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-rw-r--r--src/game.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index eb47937..2f24d94 100644
--- a/src/game.c
+++ b/src/game.c
@@ -301,7 +301,7 @@ static mask_t * mask_new(game_t *game, stage_t *parent)
fatal_if(!mask, "unable to allocate mask_t");
mask->entity.type = ENTITY_TYPE_MASK;
- mask->entity.node = mask_node_new(&(stage_conf_t){ .parent = parent, .name = "mask", .layer = 4, .alpha = 1.f }, &game->sars->projection_x, &mask->entity.model_x);
+ mask->entity.node = mask_node_new(&(stage_conf_t){ .parent = parent, .name = "mask", .layer = 6, .alpha = 1.f }, &game->sars->projection_x, &mask->entity.model_x);
mask->entity.scale = GAME_MASK_SCALE;
return mask;
@@ -740,7 +740,7 @@ static void update_entities(play_t *play, game_t *game)
if (game->sars->cheat)
game->teepee->quantity = 128;
- bonus_node_new(&(stage_conf_t){.parent = game->game_node, .active = 1, .alpha = 1.f, .name = "teepee-bonus", .layer = 6},
+ bonus_node_new(&(stage_conf_t){.parent = game->game_node, .active = 1, .alpha = 1.f, .name = "teepee-bonus", .layer = 7},
game->teepee->quantity,
&game->sars->projection_x,
&game->teepee->entity.position,
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