Age | Commit message (Collapse) | Author |
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currently this just overrides teepee quantities to always be 128
128 is used instead of 256 so you can still exercise the teepee
boost _without_ winning event, and it doesn't take long to
collect two teepee boosts so iteration still isn't bad.
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bpc = boxed projection coordinates, this basically comes from eon just
like the pillar/letter boxing code for fullscreen stuff did.
Previously I didn't need this part of that code, but the touch
coordinates are in ndc and those need to get transformed by the
projection transform's inverse.
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The bulk of this is mechanical wiring up of a projection_x to all
the nodes.
But this also introduces maintenance of the projection_x, with
aspect-ratio preservation in two of the modes: WINDOWED and
FULLSCREEN, with the previously default stretched-to-fill
fullscreen mode now relegated to a third FILLSCREEN winmode.
The default at startup is now an aspect ratio-preserving windowed
mode.
Simply press the 'f' key at any time to cycle through them.
This was mostly done in sars to provide a source-available test
for reproducing a fullscreen SDL2 bug I filed @
https://github.com/libsdl-org/SDL/issues/5139
Otherwise it's pretty silly to bother with doing anything on
sars... but it is a handy little mule for such things.
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Just a bunch of shit that doesn't really do much more than produce
an executable yet.
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