diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -301,7 +301,7 @@ static mask_t * mask_new(game_t *game, stage_t *parent) fatal_if(!mask, "unable to allocate mask_t"); mask->entity.type = ENTITY_TYPE_MASK; - mask->entity.node = mask_node_new(&(stage_conf_t){ .parent = parent, .name = "mask", .layer = 4, .alpha = 1.f }, &game->sars->projection_x, &mask->entity.model_x); + mask->entity.node = mask_node_new(&(stage_conf_t){ .parent = parent, .name = "mask", .layer = 6, .alpha = 1.f }, &game->sars->projection_x, &mask->entity.model_x); mask->entity.scale = GAME_MASK_SCALE; return mask; @@ -740,7 +740,7 @@ static void update_entities(play_t *play, game_t *game) if (game->sars->cheat) game->teepee->quantity = 128; - bonus_node_new(&(stage_conf_t){.parent = game->game_node, .active = 1, .alpha = 1.f, .name = "teepee-bonus", .layer = 6}, + bonus_node_new(&(stage_conf_t){.parent = game->game_node, .active = 1, .alpha = 1.f, .name = "teepee-bonus", .layer = 7}, game->teepee->quantity, &game->sars->projection_x, &game->teepee->entity.position, |