+ for (i = 0; i < 4; i++) {
+ if (!aabb_overlap(&quadrants[i], &o->aabb))
+ continue;
+
+ if (!add_object(ix2, depth, &node->children[i], &quadrants[i], o, &r))
+ goto _fail;
+ }
+ }
+
+ return node->children;
+
+_fail:
+ /* TODO: some kind of cleanup? */
+ return NULL;
+}
+
+
+/* Add a member object to the space described by node && node_aabb
+ *
+ * This function may need to divide nodes and/or recur.
+ *
+ * Since it may need to allocate memory for object references via
+ * link_object(), and may need to allocate space for children
+ * nodes, it may fail.
+ *
+ * As an optimization, a list of object refs may be supplied in object_refs for
+ * use when linking the object.
+ *
+ * On failure NULL is returned and object is freed (including all its references).
+ * On success the supplied object is simply returned, with potentialy new references added.
+ */
+static ix2_object_t * add_object(ix2_t *ix2, unsigned *depth, ix2_node_t *node, aabb_t *node_aabb, ix2_object_t *object, ix2_object_ref_t **reference_cache)
+{
+ assert(ix2);
+ assert(depth);
+ assert(node);
+ assert(node_aabb);
+ assert(object);
+
+ /* If not a leaf, simply recur on overlapping children */
+ if (node->children) {
+ aabb_t quadrants[4];
+ int i;
+
+ *depth++;
+ init_quadrants(quadrants, node_aabb, &node->center);
+ for (i = 0; i < 4; i++) {
+ if (!aabb_overlap(&quadrants[i], &object->aabb))
+ continue;
+
+ if (!add_object(ix2, depth, &node->children[i], &quadrants[i], object, reference_cache))
+ goto _fail;
+ }
+ *depth--;
+
+ return object;
+ }
+
+
+ /* Node is a leaf, optimistically link the object to the node */
+ if (!link_object(object, node, reference_cache))
+ goto _fail;
+
+
+ /* If the node is overflowing, split it */
+ if (node->n_objects > ix2->max_per_node && *depth < ix2->max_depth) {
+ *depth++;
+ if (!split_node(ix2, depth, node, node_aabb))
+ goto _fail;
+ *depth--;
+ }
+
+ return object;
+
+_fail:
+ remove_object(object);
+
+ return NULL;
+}
+
+
+/* Create a new ix2 index with bounds aabb, splitting nodes > max_per_node until max_depth */
+ix2_t * ix2_new(aabb_t *aabb, unsigned max_per_node, unsigned max_depth)
+{
+ ix2_t *ix2;
+
+ assert(aabb);
+
+ ix2 = calloc(1, sizeof(ix2_t));
+ if (!ix2)
+ return NULL;
+
+ init_node(&ix2->root, aabb);
+
+ ix2->aabb = *aabb;
+ ix2->max_per_node = max_per_node;
+ ix2->max_depth = max_depth;
+
+ return ix2;
+}
+
+
+/* Free the index ix2 and everything associated with it */
+/* Note the external objects which have been indexed are not freed */
+void ix2_free(ix2_t *ix2)
+{
+ /* TODO: free everything */
+ free(ix2);
+}
+
+
+/* Insert object spatially described by object_aabb into the index ix2 */
+ix2_object_t * ix2_insert_object(ix2_t *ix2, aabb_t *object_aabb, void *object)
+{
+ unsigned depth = 0;
+ ix2_object_t *o;
+
+ assert(ix2);
+ assert(object_aabb);
+ assert(object_aabb->min.x <= object_aabb->max.x);
+ assert(object_aabb->min.y <= object_aabb->max.y);
+
+ o = calloc(1, sizeof(ix2_object_t));
+ if (!o)
+ return NULL;
+
+ INIT_LIST_HEAD(&o->references);
+ INIT_LIST_HEAD(&o->hits);
+
+ o->aabb = *object_aabb;
+ o->object = object;
+ o->aabb_len_sq = aabb_len_sq(object_aabb);
+
+ if (!aabb_overlap(&ix2->aabb, object_aabb))
+ return object;
+
+ return add_object(ix2, &depth, &ix2->root, &ix2->aabb, o, NULL);
+}
+
+
+/* Remove object from the index ix2 and free it. */
+/* This may be either the object handle returned by ix2_node_insert(), or
+ * the handle supplied to ix2_search_cb().
