diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 6 | ||||
-rw-r--r-- | src/sfx.c | 10 | ||||
-rw-r--r-- | src/sfx.h | 1 |
3 files changed, 17 insertions, 0 deletions
@@ -882,6 +882,12 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje game->adult->captivated = 1; sfx_play(sfx.adult_captivated); + /* shifted because rand() tends to have more activity in the upper bits, + * but this could be more careful about avoiding repetition by randomizing + * a 0-9 list every time it stepped through said list. TODO + */ + sfx_play(sfx.tv_talk[(rand() >> 8) % NELEMS(sfx.tv_talk)]); + return IX2_SEARCH_STOP_HIT; case ENTITY_TYPE_MASK: @@ -33,6 +33,16 @@ void sfx_init(void) sfx.adult_maskhit = Mix_LoadWAV("assets/adult-maskhit.wav"); sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav"); sfx.adult_unmasked = Mix_LoadWAV("assets/adult-unmasked.wav"); + sfx.tv_talk[0] = Mix_LoadWAV("assets/talk/0.wav"); + sfx.tv_talk[1] = Mix_LoadWAV("assets/talk/1.wav"); + sfx.tv_talk[2] = Mix_LoadWAV("assets/talk/2.wav"); + sfx.tv_talk[3] = Mix_LoadWAV("assets/talk/3.wav"); + sfx.tv_talk[4] = Mix_LoadWAV("assets/talk/4.wav"); + sfx.tv_talk[5] = Mix_LoadWAV("assets/talk/5.wav"); + sfx.tv_talk[6] = Mix_LoadWAV("assets/talk/6.wav"); + sfx.tv_talk[7] = Mix_LoadWAV("assets/talk/7.wav"); + sfx.tv_talk[8] = Mix_LoadWAV("assets/talk/8.wav"); + sfx.tv_talk[9] = Mix_LoadWAV("assets/talk/9.wav"); } @@ -30,6 +30,7 @@ typedef struct sfx_t { Mix_Chunk *adult_maskhit; Mix_Chunk *adult_mine; Mix_Chunk *adult_unmasked; + Mix_Chunk *tv_talk[10]; } sfx_t; extern sfx_t sfx; |