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authorVito Caputo <vcaputo@pengaru.com>2018-05-14 14:03:15 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-05-14 14:03:15 -0700
commit2ea4749161db6d8856407938911f1abfcf714b9d (patch)
tree1e9a0b134ebe7cb3ce138a1b9e2b923ac262940c /configure.ac
*: initial commit
libix2 implements a simple spatial index of objects described by 2D axis-aligned bounding boxes (AABB). It does so by internally utilizing a traditional quadtree data structure. At this time only simple AABB and point search queries are supported, with a simple per-match callback interface. It may make sense to in the future add support for indexing other 2D shapes than AABBs, like circles. It would also make senes to add more interesting search queries like radial ranges and such. The intended use is for broad-phase collision detection in 2D games.
Diffstat (limited to 'configure.ac')
-rw-r--r--configure.ac13
1 files changed, 13 insertions, 0 deletions
diff --git a/configure.ac b/configure.ac
new file mode 100644
index 0000000..bc889ed
--- /dev/null
+++ b/configure.ac
@@ -0,0 +1,13 @@
+AC_INIT([libix2], [1.0], [vcaputo@pengaru.com])
+AM_INIT_AUTOMAKE([-Wall -Werror foreign])
+AC_PROG_CC
+AM_PROG_CC_C_O
+AM_PROG_AR
+AC_PROG_RANLIB
+AM_SILENT_RULES([yes])
+
+AC_CONFIG_FILES([
+ Makefile
+ src/Makefile
+])
+AC_OUTPUT
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