+ */
+void ix2_remove_object(ix2_t *ix2, ix2_object_t *object)
+{
+ assert(ix2);
+ assert(object);
+
+ remove_object(object);
+}
+
+
+/* Move already inserted object to new aabb. */
+/* Returns object on success, NULL on failure. */
+/* On failure object is removed and freed. XXX: change to leave where it was? */
+ix2_object_t * ix2_move_object(ix2_t *ix2, ix2_object_t *object, aabb_t *object_aabb)
+{
+ unsigned depth = 0;
+
+ assert(ix2);
+ assert(object);
+ assert(object_aabb);
+ assert(object_aabb->min.x <= object_aabb->max.x);
+ assert(object_aabb->min.y <= object_aabb->max.y);
+
+ /* TODO FIXME: cache and reuse the references, requires changing
+ * add_object to receive a list of cached references rather than the
+ * singleton it currently expects.
+ * unlink_object() already knows how to leave those references on a
+ * supplied list head which is currently NULL.
+ */
+ unlink_object(object, NULL);
+
+ object->aabb = *object_aabb;
+ object->aabb_len_sq = aabb_len_sq(object_aabb);
+
+ if (!aabb_overlap(&ix2->aabb, object_aabb))
+ return object;
+
+ return add_object(ix2, &depth, &ix2->root, &ix2->aabb, object, NULL /* TODO */);
+}
+
+
+/* Search for objects overlapping a point in index ix2. */
+/* Returns number of cb calls performed on hits, if cb is NULL calls will be skipped but hits still counted for return. */
+unsigned ix2_search_by_point(ix2_t *ix2, v2f_t *point, ix2_search_cb cb, void *cb_context)
+{
+ unsigned n_hits = 0;
+ ix2_object_ref_t *ref, *_ref;
+ ix2_node_t *node;
+ aabb_t node_aabb;
+
+ assert(ix2);
+ assert(point);
+
+ if (!aabb_contains_point(&ix2->aabb, point))
+ return 0;
+
+ node = &ix2->root;
+ node_aabb = ix2->aabb;
+
+ /* find the leaf node containing point */
+ while (node->children) {
+ aabb_t quadrants[4];
+ int i;
+
+ /* TODO: this can be done more efficiently -
+ * by simply comparing point to the center and
+ * deriving the index from that
+ */
+ init_quadrants(quadrants, &node_aabb, &node->center);
+ for (i = 0; i < 4; i++) {
+ if (aabb_contains_point(&quadrants[i], point))
+ break;
+ }
+
+ node = &node->children[i];
+ node_aabb = quadrants[i];
+ }
+
+ /* search the leaf for matches */
+ list_for_each_entry_safe(ref, _ref, &node->objects, objects) {
+ if (!aabb_contains_point(&ref->object->aabb, point))
+ continue;
+
+ if (cb) {
+ ix2_search_status_t r;
+
+ r = cb(cb_context, ref->object, &ref->object->aabb, ref->object->object);
+ if (r == IX2_SEARCH_STOP)
+ break;
+
+ if (r == IX2_SEARCH_IGNORE)
+ continue;
+ }
+
+ n_hits++;
+ }
+
+
+ return n_hits;
+}
+
+
+/* recursively search the specified node for objects overlapping with search_aabb,
+ * add hits to the list @ hits.
