summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2020-04-19src: implement a game for Blender 2020Vito Caputo
The theme of this Blender was: Monkeys / Rescuing / Between Realities With all the COVID-19 stuff going on, it seemed like a fun way to lighten things up a bit to make something where a monkey runs around trying to rescue child monkeys from coronaviruses moving across the playfield. In keeping with the theme, to rescue the helpless monkeys you take them to a different reality by carrying them off the window/screen. As infections increase the field becomes crowded with viruses until your player becomes infected through contact, ending your game. This was written quickly kamikaze style overnight. Some scaffolding bits came from past projects of mine like the vector headers, shader and texture node building blocks, and the plasma effect has been used a few times now and originally was derived from some gpu programming tutorial if memory serves. I just wanted to put something in the background for this strange reality. This is the first time I've used libplay, in fact, it was basically slapped together last night at the start of this to avoid having to do all that SDL initialization all over again. The unique meat of this work is in game.c, there isn't really all that much to this game though. It's not pretty code, but it works well enough and this task served as a useful exercise of trying to get some quick game dev done using this collection of facilities. Most the heavy lifting comes from my reused libraries which are slowly evolving into something somewhat effective for simple game development. Enjoy, and happy hacking!
2020-04-19gfx: ANSI screengrabs .png->.c textures via GIMPVito Caputo
Cranksy kindly provided a bunch of graphics for this collaboration, mostly ANSI-derived but we'll treat them as pixel art. My understanding is this is a mix of ripped stuff and some original work, it's nothing crazy - just something usable on short notice for the 24hr IRC compo this is being made for. I'm committing all the graphics separately so the big code commit isn't badly polluted by the gfx bulk
2020-04-19src: add a basic OpenGL2.1 foundationVito Caputo
Just a bunch of shit that doesn't really do much more than produce an executable yet.
© All Rights Reserved