diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -71,7 +71,8 @@ #define GAME_KBD_DELAY_MS 20 #define GAME_KBD_TIMER PLAY_TICKS_TIMER4 -#define GAME_OVER_DELAY_MS 1000 +#define GAME_OVER_DELAY_MS 500 +#define GAME_OVER_WIN_DELAY_MS 1000 /* longer for TP explosion animation */ #define GAME_OVER_TIMER PLAY_TICKS_TIMER2 #define GAME_FLASHERS_DELAY_MS 75 @@ -1194,7 +1195,7 @@ static void game_update(play_t *play, void *context) break; case GAME_STATE_OVER_WINNING_DELAY: { - float t = (float)(play_ticks(play, GAME_OVER_TIMER) * 1.f / (float)GAME_OVER_DELAY_MS); + float t = (float)(play_ticks(play, GAME_OVER_TIMER) * 1.f / (float)GAME_OVER_WIN_DELAY_MS); teepee_icon_t *tp = game->teepee_head; if (t > 1.f) { |