+ */
+static void search_node_by_aabb(ix2_node_t *node, aabb_t *node_aabb, aabb_t *search_aabb, list_head_t *hits)
+{
+ ix2_object_ref_t *ref, *_ref;
+
+ assert(node);
+ assert(node_aabb);
+ assert(search_aabb);
+ assert(hits);
+
+ if (node->children) {
+ aabb_t quadrants[4];
+ int i;
+
+ init_quadrants(quadrants, node_aabb, &node->center);
+ for (i = 0; i < 4; i++) {
+ if (aabb_overlap(&quadrants[i], search_aabb))
+ search_node_by_aabb(&node->children[i], &quadrants[i], search_aabb, hits);
+ }
+
+ return;
+ }
+
+
+ list_for_each_entry_safe(ref, _ref, &node->objects, objects) {
+ if (!aabb_overlap(&ref->object->aabb, search_aabb))
+ continue;
+
+ list_move_tail(&ref->object->hits, hits);
+ }
+}
+
+
+/* Search for objects overlapping an aabb in index ix2. */
+/* Returns number of cb calls performed on hits, if cb is NULL calls will be skipped but hits still counted for return. */
+unsigned ix2_search_by_aabb(ix2_t *ix2, aabb_t *search_aabb, ix2_search_cb cb, void *cb_context)
+{
+ unsigned n_hits = 0;
+ LIST_HEAD (hits);
+ ix2_object_t *o, *_o;
+
+ assert(ix2);
+ assert(search_aabb);
+
+ if (!aabb_overlap(&ix2->aabb, search_aabb))
+ return 0;
+
+ /* XXX: for the aabb-based search a list of hits is first constructed,
+ * this prevents multiple callbacks on the same object by first
+ * allowing those multiple hits to simply move the object within the
+ * hits list. In a separate pass the hits are processed with the
+ * callbacks.
+ *
+ * There are two unfortunate consquences to this approach:
+ * 1. No nested/reentrant aabb searches on the same ix2, as the hit list
+ * node is embedded in the ix2_object_t.
+ * 2. No way to terminate the search from the callback.
+ * This may be mitigated by adding a limit count to the search
+ * function, but that can't address scenarios where you want to
+ * terminate the search on something arbitrary like after the first
+ * hit of a specific object type.
+ *
+ * TODO: investigate alternative solutions. Obvious options:
+ * - Putting more than one hit list node in every object for limited
+ * nesting.
+ * - Maintain a per-search hash-table which gets accessed before
+ * every callback to see if the object has been seen already, adding
+ * it if not before calling the callback. This strikes me as very
+ * heavyweight.
+ */
+ search_node_by_aabb(&ix2->root, &ix2->aabb, search_aabb, &hits);
+
+ list_for_each_entry_safe(o, _o, &hits, hits) {
+ list_del_init(&o->hits);
+
+ if (cb) {
+ ix2_search_status_t r;
+
+ r = cb(cb_context, o, &o->aabb, o->object);
+ if (r == IX2_SEARCH_STOP)
+ break;
+
+ if (r == IX2_SEARCH_IGNORE)
+ continue;
+ }
+
+ n_hits++;
+ }
+
+ /* just in case the search was aborted, finish deleting these nodes */
+ /* FIXME: this whole hit list thing is pretty janky */
+ list_for_each_entry_safe(o, _o, &hits, hits)
+ list_del_init(&o->hits);
+
+ return n_hits;
+}
diff --git a/src/ix2.h b/src/ix2.h
new file mode 100644
index 0000000..345a310
--- /dev/null
+++ b/src/ix2.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2018 Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _IX2_H
+#define _IX2_H
+
+typedef struct ix2_object_t ix2_object_t;
+typedef struct ix2_t ix2_t;
+typedef struct aabb_t aabb_t;
+typedef struct v2f_t v2f_t;
+
+typedef enum ix2_search_status_t {
+ IX2_SEARCH_STOP,
+ IX2_SEARCH_IGNORE,
+ IX2_SEARCH_CONTINUE
+} ix2_search_status_t;
+
