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2022-11-29*: pivot everything to OpenGL ES 2.0Vito Caputo
In the interests of keeping things bisectable this is one big commit of everything necessary to go from OpenGL 2.1 to OpenGL ES 2.0 in one fell swoop. There's a handful of annoying mechanical changes necessary in shaders like removing the 'f' suffix on float constants e.g. 1.f becomes 1.0 etc. This is primarily happening to enable emscripten builds
2020-04-19src: add a basic OpenGL2.1 foundationVito Caputo
Just a bunch of shit that doesn't really do much more than produce an executable yet.
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