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AgeCommit message (Expand)Author
2022-12-10game: leave game over waits on WASD and arrow keys tooVito Caputo
2022-12-08game: space or enter keys to leave game over wait statesVito Caputo
2022-12-08sfx,game: introduce sfx_t.tv_talk[10] for talking headVito Caputo
2022-12-08game: fixup GAME_MASK_SCALE to match .ans aspect ratioVito Caputo
2022-12-07game: tweak GAME_TV_SCALE aspect ratio to better match the ansVito Caputo
2022-12-07game: ensure mask is above tpVito Caputo
2022-12-06plasma-node,tex: GLSL 1 and 1.2 versions of shadersVito Caputo
2022-12-05sfx,game: introduce baby_hatted.wav sound effectVito Caputo
2022-12-05sfx,game: introduce adult_maskhit.wav sound effectVito Caputo
2022-12-05sars,game: add --cheat flag intended for dev/testingVito Caputo
2022-12-05sfx,game: introduce adult_unmasked.wav sound effectVito Caputo
2022-12-05sfx,game: introduce adult_armsfull.wav sound effectVito Caputo
2022-12-05game: play winning.ogg in GAME_STATE_OVER_WINNINGVito Caputo
2022-12-05game: move game.ogg playback game_enter()->reset_game()Vito Caputo
2022-12-03sars: seed rand() with something randomishVito Caputo
2022-12-03game: give adult some acceleration steps from standstillVito Caputo
2022-12-02game: differentiate corpse virusesVito Caputo
2022-12-02game: tweak teepee probabilities a bit againVito Caputo
2022-12-02game: move probabilities to named definesVito Caputo
2022-12-02game: remove redundant reset_virus() callVito Caputo
2022-12-02assets: fix mask.ans to include SAUCE metadataVito Caputo
2022-12-02game: respawn babies on a timer, and detect immediate infectionsVito Caputo
2022-11-30sars: only request a real GLES2 context on emscriptenVito Caputo
2022-11-29game: fix flashers list corruptionVito Caputo
2022-11-29sars: default emscripten builds to fullscreenVito Caputo
2022-11-29main: add emscripten main loop integrationVito Caputo
2022-11-29*: pivot everything to OpenGL ES 2.0Vito Caputo
2022-11-29libplay: bump libplay version for play_run_slice()Vito Caputo
2022-11-27sars: chdir() to executable's base pathVito Caputo
2022-11-27game: flash some entitiesVito Caputo
2022-11-27game: rudimentary support for flashing entitiesVito Caputo
2022-11-26game: play adult_mine.wav on mask pickups tooVito Caputo
2022-11-26game: fix teepee icons grid offset to centerVito Caputo
2022-11-26game: normalize all movementsVito Caputo
2022-11-24game: tweak teepee powerup probabilitiesVito Caputo
2022-11-24game: make winning a proper state w/animationsVito Caputo
2022-11-22game: silence clang warning about implicit float conversionVito Caputo
2022-11-21game: fix error string typo s/unale/unable/Vito Caputo
2022-11-10game: stub ou ta win condition on >256 TP rollsVito Caputo
2022-11-10game: add bonus nodes to teepee entitiesVito Caputo
2022-11-10bonus-node: add bonus node for bonus quantitiesVito Caputo
2022-11-10libstage: bump libstage for new render_funcVito Caputo
2022-11-09game: add a variety of teepee powerup quantitiesVito Caputo
2022-11-09ansr-tex: open .ans files with "rb" to make windows happyVito Caputo
2022-11-08game: introduce toilet paper hoarding mechanicVito Caputo
2022-11-08teepee-node: introduce a teepee (toilet paper) nodeVito Caputo
2022-11-08game: minor mask tweaksVito Caputo
2022-11-08gfx: delete embedded RGBA gfx now that .ans is usedVito Caputo
2022-11-08*-node: pivot to ansr_tex_new() and .ans assetsVito Caputo
2022-11-08ansr-tex: add .ans->cp437->tex_t ability via libansrVito Caputo
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