+typedef ix2_search_status_t (*ix2_search_cb)(void *cb_context, ix2_object_t *ix2_object, aabb_t *ix2_object_aabb, void *object);
+
+ix2_t * ix2_new(aabb_t *aabb, unsigned max_per_node, unsigned max_depth);
+void ix2_free(ix2_t *ix2);
+ix2_object_t * ix2_insert_object(ix2_t *ix2, aabb_t *aabb, void *object);
+void ix2_remove_object(ix2_t *ix2, ix2_object_t *object);
+ix2_object_t * ix2_move_object(ix2_t *ix2, ix2_object_t *object, aabb_t *aabb);
+unsigned ix2_search_by_point(ix2_t *ix2, v2f_t *point, ix2_search_cb cb, void *arg);
+unsigned ix2_search_by_aabb(ix2_t *ix2, aabb_t *aabb, ix2_search_cb cb, void *arg);
+unsigned ix2_search_by_ray(ix2_t *ix2, v2f_t *origin, v2f_t *direction, ix2_search_cb cb, void *arg);
+
+#endif
diff --git a/src/list.h b/src/list.h
new file mode 100644
index 0000000..48bca36
--- /dev/null
+++ b/src/list.h
@@ -0,0 +1,252 @@
+#ifndef __LIST_H
+#define __LIST_H
+
+/* linux kernel linked list interface */
+
+/*
+ * Simple doubly linked list implementation.
+ *
+ * Some of the internal functions ("__xxx") are useful when
+ * manipulating whole lists rather than single entries, as
+ * sometimes we already know the next/prev entries and we can
+ * generate better code by using them directly rather than
+ * using the generic single-entry routines.
+ */
+
+typedef struct list_head {
+ struct list_head *next, *prev;
+} list_head_t;
+
+#define LIST_HEAD_INIT(name) { &(name), &(name) }
+
+#define LIST_HEAD(name) \
+ struct list_head name = LIST_HEAD_INIT(name)
+
+#define INIT_LIST_HEAD(ptr) do { \
+ (ptr)->next = (ptr); (ptr)->prev = (ptr); \
+} while (0)
+
+/*
+ * Insert a new entry between two known consecutive entries.
+ *
+ * This is only for internal list manipulation where we know
+ * the prev/next entries already!
+ */
+static inline void __list_add(struct list_head *new,
+ struct list_head *prev,
+ struct list_head *next)
+{
+ next->prev = new;
+ new->next = next;
+ new->prev = prev;
+ prev->next = new;
+}
+
+/**
+ * list_add - add a new entry
+ * @new: new entry to be added
+ * @head: list head to add it after
+ *
+ * Insert a new entry after the specified head.
+ * This is good for implementing stacks.
+ */
+static inline void list_add(struct list_head *new, struct list_head *head)
+{
+ __list_add(new, head, head->next);
+}
+
+/**
+ * list_add_tail - add a new entry
+ * @new: new entry to be added
+ * @head: list head to add it before
+ *
+ * Insert a new entry before the specified head.
+ * This is useful for implementing queues.
+ */
+static inline void list_add_tail(struct list_head *new, struct list_head *head)
+{
+ __list_add(new, head->prev, head);
+}
+
+/*
+ * Delete a list entry by making the prev/next entries
+ * point to each other.
+ *
+ * This is only for internal list manipulation where we know
+ * the prev/next entries already!
+ */
+static inline void __list_del(struct list_head *prev, struct list_head *next)
+{
+ next->prev = prev;
+ prev->next = next;
+}
+
+/**
+ * list_del - deletes entry from list.
+ * @entry: the element to delete from the list.
+ * Note: list_empty on entry does not return true after this, the entry is in an undefined state.
+ */
+static inline void list_del(struct list_head *entry)
+{
+ __list_del(entry->prev, entry->next);
+ entry->next = (void *) 0;
+ entry->prev = (void *) 0;
+}
+
+/**
+ * list_del_init - deletes entry from list and reinitialize it.
+ * @entry: the element to delete from the list.
+ */
+static inline void list_del_init(struct list_head *entry)
+{
+ __list_del(entry->prev, entry->next);
+ INIT_LIST_HEAD(entry);
+}
+
+/**
+ * list_move - delete from one list and add as another's head
+ * @list: the entry to move
+ * @head: the head that will precede our entry
+ */
+static inline void list_move(struct list_head *list, struct list_head *head)
+{
+ __list_del(list->prev, list->next);
+ list_add(list, head);
+}
+
+/**
+ * list_move_tail - delete from one list and add as another's tail
+ * @list: the entry to move
+ * @head: the head that will follow our entry
+ */
+static inline void list_move_tail(struct list_head *list,
+ struct list_head *head)
+{
+ __list_del(list->prev, list->next);
+ list_add_tail(list, head);
+}
+
+/**
+ * list_empty - tests whether a list is empty
+ * @head: the list to test.
+ */
+static inline int list_empty(struct list_head *head)
+{
+ return head->next == head;
+}
+
+static inline void __list_splice(struct list_head *list,
+ struct list_head *head)
+{
+ struct list_head *first = list->next;
+ struct list_head *last = list->prev;
+ struct list_head *at = head->next;
+
+ first->prev = head;
+ head->next = first;
+
+ last->next = at;
+ at->prev = last;
+}
+
+/**
+ * list_splice - join two lists
+ * @list: the new list to add.
+ * @head: the place to add it in the first list.
+ */
+static inline void list_splice(struct list_head *list, struct list_head *head)
+{
+ if (!list_empty(list))
+ __list_splice(list, head);
+}
+
+/**
+ * list_splice_init - join two lists and reinitialise the emptied list.
+ * @list: the new list to add.
+ * @head: the place to add it in the first list.
+ *
+ * The list at @list is reinitialised
+ */
+static inline void list_splice_init(struct list_head *list,
+ struct list_head *head)
+{
+ if (!list_empty(list)) {
+ __list_splice(list, head);
+ INIT_LIST_HEAD(list);
+ }
+}
+
+/**
+ * list_entry - get the struct for this entry
+ * @ptr: the &struct list_head pointer.
+ * @type: the type of the struct this is embedded in.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_entry(ptr, type, member) \
+ ((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member)))
+
+/**
+ * list_for_each - iterate over a list
+ * @pos: the &struct list_head to use as a loop counter.
+ * @head: the head for your list.
+ */
+#define list_for_each(pos, head) \
+ for (pos = (head)->next; pos != (head); \
+ pos = pos->next)
+/**
+ * list_for_each_prev - iterate over a list backwards
+ * @pos: the &struct list_head to use as a loop counter.
+ * @head: the head for your list.
+ */
+#define list_for_each_prev(pos, head) \
+ for (pos = (head)->prev; pos != (head); \
+ pos = pos->prev)
+
+/**
+ * list_for_each_safe - iterate over a list safe against removal of list entry
+ * @pos: the &struct list_head to use as a loop counter.
+ * @n: another &struct list_head to use as temporary storage
+ * @head: the head for your list.
+ */
+#define list_for_each_safe(pos, n, head) \
+ for (pos = (head)->next, n = pos->next; pos != (head); \
+ pos = n, n = pos->next)
+
+/**
+ * list_for_each_entry - iterate over list of given type
+ * @pos: the type * to use as a loop counter.
+ * @head: the head for your list.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_for_each_entry(pos, head, member) \
+ for (pos = list_entry((head)->next, typeof(*pos), member); \
+ &pos->member != (head); \
+ pos = list_entry(pos->member.next, typeof(*pos), member))
+
+/**
+ * list_for_each_entry_prev - iterate over list of given type backwards
+ * @pos: the type * to use as a loop counter.
+ * @head: the head for your list.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_for_each_entry_prev(pos, head, member) \
+ for (pos = list_entry((head)->prev, typeof(*pos), member); \
+ &pos->member != (head); \
+ pos = list_entry(pos->member.prev, typeof(*pos), member))
+
+
+/**
+ * list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
+ * @pos: the type * to use as a loop counter.
+ * @n: another type * to use as temporary storage
+ * @head: the head for your list.
+ * @member: the name of the list_struct within the struct.
+ */
+#define list_for_each_entry_safe(pos, n, head, member) \
+ for (pos = list_entry((head)->next, typeof(*pos), member), \
+ n = list_entry(pos->member.next, typeof(*pos), member); \
+ &pos->member != (head); \
+ pos = n, n = list_entry(n->member.next, typeof(*n), member))
+
+
+#endif
diff --git a/src/test.c b/src/test.c
new file mode 100644
index 0000000..8436e61
--- /dev/null
+++ b/src/test.c
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2018 Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+
+#include <ix2.h>
+
+typedef struct v2f_t {
+ float x, y;
+} v2f_t;
+
+typedef struct aabb_t {
+ v2f_t min, max;
+} aabb_t;
+
+
+ix2_search_status_t cb(void *cb_context, ix2_object_t *ix2_object, aabb_t *ix2_object_aabb, void *object)
+{
+ fprintf(stderr, "found %p ix2_object=%p ix2_object_aabb=%f,%f ... %f,%f\n", cb_context, ix2_object,
+ ix2_object_aabb->min.x, ix2_object_aabb->min.y, ix2_object_aabb->max.x, ix2_object_aabb->max.y);
+
+ return IX2_SEARCH_CONTINUE;
+}
+
+typedef struct object_t {
+ aabb_t aabb;
+ ix2_object_t *ix;
+} object_t;
+
+int main(int argc, char *argv[])
+{
+ object_t objects[] = {
+ { .aabb = {{ -1.f, -1.f }, { 1.f, 1.f }} },
+ { .aabb = {{ -.2f, -.2f }, { -.1f, -.1f }} },
+ { .aabb = {{ -.2f, .2f }, { -.1f, .3f }} },
+ { .aabb = {{ .1f, .1f }, { .2f, .2f }} },
+ { .aabb = {{ -.2f, -.2f }, { .1f, .1f }} },
+ { .aabb = {{ -.1f, -.1f }, { .2f, .2f }} },
+ };
+ aabb_t aabb = {{ -1.f, -1.f }, {1.f, 1.f }};
+
+ ix2_object_t *o, *j;
+ ix2_t *ix2;
+
+ ix2 = ix2_new(&aabb, 2, 8);
+ if (!ix2) {
+ fprintf(stderr, "unable to create index\n");
+ return 1;
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++) {
+ objects[i].ix = ix2_insert_object(ix2, &objects[i].aabb, &objects[i]);
+ if (!o) {
+ fprintf(stderr, "unable to insert object %i\n", i);
+ return 1;
+ }
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++) {
+ /* TODO: actually verify the expected objects are hit */
+ if (!ix2_search_by_point(ix2, &objects[i].aabb.min, cb, &objects[i])) {
+ fprintf(stderr, "unable to lookup object %i by min point\n", i);
+ return 1;
+ }
+
+ if (!ix2_search_by_point(ix2, &objects[i].aabb.max, cb, &objects[i])) {
+ fprintf(stderr, "unable to lookup object %i by max point\n", i);
+ return 1;
+ }
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++) {
+ /* TODO: actually verify the expected objects are hit */
+ if (!ix2_search_by_aabb(ix2, &objects[i].aabb, cb, &objects[i])) {
+ fprintf(stderr, "unable to lookup object %i by perfect aabb\n", i);
+ return 1;
+ }
+ }
+
+ for (int i = 0; i < sizeof(objects) / sizeof(*objects); i++)
+ ix2_remove_object(ix2, objects[i].ix);
+
+ ix2_free(ix2);
+
+ return 0;
+}
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